Player Matchup

Sol
Sol
Gold III
logicPuddle
Sol
Gold III
Level 105
God Stats
27W - 23L
1,607 SR
Queue Stats
66W - 108L
1,431 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 105
1,607 SR
1,431 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 63
1,871 SR
1,108 MMR
Baron Samedi
Baron Samedi
Bronze III
DOrangemonkey
Baron Samedi
Bronze III
Level 63
God Stats
3W - 3L
1,871 SR
Queue Stats
16W - 29L
1,108 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 2 / 0
18,562
714
17,565
32,385
24,798
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
He BoZeusSetKaliSkadi

VS

Bans
AnhurMorgan Le FayChronosBellonaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DOrangemonkey
Baron Samedi
20
2 / 0 / 0
17,609
677
25,995
24,698
24,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DOrangemonkey
Baron Samedi
2
0
0
2
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,565
Damage
25,995
32,385
Taken
24,698
24,798
Mitigated
24,335
18,755
Healing
11,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DOrangemonkey
Baron Samedi
25,995
1,435
0
11,875
24,698
24,335
740
14,971
9,727
125,692
0
W
17,565
7,745
0
18,755
32,385
24,798
3,757
25,145
6,053
144,110
13,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,562
Gold Earned
17,609
291
Minions Killed
227
18
Camps Cleared
2
470,682
Distance Traveled
463,553
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
17,609
677
227
9
2
463,553
4
W
Sol
18,562
714
291
11
18
470,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role