Player Matchup

Artemis
Artemis
His Serene
Artemis
Level 51
God Stats
21W - 17L
1,563 SR
Queue Stats
138W - 113L
1,553 Elo+
Party 2
Ares
Ares
benthedgehog69
Ares
Level 85
God Stats
4W - 2L
1,610 SR
Queue Stats
40W - 41L
1,507 Elo+
Party 2
Thoth
Thoth
o Unoriginal o
Thoth
Level 160
God Stats
3W - 4L
1,485 SR
Queue Stats
344W - 272L
1,605 Elo+
Party 2
Team Averages
Level 99
1,553 SR
1,555 Elo+

VS

Team Averages
Level 71
1,557 SR
1,451 Elo+
Tsukuyomi
Tsukuyomi
TakeShots4Me
Tsukuyomi
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 12L
1,499 Elo+
Solo
Medusa
Medusa
oheartlessgirlx
Medusa
Level 80
God Stats
37W - 47L
1,519 SR
Queue Stats
37W - 56L
1,403 Elo+
Party 1
Zeus
Zeus
profuse483
Zeus
Level 104
God Stats
20W - 10L
1,652 SR
Queue Stats
73W - 97L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
His Serene
Artemis
12
7 / 3 / 5
9,040
822
6,255
6,633
2,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 4 / 9
8,279
753
5,185
10,390
7,133
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
8 / 2 / 10
9,703
882
16,169
7,312
2,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
TakeShots4Me
Tsukuyomi
9
1 / 8 / 5
7,226
657
3,545
10,488
3,083
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 5
7,238
658
4,378
12,533
3,359
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
7 / 6 / 2
8,890
808
11,671
10,029
2,487
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
18
Kills
9
9
Deaths
18
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
His Serene
Artemis
7
3
5
3.17
L
Tsukuyomi
TakeShots4Me
Tsukuyomi
1
8
5
0.44
W
3
4
9
1.88
W
8
2
10
6.5
L
1
4
5
0.88
L
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,609
Damage
19,594
24,335
Taken
33,050
12,411
Mitigated
8,929
4,758
Healing
3,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
His Serene
Artemis
6,255
2,416
0
1,375
6,633
2,484
1,521
3,743
2,890
0
21,148
L
Tsukuyomi
TakeShots4Me
Tsukuyomi
3,545
1,420
0
1,127
10,488
3,083
0
6,557
3,931
0
10,985
W
5,185
416
165
221
10,390
7,133
257
3,633
6,757
11,963
0
W
16,169
1,115
0
2,997
7,312
2,794
490
4,525
2,787
41,803
0
L
4,378
1,301
0
1,597
12,533
3,359
280
8,272
4,261
0
19,782
L
11,671
820
0
768
10,029
2,487
324
6,813
3,216
28,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,022
Gold Earned
23,354
121
Minions Killed
98
6
Camps Cleared
2
609,458
Distance Traveled
551,079
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,040
822
41
4
2
186,041
0
L
Tsukuyomi
7,226
657
17
2
0
184,587
2
W
Ares
8,279
753
6
1
2
214,737
0
W
Thoth
9,703
882
74
7
2
208,680
2
L
Medusa
7,238
658
28
3
0
201,313
1
L
Zeus
8,890
808
53
5
2
165,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role