Player Matchup

Chronos
Chronos
FSUSeminole6969
Chronos
Level 160
God Stats
10W - 5L
1,402 SR
Queue Stats
329W - 299L
1,641 Elo+
Party 1
Terra
Terra
IAmXxEpicxX
Terra
Level 136
God Stats
11W - 8L
1,623 SR
Queue Stats
20W - 16L
1,661 Elo+
Party 1
Nemesis
Nemesis
TyYoTubez
Nemesis
Level 156
God Stats
11W - 6L
1,704 SR
Queue Stats
397W - 349L
1,693 Elo+
Solo
Team Averages
Level 151
1,576 SR
1,665 Elo+

VS

Team Averages
Level 149
1,458 SR
1,691 Elo+
Chiron
Chiron
LeafyLongBottom
Chiron
Level 160
God Stats
3W - 6L
1,595 SR
Queue Stats
81W - 94L
1,658 Elo+
Solo
Chang'e
Chang'e
MagicCronch
Chang'e
Level 129
God Stats
5W - 4L
1,571 SR
Queue Stats
249W - 179L
1,678 Elo+
Party 2
Cerberus
Cerberus
MagicCrunch
Cerberus
Level 158
God Stats
0W - 2L
1,209 SR
Queue Stats
279W - 149L
1,737 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 11
12,597
741
16,472
18,571
5,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 5 / 8
13,001
765
20,055
19,371
19,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
TyYoTubez
Nemesis
16
5 / 4 / 6
12,298
723
13,580
16,352
9,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 8
10,764
633
10,016
16,162
6,004
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
MagicCronch
Chang'e
14
6 / 7 / 5
10,862
639
11,752
16,160
5,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
MagicCrunch
Cerberus
14
3 / 5 / 9
11,740
691
20,618
26,116
27,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
34
18
Kills
12
12
Deaths
18
25
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
3
11
3.83
W
7
5
8
2.2
L
3
6
8
1.17
L
Chang'e
MagicCronch
Chang'e
6
7
5
1.21
L
Cerberus
MagicCrunch
Cerberus
3
5
9
1.5
W
Nemesis
TyYoTubez
Nemesis
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,107
Damage
42,386
54,294
Taken
58,438
34,537
Mitigated
39,504
15,029
Healing
17,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,472
5,037
0
5,360
18,571
5,539
2,485
11,051
7,411
67,058
0
W
20,055
1,856
783
3,913
19,371
19,008
72
11,298
8,073
44,063
0
L
10,016
3,395
710
2,878
16,162
6,004
577
12,116
4,002
0
43,187
L
Chang'e
MagicCronch
Chang'e
11,752
498
4,489
4,594
16,160
5,665
0
12,306
3,854
40,330
0
L
Cerberus
MagicCrunch
Cerberus
20,618
1,736
0
5,059
26,116
27,835
0
12,454
13,662
38,307
0
W
Nemesis
TyYoTubez
Nemesis
13,580
5,841
0
4,973
16,352
9,990
918
10,413
5,939
0
45,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,896
Gold Earned
33,366
195
Minions Killed
189
11
Camps Cleared
4
1,014,405
Distance Traveled
850,868
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,597
741
93
5
3
351,899
2
W
Terra
13,001
765
47
3
0
320,223
0
L
Chiron
10,764
633
76
4
4
272,076
6
L
Chang'e
10,862
639
72
4
0
283,641
2
L
Cerberus
11,740
691
41
2
0
295,151
1
W
Nemesis
12,298
723
55
3
8
342,283
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role