Player Matchup

Raijin
Raijin
Masters
Blue_Kynigos
Raijin
Masters
Level 156
God Stats
4W - 2L
1,854 SR
Queue Stats
170W - 112L
2,457 MMR
Party 2
Fenrir
Fenrir
Masters
LuWay-Kuro
Fenrir
Masters
Level 159
God Stats
2W - 2L
1,805 SR
Queue Stats
170W - 112L
2,457 MMR
Party 2
Bakasura
Bakasura
Diamond IV
Vanatica
Bakasura
Diamond IV
Level 149
God Stats
0W - 2L
1,614 SR
Queue Stats
110W - 67L
2,023 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,757 SR
2,312 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,711 SR
2,370 MMR
Artemis
Artemis
Diamond IV
FinazzoBeats
Artemis
Diamond IV
Level 128
God Stats
8W - 12L
1,675 SR
Queue Stats
321W - 316L
2,095 MMR
Solo
Gilgamesh
Gilgamesh
Masters
InsaneAsFxxk
Gilgamesh
Masters
Level 146
God Stats
15W - 10L
1,943 SR
Queue Stats
400W - 289L
2,207 MMR
Party 1
Thoth
Thoth
Masters
JMVB_Kairos
Thoth
Masters
Level 160
God Stats
7W - 10L
1,515 SR
Queue Stats
98W - 67L
2,808 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
4 / 5 / 5
9,194
766
8,077
9,399
4,223
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
LuWay-Kuro
Fenrir
11
1 / 8 / 8
8,335
695
7,664
14,220
13,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Vanatica
Bakasura
13
5 / 3 / 3
9,059
755
6,004
11,955
5,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
AthenaPersephoneSetTiamatSol

VS

Bans
Morgan Le FayArtioCabrakanGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FinazzoBeats
Artemis
14
9 / 4 / 7
10,270
856
12,200
10,587
4,273
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
InsaneAsFxxk
Gilgamesh
13
4 / 2 / 11
9,449
787
9,406
13,903
13,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 4 / 8
8,923
744
8,064
9,510
4,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
10
Kills
16
16
Deaths
10
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Raijin
4
5
5
1.3
W
Artemis
FinazzoBeats
Artemis
9
4
7
3.13
W
Gilgamesh
InsaneAsFxxk
Gilgamesh
4
2
11
4.75
W
3
4
8
1.75
L
Fenrir
LuWay-Kuro
Fenrir
1
8
8
0.63
L
Bakasura
Vanatica
Bakasura
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,745
Damage
29,670
35,574
Taken
34,000
23,687
Mitigated
21,990
7,582
Healing
8,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
8,077
668
0
2,540
9,399
4,223
0
3,116
6,283
43,304
0
W
Artemis
FinazzoBeats
Artemis
12,200
6,384
0
3,100
10,587
4,273
788
2,087
8,046
0
32,560
W
Gilgamesh
InsaneAsFxxk
Gilgamesh
9,406
2,760
0
3,141
13,903
13,305
697
3,282
9,869
0
23,049
W
8,064
448
55
1,795
9,510
4,412
1,075
3,087
5,988
41,788
0
L
Fenrir
LuWay-Kuro
Fenrir
7,664
1,657
0
1,471
14,220
13,966
0
2,329
11,891
0
15,087
L
Bakasura
Vanatica
Bakasura
6,004
4,102
0
3,571
11,955
5,498
0
2,830
9,125
0
11,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,588
Gold Earned
28,642
123
Minions Killed
154
5
Camps Cleared
6
710,157
Distance Traveled
691,861
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,194
766
82
7
2
208,161
4
W
Artemis
10,270
856
46
4
1
221,252
4
W
Gilgamesh
9,449
787
21
2
3
256,967
5
W
Thoth
8,923
744
87
7
2
213,642
6
L
Fenrir
8,335
695
13
1
0
228,317
1
L
Bakasura
9,059
755
28
2
3
273,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role