Player Matchup

King Arthur
King Arthur
FormerGoosling
King Arthur
Level 12
God Stats
1W - 3L
1,426 SR
Queue Stats
11W - 49L
1,018 Elo+
Party 2
Arachne
Arachne
MJKB
Arachne
Level 7
God Stats
4W - 8L
1,165 SR
Queue Stats
11W - 37L
975 Elo+
Party 2
Ganesha
Ganesha
luvdablack
Ganesha
Level 23
God Stats
10W - 11L
1,453 SR
Queue Stats
65W - 75L
1,475 Elo+
Party 3
Merlin
Merlin
luvdarla
Merlin
Level 29
God Stats
3W - 5L
1,406 SR
Queue Stats
158W - 144L
1,538 Elo+
Party 3
Sol
Sol
thestonermua
Sol
Level 7
God Stats
82W - 86L
1,038 SR
Queue Stats
98W - 113L
1,096 Elo+
Party 2
Team Averages
Level 16
1,298 SR
1,220 Elo+

VS

Team Averages
Level 29
1,424 SR
1,328 Elo+
Cupid
Cupid
AlphaDedman
Cupid
Level 46
God Stats
3W - 6L
1,284 SR
Queue Stats
111W - 130L
1,395 Elo+
Party 1
Izanami
Izanami
Cpt Bloodwolf
Izanami
Level 16
God Stats
6W - 7L
1,285 SR
Queue Stats
24W - 32L
1,072 Elo+
Party 1
Anubis
Anubis
Diego luna29
Anubis
Level 28
God Stats
32W - 18L
1,600 SR
Queue Stats
90W - 84L
1,483 Elo+
Solo
Ymir
Ymir
DreadedTANKVII
Ymir
Level 48
God Stats
1W - 1L
1,548 SR
Queue Stats
28W - 45L
1,283 Elo+
Party 1
Zeus
Zeus
Napster2250
Zeus
Level 7
God Stats
4W - 6L
1,402 SR
Queue Stats
15W - 16L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FormerGoosling
King Arthur
15
0 / 17 / 5
8,889
988
10,870
29,299
23,057
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
MJKB
Arachne
15
1 / 17 / 3
8,711
968
5,801
24,619
7,678
Ganesha
luvdablack
Ganesha
16
0 / 3 / 6
9,866
1,096
3,169
17,980
10,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
luvdarla
Merlin
15
7 / 3 / 0
11,564
1,285
17,320
8,536
3,176
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
0 / 8 / 4
8,587
954
7,214
18,457
7,367
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 26
10,272
1,141
11,355
8,994
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
18
19 / 2 / 18
12,216
1,357
21,595
8,599
3,272
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
18
11 / 1 / 21
11,202
1,245
17,463
9,306
4,621
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 0 / 30
10,777
1,197
18,161
11,978
10,879
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

18
4 / 3 / 29
10,584
1,176
18,069
9,412
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
171
8
Kills
47
48
Deaths
8
18
Assists
124
Player
Kills
Deaths
Assists
KDA
W
5
2
26
9
W
Izanami
19
2
18
14
W
Anubis
11
1
21
21.5
W
8
0
30
23
L
King Arthur
FormerGoosling
King Arthur
0
17
5
0.15
L
Arachne
MJKB
Arachne
1
17
3
0.15
W
4
3
29
6.17
L
Ganesha
luvdablack
Ganesha
0
3
6
1
L
Merlin
luvdarla
Merlin
7
3
0
2.33
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,374
Damage
86,643
98,891
Taken
48,289
51,695
Mitigated
25,340
6,291
Healing
11,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,355
7,952
644
302
8,994
3,342
0
5,314
3,680
0
22,636
W
Izanami
21,595
18,549
0
1,561
8,599
3,272
0
5,495
3,104
0
39,194
W
Anubis
17,463
378
605
5,612
9,306
4,621
0
5,517
3,789
37,110
0
W
18,161
3,400
0
828
11,978
10,879
0
6,288
5,690
28,475
0
L
King Arthur
FormerGoosling
King Arthur
10,870
721
0
551
29,299
23,057
0
13,632
13,615
0
23,863
L
Arachne
MJKB
Arachne
5,801
3,525
0
1,417
24,619
7,678
0
12,436
12,005
0
10,708
W
18,069
2,903
198
1,653
9,412
3,226
0
5,089
4,323
28,301
0
L
Ganesha
luvdablack
Ganesha
3,169
407
0
1,728
17,980
10,417
0
10,380
7,430
15,643
0
L
Merlin
luvdarla
Merlin
17,320
650
66
587
8,536
3,176
0
3,851
4,643
38,175
0
L
7,214
3,014
0
1,942
18,457
7,367
0
12,417
5,732
23,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,617
Gold Earned
55,051
112
Minions Killed
191
3
Camps Cleared
3
740,378
Distance Traveled
835,454
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,272
1,141
35
4
2
179,650
0
W
Izanami
12,216
1,357
41
5
1
142,980
0
W
Anubis
11,202
1,245
51
6
0
168,371
1
W
Ymir
10,777
1,197
35
4
0
181,487
0
L
King Arthur
8,889
988
28
3
1
138,848
0
L
Arachne
8,711
968
9
1
0
143,471
5
W
Zeus
10,584
1,176
29
3
0
162,966
0
L
Ganesha
9,866
1,096
0
0
0
158,866
0
L
Merlin
11,564
1,285
56
6
0
159,134
0
L
Sol
8,587
954
19
2
2
140,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role