Player Matchup

Ah Puch
Ah Puch
Evviy
Ah Puch
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 184L
1,499 Elo+
Party 1
Yemoja
Yemoja
OrionLightsS
Yemoja
Level 27
God Stats
20W - 9L
1,672 SR
Queue Stats
56W - 36L
1,571 Elo+
Party 1
Sun Wukong
Sun Wukong
SagradBR
Sun Wukong
Level 101
God Stats
15W - 12L
1,500 SR
Queue Stats
194W - 208L
1,501 Elo+
Party 1
Team Averages
Level 71
1,557 SR
1,524 Elo+

VS

Team Averages
Level 64
1,613 SR
1,336 Elo+
Izanami
Izanami
JGUIMARAESJR
Izanami
Level 58
God Stats
6W - 5L
1,515 SR
Queue Stats
38W - 55L
1,361 Elo+
Solo
Erlang Shen
Erlang Shen
ghrfsdtyj67uy56
Erlang Shen
Level 8
God Stats
1W - 1L
1,624 SR
Queue Stats
2W - 4L
1,145 Elo+
Solo
Ah Puch
Ah Puch
juanchoalonso4
Ah Puch
Level 126
God Stats
2W - 0L
1,700 SR
Queue Stats
71W - 78L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Evviy
Ah Puch
16
5 / 3 / 6
12,236
644
21,376
17,522
6,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
15
3 / 1 / 8
11,507
606
8,020
13,946
9,866
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sun Wukong
SagradBR
Sun Wukong
13
3 / 0 / 7
10,960
577
8,110
14,586
10,025
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JGUIMARAESJR
Izanami
14
2 / 3 / 0
11,414
601
8,227
13,196
7,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
ghrfsdtyj67uy56
Erlang Shen
15
0 / 4 / 3
11,000
579
9,538
18,262
19,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 4 / 2
11,696
616
22,337
13,687
5,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
11
Kills
4
4
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Evviy
Ah Puch
5
3
6
2.67
W
Izanami
JGUIMARAESJR
Izanami
2
3
0
0.67
L
Yemoja
3
1
8
7
L
Sun Wukong
SagradBR
Sun Wukong
3
0
7
6.5
W
Erlang Shen
ghrfsdtyj67uy56
Erlang Shen
0
4
3
0.38
W
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,506
Damage
40,102
46,054
Taken
45,145
26,186
Mitigated
32,283
10,408
Healing
11,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Evviy
Ah Puch
21,376
1,485
126
3,526
17,522
6,295
372
8,288
8,764
63,022
0
W
Izanami
JGUIMARAESJR
Izanami
8,227
4,928
0
3,249
13,196
7,052
278
9,469
3,727
0
47,555
L
Yemoja
8,020
1,264
4,209
2,221
13,946
9,866
368
6,577
6,979
26,487
0
L
Sun Wukong
SagradBR
Sun Wukong
8,110
1,916
0
326
14,586
10,025
540
6,311
7,769
0
20,550
W
Erlang Shen
ghrfsdtyj67uy56
Erlang Shen
9,538
4,141
0
3,681
18,262
19,774
834
11,369
6,893
0
44,467
W
22,337
396
0
4,351
13,687
5,457
804
9,276
4,411
60,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,703
Gold Earned
34,110
191
Minions Killed
277
3
Camps Cleared
13
913,944
Distance Traveled
986,359
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,236
644
106
6
1
317,768
2
W
Izanami
11,414
601
110
6
3
296,900
6
L
Yemoja
11,507
606
53
3
1
333,504
7
L
Sun Wukong
10,960
577
32
2
1
262,672
2
W
Erlang Shen
11,000
579
66
3
8
361,865
7
W
Ah Puch
11,696
616
101
5
2
327,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role