Player Matchup

Amaterasu
Amaterasu
HumanoidKnight
Amaterasu
Level 84
God Stats
12W - 5L
1,806 SR
Queue Stats
84W - 58L
1,557 Elo+
Party 1
Scylla
Scylla
JinougaSlayer
Scylla
Level 89
God Stats
4W - 6L
1,579 SR
Queue Stats
81W - 68L
1,495 Elo+
Party 1
Danzaburou
Danzaburou
beenlaggin
Danzaburou
Level 82
God Stats
2W - 4L
1,597 SR
Queue Stats
77W - 66L
1,494 Elo+
Party 1
Team Averages
Level 85
1,661 SR
1,515 Elo+

VS

Team Averages
Level 76
1,654 SR
1,752 Elo+
Baron Samedi
Baron Samedi
PatsBck2Bck
Baron Samedi
Level 160
God Stats
18W - 13L
1,521 SR
Queue Stats
193W - 128L
1,675 Elo+
Party 2
Hercules
Hercules
RhapsodicPath1
Hercules
Level 22
God Stats
5W - 2L
1,748 SR
Queue Stats
79W - 29L
1,834 Elo+
Party 2
Rama
Rama
SleepyQJPC
Rama
Level 46
God Stats
6W - 2L
1,693 SR
Queue Stats
152W - 54L
1,747 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HumanoidKnight
Amaterasu
15
2 / 5 / 8
11,745
618
8,932
17,494
11,913
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
6 / 6 / 5
12,756
671
15,124
12,677
4,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
beenlaggin
Danzaburou
14
4 / 7 / 4
11,827
622
9,661
16,539
6,714
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PatsBck2Bck
Baron Samedi
15
2 / 4 / 9
11,785
620
8,954
11,006
5,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
17
5 / 2 / 9
12,636
665
9,732
21,408
23,427
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
11 / 6 / 4
13,947
734
19,900
15,209
6,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
40
12
Kills
18
18
Deaths
12
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
HumanoidKnight
Amaterasu
2
5
8
1.2
L
6
6
5
1.42
W
Baron Samedi
PatsBck2Bck
Baron Samedi
2
4
9
1.63
W
Hercules
5
2
9
4.75
W
11
6
4
2.17
L
Danzaburou
beenlaggin
Danzaburou
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,717
Damage
38,586
46,710
Taken
47,623
23,292
Mitigated
35,637
8,207
Healing
14,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
HumanoidKnight
Amaterasu
8,932
2,918
624
4,240
17,494
11,913
390
4,773
12,455
0
20,804
L
15,124
290
106
1,847
12,677
4,665
320
2,618
9,771
52,384
0
W
Baron Samedi
PatsBck2Bck
Baron Samedi
8,954
412
367
2,487
11,006
5,553
566
4,377
6,629
51,808
0
W
Hercules
9,732
2,692
0
9,845
21,408
23,427
236
3,899
17,509
0
24,519
W
19,900
12,231
0
2,230
15,209
6,657
2,569
7,311
7,898
0
64,420
L
Danzaburou
beenlaggin
Danzaburou
9,661
4,522
0
1,390
16,539
6,714
960
2,515
13,587
0
46,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,328
Gold Earned
38,368
178
Minions Killed
228
5
Camps Cleared
11
938,438
Distance Traveled
945,812
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
11,745
618
24
1
0
360,174
2
L
Scylla
12,756
671
92
5
3
272,504
3
W
Baron Samedi
11,785
620
94
5
5
316,169
9
W
Hercules
12,636
665
26
1
2
347,698
4
W
Rama
13,947
734
108
6
4
281,945
2
L
Danzaburou
11,827
622
62
3
2
305,760
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role