Player Matchup

Horus
Horus
Milkman4402046
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,566 Elo+
Solo
Arachne
Arachne
Panti3droppa69
Arachne
Level 28
God Stats
4W - 3L
1,635 SR
Queue Stats
109W - 115L
1,567 Elo+
Solo
Sol
Sol
SaltyFawn309602
Sol
Level 18
God Stats
23W - 11L
1,838 SR
Queue Stats
43W - 34L
1,596 Elo+
Party 2
Skadi
Skadi
TheMacDaddy19
Skadi
Level 27
God Stats
18W - 11L
1,500 SR
Queue Stats
117W - 111L
1,576 Elo+
Solo
Nu Wa
Nu Wa
Yup im Rach
Nu Wa
Level 8
God Stats
9W - 4L
1,801 SR
Queue Stats
44W - 35L
1,611 Elo+
Party 2
Team Averages
Level 19
1,655 SR
1,583 Elo+

VS

Team Averages
Level 54
1,586 SR
1,604 Elo+
Persephone
Persephone
A Z I X A I
Persephone
Level 121
God Stats
7W - 6L
1,377 SR
Queue Stats
158W - 143L
1,627 Elo+
Party 3
Loki
Loki
FooIishRay
Loki
Level 106
God Stats
90W - 67L
1,677 SR
Queue Stats
390W - 352L
1,574 Elo+
Party 1
Skadi
Skadi
HiV_LongHead
Skadi
Level 11
God Stats
3W - 0L
1,725 SR
Queue Stats
7W - 7L
1,499 Elo+
Party 1
Sylvanus
Sylvanus
PlayerDif
Sylvanus
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 12L
1,606 Elo+
Party 3
Bellona
Bellona
Reach For Godz
Bellona
Level 28
God Stats
4W - 1L
1,651 SR
Queue Stats
123W - 48L
1,712 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
6,569
469
2,917
12,740
8,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 1
6,965
498
3,350
10,103
3,402
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 5 / 1
7,874
562
11,308
12,090
8,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
7 / 5 / 2
8,756
625
9,548
10,022
3,199
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 5 / 4
6,352
454
9,166
9,166
2,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
A Z I X A I
Persephone
13
5 / 1 / 7
8,096
578
11,234
9,475
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
7 / 4 / 4
8,771
627
9,696
10,540
3,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 0
6,748
482
900
6,965
2,020
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
PlayerDif
Sylvanus
15
9 / 2 / 3
8,639
617
11,215
13,157
7,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 8
7,215
515
6,201
10,368
8,441
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
12
Kills
22
22
Deaths
12
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Persephone
A Z I X A I
Persephone
5
1
7
8.5
W
7
4
4
2.25
W
0
3
0
0
L
1
3
4
1
L
1
4
1
0.38
W
Sylvanus
PlayerDif
Sylvanus
9
2
3
5.25
W
1
2
8
2.5
L
3
5
1
0.7
L
7
5
2
1.6
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,289
Damage
39,246
54,121
Taken
50,505
26,567
Mitigated
23,952
12,134
Healing
17,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
A Z I X A I
Persephone
11,234
499
0
3,983
9,475
2,866
0
4,870
4,280
55,846
0
W
9,696
3,194
0
2,862
10,540
3,507
0
3,633
6,735
0
50,598
W
900
405
0
677
6,965
2,020
1,413
806
6,073
0
33,998
L
2,917
1,349
665
3,378
12,740
8,637
0
7,137
5,603
0
13,705
L
3,350
2,615
0
1,913
10,103
3,402
0
1,991
8,112
0
46,817
W
Sylvanus
PlayerDif
Sylvanus
11,215
3,469
2,518
6,381
13,157
7,118
0
3,328
9,629
46,950
14,983
W
6,201
2,509
0
1,542
10,368
8,441
0
5,692
4,486
0
34,989
L
11,308
3,568
0
3,688
12,090
8,339
768
3,437
8,653
48,599
5,307
L
9,548
4,806
0
1,940
10,022
3,199
527
2,225
7,797
0
50,789
L
9,166
2,057
0
550
9,166
2,990
137
6,759
2,407
32,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,516
Gold Earned
39,469
347
Minions Killed
417
0
Camps Cleared
0
1,271,733
Distance Traveled
1,379,841
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
8,096
578
79
6
0
260,946
0
W
Loki
8,771
627
99
7
0
296,178
1
W
Skadi
6,748
482
70
5
0
265,132
0
L
Horus
6,569
469
18
1
0
290,995
1
L
Arachne
6,965
498
87
6
0
282,538
0
W
Sylvanus
8,639
617
100
7
0
257,371
1
W
Bellona
7,215
515
69
5
0
300,214
4
L
Sol
7,874
562
99
7
0
225,149
2
L
Skadi
8,756
625
83
6
0
240,001
2
L
Nu Wa
6,352
454
60
4
0
233,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role