Player Matchup

Nemesis
Nemesis
Bronze III
AI P0WER
Nemesis
Bronze III
Level 38
God Stats
3W - 5L
1,407 SR
Queue Stats
28W - 27L
1,396 MMR
Party 2
Jormungandr
Jormungandr
Silver I
DaRedBaron4497
Jormungandr
Silver I
Level 103
God Stats
10W - 10L
1,553 SR
Queue Stats
60W - 56L
1,564 MMR
Party 2
Heimdallr
Heimdallr
Gold V
Dany200598
Heimdallr
Gold V
Level 103
God Stats
1W - 2L
1,431 SR
Queue Stats
45W - 44L
1,494 MMR
Solo
Tiamat
Tiamat
Gold I
Sebby TZE
Tiamat
Gold I
Level 115
God Stats
3W - 2L
1,629 SR
Queue Stats
287W - 293L
1,534 MMR
Solo
Artio
Artio
Bronze III
Vetebrio
Artio
Bronze III
Level 108
God Stats
0W - 1L
1,363 SR
Queue Stats
12W - 15L
1,466 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,477 SR
1,491 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,446 SR
1,492 MMR
Olorun
Olorun
Bronze III
DrXavy
Olorun
Bronze III
Level 110
God Stats
5W - 0L
1,458 SR
Queue Stats
24W - 14L
1,506 MMR
Party 3
Bacchus
Bacchus
Gold III
Lab_Foquita10
Bacchus
Gold III
Level 129
God Stats
15W - 20L
1,318 SR
Queue Stats
203W - 222L
1,326 MMR
Party 1
Odin
Odin
Gold I
kr0n05x
Odin
Gold I
Level 52
God Stats
5W - 3L
1,622 SR
Queue Stats
67W - 62L
1,518 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
xF4T4L10
Danzaburou
Platinum IV
Level 121
God Stats
1W - 5L
1,489 SR
Queue Stats
166W - 178L
1,604 MMR
Party 1
Thanatos
Thanatos
Bronze III
zZeroAngel
Thanatos
Bronze III
Level 142
God Stats
2W - 0L
1,340 SR
Queue Stats
24W - 16L
1,506 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AI P0WER
Nemesis
17
2 / 5 / 0
10,506
438
6,353
20,369
10,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
DaRedBaron4497
Jormungandr
18
2 / 4 / 1
12,062
503
17,557
25,005
23,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Dany200598
Heimdallr
18
3 / 7 / 0
11,208
467
12,058
19,256
9,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
Sebby TZE
Tiamat
17
0 / 5 / 1
10,391
433
13,462
12,893
8,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
Vetebrio
Artio
14
0 / 6 / 3
9,031
376
7,550
28,063
17,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
ChaacGilgameshAthenaMorgan Le FayCu Chulainn

VS

Bans
ArtemisBakasuraSolKhepriPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DrXavy
Olorun
20
4 / 0 / 13
13,605
567
18,163
20,956
10,189
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
18
2 / 3 / 16
12,676
528
10,970
21,506
24,661
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Odin
kr0n05x
Odin
20
3 / 2 / 7
14,186
591
9,701
18,440
18,142
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
xF4T4L10
Danzaburou
20
7 / 1 / 12
14,958
623
22,139
15,787
6,709
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
zZeroAngel
Thanatos
20
11 / 1 / 8
14,967
624
20,750
19,084
9,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
83
7
Kills
27
27
Deaths
7
5
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AI P0WER
Nemesis
2
5
0
0.4
L
Jormungandr
DaRedBaron4497
Jormungandr
2
4
1
0.63
L
Heimdallr
Dany200598
Heimdallr
3
7
0
0.43
W
Olorun
DrXavy
Olorun
4
0
13
10.5
W
Bacchus
2
3
16
3.33
L
Tiamat
Sebby TZE
Tiamat
0
5
1
0.1
L
Artio
Vetebrio
Artio
0
6
3
0.25
W
Odin
kr0n05x
Odin
3
2
7
3.25
W
Danzaburou
xF4T4L10
Danzaburou
7
1
12
13
W
Thanatos
zZeroAngel
Thanatos
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,980
Damage
81,723
105,586
Taken
95,773
69,796
Mitigated
69,671
26,973
Healing
52,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AI P0WER
Nemesis
6,353
1,746
0
7,798
20,369
10,167
0
5,660
14,556
0
73,757
L
Jormungandr
DaRedBaron4497
Jormungandr
17,557
6,774
0
6,936
25,005
23,548
482
6,154
18,255
85,266
0
L
Heimdallr
Dany200598
Heimdallr
12,058
5,465
0
3,224
19,256
9,496
108
5,237
14,019
0
99,982
W
Olorun
DrXavy
Olorun
18,163
9,576
1,910
12,835
20,956
10,189
4,992
10,074
10,001
114,936
0
W
Bacchus
10,970
1,379
0
3,942
21,506
24,661
611
6,179
14,553
33,608
0
L
Tiamat
Sebby TZE
Tiamat
13,462
569
0
3,386
12,893
8,996
120
5,309
7,555
68,933
0
L
Artio
Vetebrio
Artio
7,550
614
336
5,293
28,063
17,589
0
10,407
17,491
27,937
0
W
Odin
kr0n05x
Odin
9,701
1,330
0
3,948
18,440
18,142
1,931
9,411
8,909
19,387
67,775
W
Danzaburou
xF4T4L10
Danzaburou
22,139
14,044
0
6,531
15,787
6,709
3,090
4,083
11,119
0
118,752
W
Thanatos
zZeroAngel
Thanatos
20,750
7,204
0
22,859
19,084
9,970
4,746
6,276
12,622
0
137,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,198
Gold Earned
70,392
640
Minions Killed
771
0
Camps Cleared
0
2,174,223
Distance Traveled
2,428,139
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,506
438
127
5
0
493,770
9
L
Jormungandr
12,062
503
147
6
0
392,720
3
L
Heimdallr
11,208
467
182
8
0
400,921
3
W
Olorun
13,605
567
184
8
0
459,392
8
W
Bacchus
12,676
528
35
1
0
482,671
4
L
Tiamat
10,391
433
138
6
0
445,095
5
L
Artio
9,031
376
46
2
0
441,717
5
W
Odin
14,186
591
187
8
0
477,507
2
W
Danzaburou
14,958
623
195
8
0
479,317
8
W
Thanatos
14,967
624
170
7
0
529,252
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role