Player Matchup

Jing Wei
Jing Wei
Buttersaur
Jing Wei
Level 155
God Stats
2W - 1L
1,734 SR
Queue Stats
218W - 213L
1,585 Elo+
Party 1
Kumbhakarna
Kumbhakarna
GatewayToGaming
Kumbhakarna
Level 50
God Stats
1W - 5L
1,119 SR
Queue Stats
156W - 168L
1,586 Elo+
Party 1
Cerberus
Cerberus
J3han
Cerberus
Level 131
God Stats
1W - 2L
1,271 SR
Queue Stats
143W - 132L
1,530 Elo+
Solo
Hel
Hel
Kikon_Gema
Hel
Level 159
God Stats
1W - 4L
1,603 SR
Queue Stats
205W - 211L
1,501 Elo+
Solo
Ah Puch
Ah Puch
SurfinStache
Ah Puch
Level 116
God Stats
9W - 4L
1,526 SR
Queue Stats
540W - 480L
1,525 Elo+
Solo
Team Averages
Level 122
1,451 SR
1,545 Elo+

VS

Team Averages
Level 127
1,586 SR
1,501 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
Bagosheep
Hel
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,568 Elo+
Solo
Scylla
Scylla
GluckGluckDeluxe
Scylla
Level 158
God Stats
9W - 2L
1,701 SR
Queue Stats
325W - 297L
1,465 Elo+
Party 3
Cthulhu
Cthulhu
Plop_Loggin
Cthulhu
Level 116
God Stats
3W - 2L
1,535 SR
Queue Stats
175W - 171L
1,503 Elo+
Party 2
Fenrir
Fenrir
fishman426
Fenrir
Level 147
God Stats
5W - 4L
1,692 SR
Queue Stats
397W - 413L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Buttersaur
Jing Wei
18
5 / 5 / 12
10,446
871
17,746
14,207
7,053
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
GatewayToGaming
Kumbhakarna
14
0 / 3 / 16
9,054
755
1,381
16,052
20,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cerberus
J3han
Cerberus
15
3 / 4 / 13
9,130
761
10,582
23,436
21,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 3 / 14
9,628
802
10,801
12,052
8,553
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
SurfinStache
Ah Puch
17
8 / 3 / 9
10,218
852
21,795
11,954
5,667
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
3 / 5 / 8
9,770
814
11,201
17,902
18,375
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 4 / 9
8,689
724
8,555
10,596
4,814
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
8 / 4 / 8
11,713
976
22,952
9,000
3,503
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Plop_Loggin
Cthulhu
16
2 / 4 / 11
9,450
788
8,685
21,608
20,217
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
fishman426
Fenrir
16
4 / 4 / 10
9,901
825
9,776
14,386
8,523
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
64
21
Kills
18
18
Deaths
21
64
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
5
8
1.4
W
1
4
9
1.38
L
Jing Wei
Buttersaur
Jing Wei
5
5
12
2.2
L
Kumbhakarna
GatewayToGaming
Kumbhakarna
0
3
16
2.67
W
8
4
8
3
L
Cerberus
J3han
Cerberus
3
4
13
2.38
L
5
3
14
4
W
Cthulhu
Plop_Loggin
Cthulhu
2
4
11
1.88
L
Ah Puch
SurfinStache
Ah Puch
8
3
9
4.17
W
Fenrir
fishman426
Fenrir
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,305
Damage
61,169
77,701
Taken
73,492
63,918
Mitigated
55,432
37,436
Healing
24,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
11,201
3,061
59
1,480
17,902
18,375
502
11,212
6,690
30,934
0
W
8,555
421
12,561
3,973
10,596
4,814
243
7,075
3,521
15,743
0
L
Jing Wei
Buttersaur
Jing Wei
17,746
14,890
1,236
4,623
14,207
7,053
1,492
9,487
4,720
0
37,986
L
Kumbhakarna
GatewayToGaming
Kumbhakarna
1,381
226
528
1,474
16,052
20,699
324
9,284
6,768
2,788
0
W
22,952
3,044
282
509
9,000
3,503
2,011
5,089
3,911
41,065
0
L
Cerberus
J3han
Cerberus
10,582
663
1,587
8,966
23,436
21,946
0
13,901
9,535
19,265
0
L
10,801
204
9,499
5,819
12,052
8,553
310
8,791
3,261
16,934
0
W
Cthulhu
Plop_Loggin
Cthulhu
8,685
308
1,662
2,937
21,608
20,217
218
11,459
10,149
15,993
0
L
Ah Puch
SurfinStache
Ah Puch
21,795
1,494
1,177
2,527
11,954
5,667
1,125
9,930
2,024
42,268
0
W
Fenrir
fishman426
Fenrir
9,776
2,388
478
890
14,386
8,523
1,026
9,724
4,662
0
15,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,476
Gold Earned
49,523
131
Minions Killed
122
0
Camps Cleared
0
1,130,644
Distance Traveled
1,052,466
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,770
814
36
3
0
187,729
2
W
Hel
8,689
724
14
1
0
232,182
0
L
Jing Wei
10,446
871
49
4
0
214,382
0
L
Kumbhakarna
9,054
755
2
0
0
226,741
0
W
Scylla
11,713
976
45
4
0
203,523
0
L
Cerberus
9,130
761
24
2
0
209,083
0
L
Hel
9,628
802
10
1
0
246,207
0
W
Cthulhu
9,450
788
16
1
0
215,631
1
L
Ah Puch
10,218
852
46
4
0
234,231
2
W
Fenrir
9,901
825
11
1
0
213,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role