Player Matchup

Yemoja
Yemoja
AbsoIuteUnit
Yemoja
Level 117
God Stats
12W - 13L
1,528 SR
Queue Stats
263W - 215L
1,561 Elo+
Party 1
Hun Batz
Hun Batz
AbsoluteLiter
Hun Batz
Level 90
God Stats
11W - 12L
1,614 SR
Queue Stats
204W - 161L
1,564 Elo+
Party 1
Bakasura
Bakasura
BarkingSoda
Bakasura
Level 119
God Stats
12W - 8L
1,554 SR
Queue Stats
215W - 167L
1,575 Elo+
Party 1
Team Averages
Level 109
1,565 SR
1,567 Elo+

VS

Team Averages
Level 78
1,503 SR
1,543 Elo+
Chronos
Chronos
ItsReallyAsif
Chronos
Level 69
God Stats
2W - 3L
1,449 SR
Queue Stats
266W - 265L
1,489 Elo+
Party 2
Sol
Sol
Like37Pandas
Sol
Level 157
God Stats
10W - 12L
1,560 SR
Queue Stats
344W - 268L
1,641 Elo+
Party 2
Bellona
Bellona
pepitocrak
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
6 / 1 / 11
12,778
639
10,217
13,704
6,308
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
AbsoluteLiter
Hun Batz
17
5 / 2 / 13
13,097
655
13,135
19,362
7,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
BarkingSoda
Bakasura
18
9 / 3 / 6
13,675
684
14,348
17,999
8,528
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
15
1 / 8 / 5
11,839
592
12,733
18,434
8,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
5 / 7 / 1
13,044
652
21,155
17,027
6,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
pepitocrak
Bellona
10
0 / 6 / 1
9,867
493
2,619
11,657
5,489

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
20
Kills
6
6
Deaths
21
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
6
1
11
11.5
W
Hun Batz
AbsoluteLiter
Hun Batz
5
2
13
5.75
W
Bakasura
BarkingSoda
Bakasura
9
3
6
4
L
Chronos
1
8
5
0.44
L
5
7
1
0.79
L
Bellona
pepitocrak
Bellona
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,700
Damage
36,507
51,065
Taken
47,118
22,013
Mitigated
21,234
21,627
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
10,217
1,619
5,645
5,772
13,704
6,308
1,077
8,040
5,664
32,819
0
W
Hun Batz
AbsoluteLiter
Hun Batz
13,135
3,535
821
5,044
19,362
7,177
1,043
13,026
6,336
0
56,359
W
Bakasura
BarkingSoda
Bakasura
14,348
11,268
0
4,345
17,999
8,528
977
11,122
6,877
0
43,372
L
Chronos
12,733
3,939
0
3,412
18,434
8,977
0
5,569
12,024
41,666
2,481
L
21,155
5,652
0
5,038
17,027
6,768
1,459
3,325
12,333
74,795
6,730
L
Bellona
pepitocrak
Bellona
2,619
927
0
261
11,657
5,489
0
1,828
9,554
0
5,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,550
Gold Earned
34,750
226
Minions Killed
201
10
Camps Cleared
8
976,321
Distance Traveled
854,629
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,778
639
41
2
1
278,518
5
W
Hun Batz
13,097
655
106
5
3
358,847
6
W
Bakasura
13,675
684
79
4
6
338,956
3
L
Chronos
11,839
592
66
3
3
296,493
2
L
Sol
13,044
652
129
6
5
309,036
3
L
Bellona
9,867
493
6
0
0
249,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role