Player Matchup

Neith
Neith
CutesyGoddess
Neith
Level 159
God Stats
3W - 23L
1,481 SR
Queue Stats
160W - 156L
1,511 Elo+
Solo
King Arthur
King Arthur
ICAME2HUNT
King Arthur
Level 124
God Stats
0W - 1L
1,338 SR
Queue Stats
35W - 47L
1,487 Elo+
Solo
Chang'e
Chang'e
iWYVx
Chang'e
Level 56
God Stats
1W - 1L
1,686 SR
Queue Stats
12W - 12L
1,536 Elo+
Solo
Team Averages
Level 113
1,502 SR
1,511 Elo+

VS

Team Averages
Level 101
1,440 SR
1,561 Elo+
Merlin
Merlin
A_AZZOOZ_A
Merlin
Level 135
God Stats
2W - 4L
1,552 SR
Queue Stats
420W - 202L
1,734 Elo+
Solo
Charybdis
Charybdis
I-am-Can--
Charybdis
Level 60
God Stats
1W - 3L
1,221 SR
Queue Stats
48W - 44L
1,464 Elo+
Party 1
Tyr
Tyr
xXCarryPotter_Xx
Tyr
Level 108
God Stats
11W - 7L
1,548 SR
Queue Stats
393W - 338L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 5
12,745
637
18,861
16,165
6,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
ICAME2HUNT
King Arthur
14
5 / 9 / 2
11,672
584
13,835
26,843
26,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
iWYVx
Chang'e
15
2 / 10 / 5
11,644
582
12,932
23,695
7,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
A_AZZOOZ_A
Merlin
19
12 / 2 / 8
14,951
748
31,127
18,514
8,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
I-am-Can--
Charybdis
16
4 / 5 / 10
13,090
655
14,288
17,238
5,594
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 4 / 10
12,784
639
12,880
25,719
24,125
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
11
Kills
21
21
Deaths
11
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
A_AZZOOZ_A
Merlin
12
2
8
8
L
4
2
5
3.25
W
Charybdis
I-am-Can--
Charybdis
4
5
10
1.8
L
King Arthur
ICAME2HUNT
King Arthur
5
9
2
0.67
L
Chang'e
iWYVx
Chang'e
2
10
5
0.45
W
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,628
Damage
58,295
66,703
Taken
61,471
40,237
Mitigated
38,516
15,205
Healing
17,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
A_AZZOOZ_A
Merlin
31,127
789
128
8,001
18,514
8,797
474
6,042
12,222
100,219
0
L
18,861
3,910
0
5,432
16,165
6,724
98
6,817
9,348
0
66,028
W
Charybdis
I-am-Can--
Charybdis
14,288
12,058
0
6,934
17,238
5,594
1,804
3,863
13,207
0
56,837
L
King Arthur
ICAME2HUNT
King Arthur
13,835
1,919
0
1,451
26,843
26,288
0
11,313
15,530
6,075
25,483
L
Chang'e
iWYVx
Chang'e
12,932
384
2,049
6,273
23,695
7,225
0
13,414
10,281
38,987
0
W
12,880
1,076
0
2,350
25,719
24,125
351
5,023
18,752
0
23,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,061
Gold Earned
40,825
193
Minions Killed
247
5
Camps Cleared
12
922,627
Distance Traveled
995,860
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,951
748
140
7
7
351,011
3
L
Neith
12,745
637
105
5
3
332,200
5
W
Charybdis
13,090
655
87
4
3
271,723
3
L
King Arthur
11,672
584
31
2
2
295,435
3
L
Chang'e
11,644
582
57
3
0
294,992
4
W
Tyr
12,784
639
20
1
2
373,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role