Player Matchup

Cthulhu
Cthulhu
Hatobito
Cthulhu
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 8L
1,532 Elo+
Party 2
Persephone
Persephone
Tremos74
Persephone
Level 10
God Stats
0W - 2L
1,330 SR
Queue Stats
8W - 7L
1,551 Elo+
Party 2
Charybdis
Charybdis
TzuyuStan
Charybdis
Level 67
God Stats
1W - 2L
1,330 SR
Queue Stats
11W - 8L
1,532 Elo+
Party 2
Team Averages
Level 41
1,386 SR
1,538 Elo+

VS

Team Averages
Level 87
1,541 SR
1,475 Elo+
Discordia
Discordia
AureaDono
Discordia
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 66L
1,492 Elo+
Party 1
Odin
Odin
Nessthor
Odin
Level 103
God Stats
6W - 0L
1,695 SR
Queue Stats
103W - 107L
1,505 Elo+
Party 1
Bakasura
Bakasura
Tacerface004
Bakasura
Level 129
God Stats
2W - 3L
1,428 SR
Queue Stats
80W - 92L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hatobito
Cthulhu
14
4 / 8 / 6
11,784
655
11,065
20,126
20,376
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
Tremos74
Persephone
14
2 / 7 / 7
12,184
677
10,674
16,375
5,165
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
TzuyuStan
Charybdis
15
5 / 10 / 4
11,899
661
12,473
15,181
4,600
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AureaDono
Discordia
18
10 / 0 / 13
13,678
760
13,600
10,529
3,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
18
14 / 3 / 10
14,006
778
17,101
20,030
21,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
Tacerface004
Bakasura
15
2 / 8 / 14
11,778
654
14,412
18,587
7,430
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
11
Kills
26
25
Deaths
11
17
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Discordia
AureaDono
Discordia
10
0
13
16.5
L
Cthulhu
Hatobito
Cthulhu
4
8
6
0.88
W
Odin
14
3
10
6.33
W
Bakasura
Tacerface004
Bakasura
2
8
14
1.13
L
Persephone
Tremos74
Persephone
2
7
7
0.79
L
Charybdis
TzuyuStan
Charybdis
5
10
4
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,212
Damage
45,113
51,682
Taken
49,146
30,141
Mitigated
32,315
2,185
Healing
14,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AureaDono
Discordia
13,600
960
717
3,093
10,529
3,841
1,459
4,708
5,821
52,556
0
L
Cthulhu
Hatobito
Cthulhu
11,065
782
0
0
20,126
20,376
97
6,622
11,916
26,846
0
W
Odin
17,101
3,713
0
4,845
20,030
21,044
867
9,147
10,883
0
38,086
W
Bakasura
Tacerface004
Bakasura
14,412
10,524
0
6,143
18,587
7,430
604
9,137
9,450
0
46,222
L
Persephone
Tremos74
Persephone
10,674
1,547
58
1,461
16,375
5,165
81
3,552
11,787
35,388
0
L
Charybdis
TzuyuStan
Charybdis
12,473
5,669
0
666
15,181
4,600
1,408
3,643
9,950
0
49,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,867
Gold Earned
39,462
182
Minions Killed
205
2
Camps Cleared
13
771,172
Distance Traveled
1,017,587
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,678
760
85
5
0
343,917
2
L
Cthulhu
11,784
655
31
2
0
262,638
0
W
Odin
14,006
778
43
2
1
350,294
5
W
Bakasura
11,778
654
77
4
12
323,376
1
L
Persephone
12,184
677
67
4
2
274,907
1
L
Charybdis
11,899
661
84
5
0
233,627
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role