Player Matchup

Hercules
Hercules
Dir3Wulf
Hercules
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 4L
1,655 Elo+
Party 1
Hou Yi
Hou Yi
Hel Babe
Hou Yi
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,600 Elo+
Party 1
Nu Wa
Nu Wa
djembae
Nu Wa
Level 107
God Stats
11W - 6L
1,780 SR
Queue Stats
247W - 244L
1,600 Elo+
Party 1
Team Averages
Level 65
1,593 SR
1,618 Elo+

VS

Team Averages
Level 37
1,499 SR
1,359 Elo+
Loki
Loki
DrumFiasco
Loki
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 43L
1,410 Elo+
Party 2
Kukulkan
Kukulkan
Tupacaintdead420
Kukulkan
Level 6
God Stats
7W - 10L
1,498 SR
Queue Stats
7W - 16L
1,332 Elo+
Party 2
Tyr
Tyr
dtankytwin
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 39L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dir3Wulf
Hercules
13
2 / 2 / 15
10,845
723
4,229
15,326
18,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Hel Babe
Hou Yi
15
12 / 1 / 6
11,958
797
12,361
8,856
3,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
djembae
Nu Wa
15
4 / 1 / 13
10,513
701
12,340
7,548
2,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 3
8,346
556
2,754
10,090
3,299
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 5 / 2
9,453
630
6,705
9,930
2,955
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 5 / 1
9,579
639
4,720
13,968
7,569
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
18
Kills
4
4
Deaths
18
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
Dir3Wulf
Hercules
2
2
15
4.75
L
0
8
3
0.19
W
Hou Yi
Hel Babe
Hou Yi
12
1
6
15
L
2
5
2
0.6
W
Nu Wa
djembae
Nu Wa
4
1
13
10.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,930
Damage
14,179
31,730
Taken
33,988
24,145
Mitigated
13,823
9,291
Healing
1,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Dir3Wulf
Hercules
4,229
1,079
315
4,914
15,326
18,082
355
3,099
12,227
0
14,495
L
2,754
404
0
0
10,090
3,299
0
4,237
5,853
0
28,529
W
Hou Yi
Hel Babe
Hou Yi
12,361
7,105
0
2,526
8,856
3,328
2,305
1,916
6,940
0
55,935
L
6,705
454
0
623
9,930
2,955
174
4,329
5,601
30,358
0
W
Nu Wa
djembae
Nu Wa
12,340
1,531
52
1,484
7,548
2,735
691
3,209
4,339
40,822
0
L
4,720
1,371
0
480
13,968
7,569
0
4,621
9,347
2,081
15,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,316
Gold Earned
27,378
159
Minions Killed
131
9
Camps Cleared
5
844,731
Distance Traveled
815,570
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,845
723
21
1
2
264,464
5
L
Loki
8,346
556
46
3
3
270,137
3
W
Hou Yi
11,958
797
74
5
3
275,888
4
L
Kukulkan
9,453
630
51
3
1
259,754
0
W
Nu Wa
10,513
701
64
4
4
304,379
3
L
Tyr
9,579
639
34
2
1
285,679
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role