Player Matchup

Kukulkan
Kukulkan
DeMi Steady Zee
Kukulkan
Level 104
God Stats
3W - 2L
1,128 SR
Queue Stats
381W - 410L
1,417 Elo+
Party 3
Danzaburou
Danzaburou
Goodie2shoe
Danzaburou
Level 122
God Stats
3W - 5L
1,512 SR
Queue Stats
75W - 71L
1,434 Elo+
Party 2
Fenrir
Fenrir
SPEEDREAMER
Fenrir
Level 128
God Stats
2W - 7L
1,210 SR
Queue Stats
168W - 192L
1,391 Elo+
Party 3
Tyr
Tyr
Sleek805
Tyr
Level 128
God Stats
13W - 19L
1,441 SR
Queue Stats
460W - 484L
1,445 Elo+
Party 3
Cthulhu
Cthulhu
dirty2shoe
Cthulhu
Level 103
God Stats
17W - 15L
1,497 SR
Queue Stats
19W - 17L
1,347 Elo+
Party 2
Team Averages
Level 117
1,358 SR
1,407 Elo+

VS

Team Averages
Level 107
1,528 SR
1,466 Elo+
Thoth
Thoth
 
Thoth
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Arachne
Arachne
 
Arachne
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Margeo32carrillo
Artemis
Level 109
God Stats
2W - 2L
1,528 SR
Queue Stats
117W - 132L
1,451 Elo+
Party 4
Jormungandr
Jormungandr
maxgamer1004394
Jormungandr
Level 89
God Stats
9W - 6L
1,647 SR
Queue Stats
202W - 219L
1,459 Elo+
Party 4
Bellona
Bellona
xIlLuSsIoNiSt2
Bellona
Level 129
God Stats
1W - 2L
1,465 SR
Queue Stats
68W - 86L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
0 / 0 / 1
6,040
549
1,000
3,543
1,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Goodie2shoe
Danzaburou
12
6 / 0 / 1
7,142
649
7,418
8,121
2,351
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
11
2 / 1 / 2
6,309
574
3,669
8,780
2,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 1
6,764
615
6,710
8,662
4,685
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
dirty2shoe
Cthulhu
9
1 / 1 / 6
6,206
564
5,057
6,810
5,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
0 / 1 / 0
6,380
580
2,949
4,075
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
 
Arachne
9
0 / 2 / 1
5,568
506
3,659
7,703
2,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 3 / 0
5,076
461
4,828
6,758
1,832
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
maxgamer1004394
Jormungandr
9
1 / 2 / 1
5,314
483
3,907
8,028
3,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 2 / 0
5,885
535
5,996
9,902
7,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
10
Kills
2
3
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
1
0
0
L
Arachne
 
Arachne
0
2
1
0.25
W
Kukulkan
0
0
1
0.5
W
Danzaburou
Goodie2shoe
Danzaburou
6
0
1
6.5
L
1
3
0
0.33
W
Fenrir
2
1
2
3
W
1
1
1
1.5
W
Cthulhu
dirty2shoe
Cthulhu
1
1
6
4
L
Jormungandr
maxgamer1004394
Jormungandr
1
2
1
0.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,854
Damage
21,339
35,916
Taken
36,466
17,027
Mitigated
17,023
18,055
Healing
12,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
2,949
213
0
1,343
4,075
1,234
0
1,200
2,875
37,490
0
L
Arachne
 
Arachne
3,659
2,240
0
2,966
7,703
2,899
0
603
7,100
0
32,087
W
Kukulkan
1,000
84
0
1,272
3,543
1,144
0
2,646
629
31,644
0
W
Danzaburou
Goodie2shoe
Danzaburou
7,418
3,234
0
6,002
8,121
2,351
764
1,534
6,587
0
43,347
L
4,828
1,558
0
1,930
6,758
1,832
0
1,576
5,182
0
23,771
W
Fenrir
3,669
870
152
2,620
8,780
2,978
0
753
8,027
0
39,518
W
6,710
291
0
4,579
8,662
4,685
0
0
8,662
0
46,940
W
Cthulhu
dirty2shoe
Cthulhu
5,057
379
668
2,762
6,810
5,869
54
1,634
5,155
20,989
0
L
Jormungandr
maxgamer1004394
Jormungandr
3,907
1,050
0
2,088
8,028
3,845
0
2,678
5,350
19,967
0
L
5,996
3,077
0
3,854
9,902
7,213
0
0
9,902
0
36,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,461
Gold Earned
28,223
381
Minions Killed
319
0
Camps Cleared
0
1,078,808
Distance Traveled
1,056,908
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,380
580
84
8
0
210,519
4
L
Arachne
5,568
506
67
6
0
258,336
0
W
Kukulkan
6,040
549
84
8
0
201,483
3
W
Danzaburou
7,142
649
78
7
0
190,104
3
L
Artemis
5,076
461
47
4
0
202,055
0
W
Fenrir
6,309
574
78
7
0
242,049
0
W
Tyr
6,764
615
108
10
0
244,239
3
W
Cthulhu
6,206
564
33
3
0
200,933
2
L
Jormungandr
5,314
483
34
3
0
205,960
4
L
Bellona
5,885
535
87
8
0
180,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role