Player Matchup

Thor
Thor
ChuckChuckYa
Thor
Level 23
God Stats
5W - 4L
1,599 SR
Queue Stats
25W - 18L
1,667 Elo+
Solo
Tiamat
Tiamat
Fafnir12
Tiamat
Level 6
God Stats
7W - 6L
1,313 SR
Queue Stats
364W - 319L
1,748 Elo+
Solo
Hercules
Hercules
FucU
Hercules
Level 17
God Stats
3W - 1L
1,767 SR
Queue Stats
28W - 24L
1,645 Elo+
Party 3
Ra
Ra
Mitixz1008
Ra
Level 21
God Stats
107W - 93L
1,563 SR
Queue Stats
119W - 113L
1,602 Elo+
Party 3
Danzaburou
Danzaburou
Tr4neKiLL
Danzaburou
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,692 Elo+
Solo
Team Averages
Level 15
1,548 SR
1,671 Elo+

VS

Team Averages
Level 20
1,687 SR
1,675 Elo+
Chronos
Chronos
MikeMikeMikeMike
Chronos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 31L
1,670 Elo+
Party 1
Artio
Artio
MommysFavorite
Artio
Level 13
God Stats
6W - 4L
1,798 SR
Queue Stats
117W - 59L
1,701 Elo+
Party 2
Sylvanus
Sylvanus
StomperKunn
Sylvanus
Level 26
God Stats
25W - 17L
1,680 SR
Queue Stats
58W - 41L
1,691 Elo+
Party 1
Anubis
Anubis
YakYakman
Anubis
Level 18
God Stats
9W - 1L
1,958 SR
Queue Stats
197W - 150L
1,610 Elo+
Party 2
Hercules
Hercules
grumpymonkey09
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 5
6,641
474
5,846
6,290
1,658
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Fafnir12
Tiamat
15
4 / 2 / 8
8,835
631
11,487
9,204
5,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
FucU
Hercules
11
6 / 2 / 2
7,470
534
7,133
10,844
4,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 3 / 2
8,785
628
7,848
13,588
5,608
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Tr4neKiLL
Danzaburou
11
3 / 4 / 5
7,275
520
4,726
7,796
1,948
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 3
7,125
509
6,085
10,712
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 2 / 4
7,874
562
14,629
15,033
12,566
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
StomperKunn
Sylvanus
10
4 / 5 / 3
6,917
494
7,955
8,456
3,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
YakYakman
Anubis
11
3 / 5 / 1
7,109
508
4,356
10,957
5,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
12
1 / 3 / 3
7,047
503
2,053
9,427
6,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
19
Kills
13
13
Deaths
20
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
W
Tiamat
Fafnir12
Tiamat
4
2
8
4
W
Hercules
FucU
Hercules
6
2
2
3.5
L
2
5
3
0.7
W
3
3
2
1.33
L
3
2
4
2.5
L
Sylvanus
StomperKunn
Sylvanus
4
5
3
1.1
W
Danzaburou
Tr4neKiLL
Danzaburou
3
4
5
1.38
L
Anubis
YakYakman
Anubis
3
5
1
0.7
L
Hercules
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,040
Damage
35,078
47,722
Taken
54,585
19,043
Mitigated
31,491
18,291
Healing
16,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,846
1,325
0
1,032
6,290
1,658
296
3,894
2,358
0
21,924
W
Tiamat
Fafnir12
Tiamat
11,487
1,301
243
3,735
9,204
5,289
142
5,190
3,931
58,895
0
W
Hercules
FucU
Hercules
7,133
2,995
0
2,370
10,844
4,540
0
6,606
4,197
0
36,130
L
6,085
2,772
0
2,203
10,712
3,486
0
4,676
5,794
36,075
0
W
7,848
541
729
8,705
13,588
5,608
590
11,419
2,169
64,392
0
L
14,629
3,185
399
6,347
15,033
12,566
0
6,736
8,173
48,851
0
L
Sylvanus
StomperKunn
Sylvanus
7,955
2,741
495
1,369
8,456
3,675
0
2,339
6,065
19,619
5,499
W
Danzaburou
Tr4neKiLL
Danzaburou
4,726
2,138
0
1,477
7,796
1,948
945
4,729
2,944
0
31,743
L
Anubis
YakYakman
Anubis
4,356
286
0
4,266
10,957
5,039
0
3,278
7,579
36,688
3,394
L
Hercules
2,053
222
0
1,838
9,427
6,725
0
1,986
7,335
0
39,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,006
Gold Earned
36,072
407
Minions Killed
325
0
Camps Cleared
0
1,378,891
Distance Traveled
1,290,773
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,641
474
28
2
0
248,761
1
W
Tiamat
8,835
631
114
8
0
274,747
1
W
Hercules
7,470
534
62
4
0
300,290
3
L
Chronos
7,125
509
72
5
0
268,133
3
W
Ra
8,785
628
146
10
0
280,570
5
L
Artio
7,874
562
86
6
0
288,397
5
L
Sylvanus
6,917
494
29
2
0
241,207
1
W
Danzaburou
7,275
520
57
4
0
274,523
4
L
Anubis
7,109
508
62
4
0
237,033
1
L
Hercules
7,047
503
76
5
0
256,003
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role