Player Matchup

Ne Zha
Ne Zha
ATOMIC fusion22
Ne Zha
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
304W - 318L
1,436 Elo+
Party 2
Guan Yu
Guan Yu
HuntinHunter90
Guan Yu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,412 Elo+
Solo
Neith
Neith
Promptbubble62
Neith
Level 27
God Stats
71W - 94L
1,496 SR
Queue Stats
75W - 98L
1,459 Elo+
Party 2
Tiamat
Tiamat
StarlitHen7475
Tiamat
Level 27
God Stats
12W - 17L
1,345 SR
Queue Stats
41W - 47L
1,231 Elo+
Solo
Cthulhu
Cthulhu
n0tk3nny
Cthulhu
Level 8
God Stats
2W - 3L
1,806 SR
Queue Stats
10W - 14L
1,453 Elo+
Party 2
Team Averages
Level 32
1,529 SR
1,398 Elo+

VS

Team Averages
Level 20
1,607 SR
1,459 Elo+
Arachne
Arachne
Dusk D3l3t3
Arachne
Level 21
God Stats
3W - 1L
1,561 SR
Queue Stats
19W - 21L
1,320 Elo+
Solo
Ra
Ra
Hikitani
Ra
Level 22
God Stats
2W - 0L
1,658 SR
Queue Stats
48W - 19L
1,650 Elo+
Solo
Cthulhu
Cthulhu
MoonMonkey16
Cthulhu
Level 16
God Stats
1W - 2L
1,708 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
PrettyPablo
Izanami
Level 26
God Stats
52W - 75L
1,459 SR
Queue Stats
124W - 152L
1,328 Elo+
Solo
Hachiman
Hachiman
Raaseraphic
Hachiman
Level 17
God Stats
2W - 1L
1,649 SR
Queue Stats
13W - 16L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 9 / 6
10,880
453
9,139
21,366
10,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 6 / 2
10,369
432
7,828
15,614
11,666
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 9 / 2
9,456
394
8,611
18,078
7,428
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 5 / 4
9,799
408
14,250
20,811
14,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
n0tk3nny
Cthulhu
14
3 / 7 / 3
9,986
416
12,710
24,642
31,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dusk D3l3t3
Arachne
9
3 / 3 / 1
8,812
367
3,719
7,056
2,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
16 / 3 / 10
14,787
616
40,869
26,383
21,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
MoonMonkey16
Cthulhu
17
7 / 1 / 18
11,526
480
14,372
16,595
23,418
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
PrettyPablo
Izanami
16
3 / 3 / 6
10,445
435
7,221
11,766
6,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Raaseraphic
Hachiman
17
7 / 5 / 10
11,418
476
12,474
16,841
6,797
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
81
15
Kills
36
36
Deaths
15
17
Assists
45
Player
Kills
Deaths
Assists
KDA
L
3
9
6
0.67
W
Arachne
Dusk D3l3t3
Arachne
3
3
1
1.17
W
16
3
10
7
L
4
6
2
0.83
W
Cthulhu
MoonMonkey16
Cthulhu
7
1
18
16
W
Izanami
PrettyPablo
Izanami
3
3
6
2
L
3
9
2
0.44
W
Hachiman
Raaseraphic
Hachiman
7
5
10
2.4
L
2
5
4
0.8
L
Cthulhu
n0tk3nny
Cthulhu
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,538
Damage
78,655
100,511
Taken
78,641
75,432
Mitigated
60,036
21,992
Healing
28,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,139
3,184
0
5,788
21,366
10,257
0
9,101
12,265
0
76,948
W
Arachne
Dusk D3l3t3
Arachne
3,719
2,420
0
3,080
7,056
2,543
0
571
6,485
0
22,545
W
40,869
5,646
4,156
12,087
26,383
21,207
2,360
11,930
14,453
153,613
0
L
7,828
1,062
320
2,500
15,614
11,666
787
9,557
6,057
0
41,694
W
Cthulhu
MoonMonkey16
Cthulhu
14,372
815
654
1,254
16,595
23,418
1,269
6,778
9,817
40,270
0
W
Izanami
PrettyPablo
Izanami
7,221
3,128
0
3,736
11,766
6,071
2,558
2,879
8,887
0
50,238
L
8,611
4,591
0
4,022
18,078
7,428
403
10,464
7,614
0
48,910
W
Hachiman
Raaseraphic
Hachiman
12,474
6,489
0
3,870
16,841
6,797
3,570
4,872
11,969
0
75,690
L
14,250
484
0
7,038
20,811
14,786
72
15,167
5,644
52,202
0
L
Cthulhu
n0tk3nny
Cthulhu
12,710
971
582
1,742
24,642
31,295
63
11,389
13,253
42,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,490
Gold Earned
56,988
432
Minions Killed
521
0
Camps Cleared
0
2,069,670
Distance Traveled
1,877,679
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,880
453
113
5
0
423,810
0
W
Arachne
8,812
367
36
2
0
203,009
0
W
Ra
14,787
616
250
10
0
451,914
4
L
Guan Yu
10,369
432
96
4
0
443,537
4
W
Cthulhu
11,526
480
49
2
0
421,102
1
W
Izanami
10,445
435
88
4
0
441,929
7
L
Neith
9,456
394
91
4
0
370,990
0
W
Hachiman
11,418
476
98
4
0
359,725
0
L
Tiamat
9,799
408
74
3
0
404,933
0
L
Cthulhu
9,986
416
58
2
0
426,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role