Player Matchup

Hera
Hera
 
Hera
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DUCTTAPE52
Danzaburou
Level 29
God Stats
2W - 5L
1,423 SR
Queue Stats
55W - 61L
1,500 Elo+
Solo
Achilles
Achilles
EarthHuman
Achilles
Level 6
God Stats
31W - 23L
1,903 SR
Queue Stats
160W - 162L
1,704 Elo+
Solo
Chaac
Chaac
KidLegendz
Chaac
Level 24
God Stats
0W - 4L
1,813 SR
Queue Stats
15W - 24L
1,309 Elo+
Party 1
Guan Yu
Guan Yu
SucioG
Guan Yu
Level 3
God Stats
0W - 2L
1,301 SR
Queue Stats
1W - 2L
1,251 Elo+
Party 1
Team Averages
Level 17
1,588 SR
1,453 Elo+

VS

Team Averages
Level 18
1,518 SR
1,401 Elo+
Neith
Neith
AhrunHill
Neith
Level 27
God Stats
24W - 31L
1,457 SR
Queue Stats
59W - 66L
1,567 Elo+
Solo
Nemesis
Nemesis
Bazarios
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,140 Elo+
Solo
Medusa
Medusa
Gooberbrain24
Medusa
Level 22
God Stats
32W - 25L
1,569 SR
Queue Stats
54W - 52L
1,503 Elo+
Solo
Cthulhu
Cthulhu
Lulka117
Cthulhu
Level 12
God Stats
16W - 19L
1,250 SR
Queue Stats
34W - 46L
1,263 Elo+
Solo
Scylla
Scylla
MyLittePony
Scylla
Level 23
God Stats
6W - 3L
1,814 SR
Queue Stats
36W - 33L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
4 / 6 / 9
11,931
459
14,576
20,593
7,871
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
DUCTTAPE52
Danzaburou
19
1 / 4 / 4
12,023
462
8,669
22,945
7,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
EarthHuman
Achilles
20
16 / 6 / 4
14,220
547
25,657
28,456
14,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
16
0 / 8 / 7
10,618
408
10,081
23,854
22,298
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
SucioG
Guan Yu
17
5 / 11 / 1
11,421
439
7,435
27,482
25,845
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AhrunHill
Neith
20
9 / 5 / 12
15,386
592
22,343
21,134
8,960
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Bazarios
Nemesis
18
1 / 5 / 10
12,385
476
7,904
18,497
11,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
11 / 4 / 13
14,032
540
24,488
17,063
7,440
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Lulka117
Cthulhu
18
7 / 6 / 19
13,173
507
14,710
22,142
22,986
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
20
7 / 6 / 9
14,154
544
21,009
15,848
8,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
98
26
Kills
35
35
Deaths
26
25
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
4
6
9
1.42
W
Neith
AhrunHill
Neith
9
5
12
3
W
Nemesis
Bazarios
Nemesis
1
5
10
1.2
L
Danzaburou
DUCTTAPE52
Danzaburou
1
4
4
0.75
L
Achilles
EarthHuman
Achilles
16
6
4
3
W
11
4
13
4.38
L
Chaac
0
8
7
0.44
W
Cthulhu
Lulka117
Cthulhu
7
6
19
2.75
W
Scylla
7
6
9
1.92
L
Guan Yu
SucioG
Guan Yu
5
11
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,418
Damage
90,454
123,330
Taken
94,684
78,303
Mitigated
58,512
28,675
Healing
20,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
14,576
3,319
100
4,340
20,593
7,871
527
7,642
12,951
58,239
0
W
Neith
AhrunHill
Neith
22,343
8,550
0
7,273
21,134
8,960
3,650
3,295
17,839
0
98,310
W
Nemesis
Bazarios
Nemesis
7,904
3,698
0
3,513
18,497
11,041
0
2,890
15,607
0
83,815
L
Danzaburou
DUCTTAPE52
Danzaburou
8,669
4,540
0
7,541
22,945
7,823
583
4,495
18,450
0
111,014
L
Achilles
EarthHuman
Achilles
25,657
8,205
0
6,724
28,456
14,466
442
6,880
21,576
0
98,527
W
24,488
10,947
0
2,868
17,063
7,440
4,295
2,892
14,171
0
110,038
L
Chaac
10,081
578
0
2,587
23,854
22,298
0
8,302
15,552
0
59,029
W
Cthulhu
Lulka117
Cthulhu
14,710
1,773
1,273
1,356
22,142
22,986
56
1,994
20,148
43,659
0
W
Scylla
21,009
720
0
4,134
15,848
8,085
3,554
3,505
12,343
97,471
0
L
Guan Yu
SucioG
Guan Yu
7,435
1,634
1,247
6,136
27,482
25,845
609
8,820
18,662
0
45,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,213
Gold Earned
69,130
566
Minions Killed
627
0
Camps Cleared
0
2,178,858
Distance Traveled
2,354,983
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,931
459
123
5
0
384,312
2
W
Neith
15,386
592
160
6
0
464,211
10
W
Nemesis
12,385
476
119
5
0
514,579
5
L
Danzaburou
12,023
462
155
6
0
470,086
3
L
Achilles
14,220
547
123
5
0
494,323
6
W
Medusa
14,032
540
148
6
0
446,339
3
L
Chaac
10,618
408
93
4
0
431,178
0
W
Cthulhu
13,173
507
51
2
0
496,308
5
W
Scylla
14,154
544
149
6
0
433,546
0
L
Guan Yu
11,421
439
72
3
0
398,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role