Player Matchup

Anubis
Anubis
AlecOconner98
Anubis
Level 18
God Stats
4W - 2L
1,355 SR
Queue Stats
49W - 38L
1,640 Elo+
Solo
Olorun
Olorun
CraZyAsMEX512
Olorun
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 63L
1,619 Elo+
Solo
Izanami
Izanami
SaltyFawn309602
Izanami
Level 18
God Stats
7W - 5L
1,590 SR
Queue Stats
43W - 34L
1,594 Elo+
Solo
Charybdis
Charybdis
Teinted-
Charybdis
Level 29
God Stats
2W - 3L
1,272 SR
Queue Stats
144W - 131L
1,627 Elo+
Solo
Cthulhu
Cthulhu
XxELWitre909xX
Cthulhu
Level 27
God Stats
3W - 0L
1,536 SR
Queue Stats
23W - 17L
1,670 Elo+
Solo
Team Averages
Level 21
1,451 SR
1,630 Elo+

VS

Team Averages
Level 17
1,722 SR
1,726 Elo+
Cthulhu
Cthulhu
Rex13133
Cthulhu
Level 27
God Stats
4W - 3L
1,836 SR
Queue Stats
15W - 19L
1,660 Elo+
Solo
Awilix
Awilix
TaKo-_-deKeso69
Awilix
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,803 Elo+
Party 1
Nemesis
Nemesis
TheGuide-
Nemesis
Level 28
God Stats
6W - 5L
1,898 SR
Queue Stats
277W - 267L
1,653 Elo+
Solo
Hades
Hades
iloverottweilers
Hades
Level 18
God Stats
5W - 1L
1,877 SR
Queue Stats
178W - 153L
1,709 Elo+
Solo
Scylla
Scylla
kimmimaroulrich
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,803 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
13 / 0 / 2
8,337
758
8,829
4,372
2,251
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 1 / 4
6,594
599
2,976
6,291
1,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 1 / 1
7,528
684
5,058
6,048
2,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
Teinted-
Charybdis
10
8 / 0 / 1
6,667
606
4,429
5,250
1,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 1 / 0
5,067
461
1,629
4,028
2,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rex13133
Cthulhu
9
0 / 2 / 1
5,009
455
1,771
7,626
3,974
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 9 / 0
4,181
380
878
7,168
1,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
TheGuide-
Nemesis
8
1 / 4 / 0
5,002
455
3,397
7,333
2,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 2 / 0
6,843
622
5,806
7,815
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 8 / 0
4,080
371
584
4,813
897
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
25
Kills
3
3
Deaths
25
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
13
0
2
14
W
0
1
4
2
L
Cthulhu
Rex13133
Cthulhu
0
2
1
0.25
W
2
1
1
2.5
L
0
9
0
0
W
Charybdis
Teinted-
Charybdis
8
0
1
8.5
L
Nemesis
TheGuide-
Nemesis
1
4
0
0.25
W
2
1
0
2
L
2
2
0
1
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,921
Damage
12,436
25,989
Taken
34,755
11,612
Mitigated
11,122
11,869
Healing
5,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,829
1,234
0
2,941
4,372
2,251
86
1,173
3,123
54,032
0
W
2,976
1,223
0
3,873
6,291
1,994
220
3,646
2,295
40,717
0
L
Cthulhu
Rex13133
Cthulhu
1,771
284
0
570
7,626
3,974
0
0
7,626
17,310
0
W
5,058
3,199
0
2,840
6,048
2,476
136
1,659
4,389
0
57,991
L
878
445
0
0
7,168
1,051
0
5,766
1,346
0
6,289
W
Charybdis
Teinted-
Charybdis
4,429
2,564
0
1,984
5,250
1,905
331
190
5,060
0
31,180
L
Nemesis
TheGuide-
Nemesis
3,397
1,214
0
1,548
7,333
2,405
0
850
6,441
0
23,245
W
1,629
295
32
199
4,028
2,986
207
990
2,961
14,611
0
L
5,806
419
55
3,722
7,815
2,795
846
3,908
3,827
40,863
0
L
584
509
0
0
4,813
897
0
2,651
2,081
6,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,193
Gold Earned
25,115
394
Minions Killed
199
0
Camps Cleared
0
952,882
Distance Traveled
946,039
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,337
758
102
9
0
190,215
1
W
Olorun
6,594
599
79
7
0
189,468
1
L
Cthulhu
5,009
455
34
3
0
207,327
2
W
Izanami
7,528
684
133
12
0
199,844
3
L
Awilix
4,181
380
7
1
0
158,371
2
W
Charybdis
6,667
606
58
5
0
186,747
4
L
Nemesis
5,002
455
46
4
0
215,071
5
W
Cthulhu
5,067
461
22
2
0
186,608
0
L
Hades
6,843
622
108
10
0
210,948
1
L
Scylla
4,080
371
4
0
0
154,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role