Player Matchup

Hel
Hel
BRTROLLMASTERGOD
Hel
Level 18
God Stats
41W - 33L
1,563 SR
Queue Stats
168W - 168L
1,426 Elo+
Solo
Hachiman
Hachiman
SolandolopesBR
Hachiman
Level 6
God Stats
2W - 4L
1,370 SR
Queue Stats
3W - 6L
1,366 Elo+
Solo
Scylla
Scylla
firehandz
Scylla
Level 103
God Stats
0W - 1L
1,327 SR
Queue Stats
40W - 61L
1,507 Elo+
Party 2
Tsukuyomi
Tsukuyomi
lordpol9602
Tsukuyomi
Level 31
God Stats
1W - 1L
1,627 SR
Queue Stats
9W - 39L
1,361 Elo+
Party 2
Nemesis
Nemesis
mmarcella7309
Nemesis
Level 2
God Stats
0W - 6L
1,500 SR
Queue Stats
19W - 52L
1,500 Elo+
Party 2
Team Averages
Level 32
1,478 SR
1,432 Elo+

VS

Team Averages
Level 22
1,420 SR
1,408 Elo+
Sun Wukong
Sun Wukong
Aceocho
Sun Wukong
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 15L
1,429 Elo+
Solo
Nu Wa
Nu Wa
Bebengucho
Nu Wa
Level 25
God Stats
2W - 0L
1,523 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 1
Medusa
Medusa
LUCIOTE
Medusa
Level 24
God Stats
1W - 2L
1,184 SR
Queue Stats
81W - 58L
1,436 Elo+
Solo
Chang'e
Chang'e
PoisonÍvy
Chang'e
Level 17
God Stats
2W - 1L
1,458 SR
Queue Stats
8W - 17L
1,178 Elo+
Solo
Anubis
Anubis
Tonhengucho
Anubis
Level 18
God Stats
5W - 1L
1,432 SR
Queue Stats
13W - 14L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 6
13,511
1,228
12,765
12,026
5,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
18
5 / 12 / 10
12,332
1,121
11,997
21,353
6,005
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
firehandz
Scylla
19
4 / 6 / 12
12,736
1,158
19,795
20,431
6,984
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
lordpol9602
Tsukuyomi
18
5 / 16 / 6
11,642
1,058
23,616
28,736
9,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nemesis
18
0 / 17 / 7
10,434
949
5,859
27,627
10,367
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

185

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aceocho
Sun Wukong
20
11 / 4 / 26
14,133
1,285
17,262
16,129
17,456
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
20
10 / 3 / 25
13,748
1,250
25,536
13,818
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
LUCIOTE
Medusa
20
7 / 5 / 21
12,563
1,142
17,782
16,063
5,547
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
PoisonÍvy
Chang'e
19
4 / 5 / 19
11,498
1,045
10,841
12,112
3,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
20
20 / 3 / 23
15,476
1,407
29,591
19,848
10,408
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
166
20
Kills
52
52
Deaths
20
41
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Aceocho
Sun Wukong
11
4
26
6
L
6
1
6
9
W
Nu Wa
10
3
25
7.5
W
Medusa
LUCIOTE
Medusa
7
5
21
3.5
W
Chang'e
PoisonÍvy
Chang'e
4
5
19
2.7
L
Hachiman
5
12
10
0.83
W
Anubis
20
3
23
10.5
L
Scylla
firehandz
Scylla
4
6
12
1.67
L
Tsukuyomi
lordpol9602
Tsukuyomi
5
16
6
0.5
L
Nemesis
0
17
7
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,032
Damage
101,012
110,173
Taken
77,970
37,675
Mitigated
41,378
10,399
Healing
22,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Aceocho
Sun Wukong
17,262
2,603
0
648
16,129
17,456
0
4,190
11,939
3,514
24,229
L
12,765
549
3,673
5,560
12,026
5,178
0
7,474
4,376
41,161
0
W
Nu Wa
25,536
6,682
0
1,297
13,818
4,166
0
6,929
6,889
42,170
0
W
Medusa
LUCIOTE
Medusa
17,782
11,441
0
1,984
16,063
5,547
0
7,396
8,667
0
32,355
W
Chang'e
PoisonÍvy
Chang'e
10,841
1,177
5,190
3,448
12,112
3,801
0
4,445
7,667
35,223
0
L
Hachiman
11,997
6,457
0
0
21,353
6,005
0
14,347
6,750
0
39,491
W
Anubis
29,591
2,116
0
10,245
19,848
10,408
0
9,600
10,248
48,785
0
L
Scylla
firehandz
Scylla
19,795
1,115
0
162
20,431
6,984
0
10,962
9,157
41,745
0
L
Tsukuyomi
lordpol9602
Tsukuyomi
23,616
4,927
0
666
28,736
9,141
0
19,390
9,124
0
51,721
L
Nemesis
5,859
3,596
0
338
27,627
10,367
0
14,931
12,456
0
17,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,655
Gold Earned
67,418
223
Minions Killed
192
6
Camps Cleared
11
1,076,741
Distance Traveled
967,379
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,133
1,285
34
3
1
224,817
0
L
Hel
13,511
1,228
63
6
1
234,209
2
W
Nu Wa
13,748
1,250
31
3
2
198,881
1
W
Medusa
12,563
1,142
16
1
7
187,706
0
W
Chang'e
11,498
1,045
47
4
0
153,148
1
L
Hachiman
12,332
1,121
52
5
3
175,454
0
W
Anubis
15,476
1,407
64
6
1
202,827
0
L
Scylla
12,736
1,158
57
5
1
219,294
0
L
Tsukuyomi
11,642
1,058
37
3
1
224,969
0
L
Nemesis
10,434
949
14
1
0
222,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role