Player Matchup

Mulan
Mulan
PusPusioden
Mulan
Level 149
God Stats
2W - 4L
1,308 SR
Queue Stats
235W - 138L
1,739 Elo+
Party 2
Anubis
Anubis
akaBong
Anubis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Fenrir
Fenrir
Кабард
Fenrir
Level 28
God Stats
10W - 6L
1,717 SR
Queue Stats
10W - 6L
1,521 Elo+
Party 2
Team Averages
Level 69
1,508 SR
1,587 Elo+

VS

Team Averages
Level 54
1,565 SR
1,620 Elo+
Sylvanus
Sylvanus
AlucardZero
Sylvanus
Level 29
God Stats
2W - 0L
1,501 SR
Queue Stats
35W - 37L
1,529 Elo+
Solo
Tiamat
Tiamat
VitKorp
Tiamat
Level 106
God Stats
2W - 1L
1,647 SR
Queue Stats
63W - 29L
1,611 Elo+
Party 1
Da Ji
Da Ji
kneegrows69420
Da Ji
Level 27
God Stats
4W - 2L
1,547 SR
Queue Stats
86W - 51L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 3
10,994
687
24,046
27,126
25,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
akaBong
Anubis
12
2 / 8 / 1
9,266
579
3,697
11,210
3,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
12
1 / 8 / 6
9,309
582
5,649
12,205
6,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AlucardZero
Sylvanus
15
2 / 5 / 17
10,698
669
8,566
18,426
17,029
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
VitKorp
Tiamat
16
8 / 0 / 11
11,921
745
15,934
15,286
13,996
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
10 / 5 / 9
11,711
732
18,247
15,508
8,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
9
Kills
20
20
Deaths
10
10
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AlucardZero
Sylvanus
2
5
17
2.1
L
6
4
3
1.88
W
Tiamat
VitKorp
Tiamat
8
0
11
13.5
L
Anubis
akaBong
Anubis
2
8
1
0.31
W
10
5
9
2.9
L
Fenrir
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,392
Damage
42,747
50,541
Taken
49,220
35,183
Mitigated
39,729
13,295
Healing
18,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AlucardZero
Sylvanus
8,566
1,698
3,939
5,598
18,426
17,029
498
3,648
13,441
24,618
0
L
24,046
1,877
0
12,293
27,126
25,248
0
13,422
13,704
16,151
40,656
W
Tiamat
VitKorp
Tiamat
15,934
2,062
775
5,786
15,286
13,996
969
2,987
11,710
62,189
0
L
Anubis
akaBong
Anubis
3,697
309
0
474
11,210
3,240
0
4,811
6,399
22,509
0
W
18,247
5,268
0
2,820
15,508
8,704
833
2,527
12,508
0
46,758
L
Fenrir
5,649
708
0
528
12,205
6,695
0
6,731
5,474
0
10,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,569
Gold Earned
34,330
147
Minions Killed
179
6
Camps Cleared
8
740,122
Distance Traveled
834,714
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,698
669
30
2
0
222,160
3
L
Mulan
10,994
687
73
5
4
270,843
6
W
Tiamat
11,921
745
113
7
2
310,474
3
L
Anubis
9,266
579
60
4
0
207,402
0
W
Da Ji
11,711
732
36
2
6
302,080
5
L
Fenrir
9,309
582
14
1
2
261,877
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role