Player Matchup

Chaac
Chaac
Barrymacok
Chaac
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,447 Elo+
Party 3
Sol
Sol
ChapDaddyy
Sol
Level 160
God Stats
7W - 4L
1,838 SR
Queue Stats
253W - 239L
1,537 Elo+
Solo
Ullr
Ullr
DanielsBored
Ullr
Level 139
God Stats
2W - 6L
1,298 SR
Queue Stats
283W - 270L
1,659 Elo+
Party 4
Merlin
Merlin
Sunaroki
Merlin
Level 27
God Stats
1W - 4L
1,559 SR
Queue Stats
40W - 40L
1,522 Elo+
Party 4
Mercury
Mercury
yucaluca69
Mercury
Level 108
God Stats
12W - 8L
1,649 SR
Queue Stats
414W - 406L
1,539 Elo+
Party 3
Team Averages
Level 91
1,569 SR
1,541 Elo+

VS

Team Averages
Level 71
1,682 SR
1,618 Elo+
Fafnir
Fafnir
AshtenTheMan
Fafnir
Level 64
God Stats
18W - 8L
1,817 SR
Queue Stats
240W - 110L
1,699 Elo+
Party 2
Rama
Rama
GryphonBane
Rama
Level 119
God Stats
5W - 2L
1,734 SR
Queue Stats
565W - 520L
1,454 Elo+
Party 1
Arachne
Arachne
Saetyn
Arachne
Level 23
God Stats
11W - 8L
1,721 SR
Queue Stats
169W - 141L
1,490 Elo+
Party 1
Agni
Agni
SkeeboPhatNeck
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 12L
1,767 Elo+
Party 2
Cerberus
Cerberus
SuspecTAlive
Cerberus
Level 132
God Stats
51W - 59L
1,637 SR
Queue Stats
722W - 580L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
7
0 / 3 / 0
4,130
413
287
3,646
1,001
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
1 / 1 / 0
5,070
507
3,838
5,370
1,764
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 4 / 0
5,030
503
2,248
7,575
1,972
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Sunaroki
Merlin
8
0 / 2 / 2
4,644
464
2,056
4,304
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
yucaluca69
Mercury
9
2 / 3 / 0
5,392
539
2,282
7,444
2,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
7
0 / 1 / 4
4,798
480
1,470
5,232
3,240
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
4 / 0 / 0
6,258
626
3,534
3,517
1,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Saetyn
Arachne
10
4 / 0 / 1
6,098
610
2,668
4,806
1,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 2 / 2
5,754
575
6,092
5,863
2,273
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
SuspecTAlive
Cerberus
12
4 / 0 / 0
6,672
667
6,330
5,253
4,427
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
13
13
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fafnir
0
1
4
2
L
Chaac
0
3
0
0
L
1
1
0
1
L
0
4
0
0
W
4
0
0
4
W
Arachne
Saetyn
Arachne
4
0
1
4.5
W
1
2
2
1
L
Merlin
Sunaroki
Merlin
0
2
2
0.5
W
Cerberus
SuspecTAlive
Cerberus
4
0
0
4
L
Mercury
yucaluca69
Mercury
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,711
Damage
20,094
28,339
Taken
24,671
8,554
Mitigated
12,957
7,774
Healing
11,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
1,470
304
26
2,090
5,232
3,240
140
1,906
3,280
6,868
0
L
Chaac
287
85
0
790
3,646
1,001
0
306
3,340
0
10,189
L
3,838
673
0
3,287
5,370
1,764
375
1,380
3,990
34,019
0
L
2,248
906
0
1,567
7,575
1,972
0
6,330
1,245
0
29,144
W
3,534
2,956
0
750
3,517
1,111
0
1,890
1,625
0
40,321
W
Arachne
Saetyn
Arachne
2,668
1,506
0
2,915
4,806
1,906
234
474
4,268
0
31,228
W
6,092
1,087
0
2,498
5,863
2,273
188
1,298
4,351
37,659
0
L
Merlin
Sunaroki
Merlin
2,056
257
0
1,370
4,304
1,471
0
3,525
779
18,535
0
W
Cerberus
SuspecTAlive
Cerberus
6,330
389
0
3,152
5,253
4,427
0
0
5,253
42,054
0
L
Mercury
yucaluca69
Mercury
2,282
1,358
0
760
7,444
2,346
0
2,351
5,093
0
29,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,266
Gold Earned
29,580
262
Minions Killed
371
0
Camps Cleared
0
905,617
Distance Traveled
985,192
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
4,798
480
9
1
0
185,047
3
L
Chaac
4,130
413
20
2
0
169,898
1
L
Sol
5,070
507
65
7
0
183,999
2
L
Ullr
5,030
503
59
6
0
170,888
1
W
Rama
6,258
626
92
9
0
165,440
3
W
Arachne
6,098
610
74
7
0
246,246
1
W
Agni
5,754
575
70
7
0
189,271
3
L
Merlin
4,644
464
45
5
0
165,304
1
W
Cerberus
6,672
667
126
13
0
199,188
4
L
Mercury
5,392
539
73
7
0
215,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role