Player Matchup

Merlin
Merlin
firehandz
Merlin
Level 103
God Stats
4W - 2L
1,767 SR
Queue Stats
353W - 416L
1,480 Elo+
Party 2
Hachiman
Hachiman
kelitom
Hachiman
Level 16
God Stats
2W - 0L
1,531 SR
Queue Stats
27W - 22L
1,216 Elo+
Party 3
Gilgamesh
Gilgamesh
lordpol9602
Gilgamesh
Level 31
God Stats
3W - 2L
1,666 SR
Queue Stats
186W - 239L
1,481 Elo+
Party 2
Nemesis
Nemesis
mmarcella7309
Nemesis
Level 3
God Stats
4W - 2L
1,478 SR
Queue Stats
60W - 101L
1,641 Elo+
Party 2
Jormungandr
Jormungandr
terra159
Jormungandr
Level 18
God Stats
8W - 6L
1,500 SR
Queue Stats
27W - 24L
1,188 Elo+
Party 3
Team Averages
Level 34
1,588 SR
1,401 Elo+

VS

Team Averages
Level 21
1,669 SR
1,417 Elo+
Ganesha
Ganesha
Bolonhabolo
Ganesha
Level 28
God Stats
4W - 3L
1,807 SR
Queue Stats
17W - 18L
1,687 Elo+
Solo
Chaac
Chaac
ConnorDabelmont
Chaac
Level 16
God Stats
8W - 7L
1,513 SR
Queue Stats
12W - 16L
1,348 Elo+
Party 1
Aphrodite
Aphrodite
HatiWolff
Aphrodite
Level 28
God Stats
10W - 8L
1,483 SR
Queue Stats
48W - 58L
1,310 Elo+
Party 1
Izanami
Izanami
Hymmp
Izanami
Level 12
God Stats
5W - 4L
1,699 SR
Queue Stats
8W - 11L
1,378 Elo+
Party 1
Hun Batz
Hun Batz
rasmuff
Hun Batz
Level 22
God Stats
2W - 1L
1,845 SR
Queue Stats
25W - 38L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
firehandz
Merlin
20
15 / 4 / 12
15,687
581
41,035
19,743
10,665
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
kelitom
Hachiman
18
2 / 6 / 8
11,920
441
7,365
15,717
5,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
lordpol9602
Gilgamesh
20
14 / 8 / 6
14,950
554
29,536
32,918
28,663
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
10
0 / 6 / 0
8,348
309
0
11,381
3,415
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
terra159
Jormungandr
18
6 / 2 / 16
12,732
472
14,592
21,364
20,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Bolonhabolo
Ganesha
17
0 / 5 / 11
11,845
439
13,159
27,310
33,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
7 / 7 / 3
11,866
439
16,504
27,482
28,798
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
HatiWolff
Aphrodite
15
2 / 6 / 13
11,390
422
9,257
20,350
15,234
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Hymmp
Izanami
18
12 / 7 / 4
13,516
501
29,005
27,550
11,899
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
rasmuff
Hun Batz
13
0 / 13 / 0
9,662
358
2,494
19,580
6,157
Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
52
37
Kills
21
26
Deaths
38
42
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Bolonhabolo
Ganesha
0
5
11
1.1
L
7
7
3
1.21
L
Aphrodite
HatiWolff
Aphrodite
2
6
13
1.42
L
Izanami
Hymmp
Izanami
12
7
4
2
W
Merlin
firehandz
Merlin
15
4
12
5.25
W
Hachiman
kelitom
Hachiman
2
6
8
1
W
Gilgamesh
lordpol9602
Gilgamesh
14
8
6
2.13
W
Nemesis
0
6
0
0
L
Hun Batz
rasmuff
Hun Batz
0
13
0
0
W
Jormungandr
terra159
Jormungandr
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,528
Damage
70,419
101,123
Taken
122,272
67,926
Mitigated
95,686
14,614
Healing
31,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Bolonhabolo
Ganesha
13,159
1,542
370
3,418
27,310
33,598
500
15,268
12,042
37,917
0
L
16,504
1,628
0
5,230
27,482
28,798
201
10,037
17,269
12,501
44,291
L
Aphrodite
HatiWolff
Aphrodite
9,257
1,422
8,552
8,261
20,350
15,234
766
12,350
8,000
17,619
0
L
Izanami
Hymmp
Izanami
29,005
20,422
0
4,249
27,550
11,899
2,959
12,678
14,872
0
134,310
W
Merlin
firehandz
Merlin
41,035
2,571
616
5,536
19,743
10,665
294
5,753
13,990
128,971
0
W
Hachiman
kelitom
Hachiman
7,365
4,470
0
2,363
15,717
5,171
2,492
4,453
11,264
0
52,237
W
Gilgamesh
lordpol9602
Gilgamesh
29,536
6,362
0
5,329
32,918
28,663
32
10,678
22,240
4,573
96,595
W
Nemesis
0
0
0
460
11,381
3,415
0
111
11,270
0
34,741
L
Hun Batz
rasmuff
Hun Batz
2,494
93
0
1,565
19,580
6,157
916
7,168
12,412
0
40,203
W
Jormungandr
terra159
Jormungandr
14,592
3,523
0
310
21,364
20,012
146
6,075
15,289
44,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,637
Gold Earned
58,279
511
Minions Killed
378
0
Camps Cleared
0
2,273,658
Distance Traveled
2,314,325
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,845
439
39
1
0
484,254
4
L
Chaac
11,866
439
74
3
0
469,612
0
L
Aphrodite
11,390
422
18
1
0
478,559
0
L
Izanami
13,516
501
183
7
0
472,603
0
W
Merlin
15,687
581
182
7
0
490,965
2
W
Hachiman
11,920
441
104
4
0
466,780
0
W
Gilgamesh
14,950
554
129
5
0
507,606
1
W
Nemesis
8,348
309
47
2
0
358,037
0
L
Hun Batz
9,662
358
64
2
0
409,297
0
W
Jormungandr
12,732
472
49
2
0
450,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role