Player Matchup

Agni
Agni
 
Agni
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
 
Xbalanque
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Loco xMONEYMANx
Chaac
Level 160
God Stats
7W - 1L
1,757 SR
Queue Stats
427W - 413L
1,465 Elo+
Solo
Serqet
Serqet
SuperSimp-
Serqet
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 60L
1,537 Elo+
Solo
Terra
Terra
d4rkl0rd_1999
Terra
Level 127
God Stats
4W - 1L
1,445 SR
Queue Stats
333W - 307L
1,572 Elo+
Solo
Team Averages
Level 116
1,540 SR
1,515 Elo+

VS

Team Averages
Level 121
1,426 SR
1,399 Elo+
Heimdallr
Heimdallr
DerKhajiit
Heimdallr
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,303 Elo+
Solo
Bacchus
Bacchus
KillerIstinct
Bacchus
Level 138
God Stats
0W - 2L
1,251 SR
Queue Stats
170W - 192L
1,403 Elo+
Solo
Scylla
Scylla
crelj
Scylla
Level 156
God Stats
6W - 5L
1,379 SR
Queue Stats
501W - 554L
1,411 Elo+
Solo
Chang'e
Chang'e
ruicouto
Chang'e
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
160W - 190L
1,477 Elo+
Party 1
Cerberus
Cerberus
sopeesfrinx
Cerberus
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 71L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
20
12 / 3 / 8
15,887
757
34,613
18,436
9,438
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
 
Xbalanque
19
1 / 6 / 15
12,552
598
14,586
21,284
11,856
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
2 / 3 / 10
13,443
640
30,411
31,906
41,607
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Serqet
SuperSimp-
Serqet
19
3 / 5 / 12
12,250
583
15,668
20,847
11,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
2 / 2 / 15
12,765
608
18,236
30,735
34,634
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DerKhajiit
Heimdallr
20
5 / 4 / 10
13,793
657
23,530
21,124
10,062
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Bacchus
20
5 / 4 / 13
13,230
630
32,971
30,185
26,676
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Scylla
crelj
Scylla
20
4 / 4 / 11
12,632
602
22,388
19,930
8,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
ruicouto
Chang'e
19
3 / 5 / 10
12,026
573
15,346
25,105
11,920
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
sopeesfrinx
Cerberus
20
2 / 3 / 13
12,859
612
9,320
36,409
44,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
76
20
Kills
19
19
Deaths
20
60
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
12
3
8
5.33
W
Xbalanque
 
Xbalanque
1
6
15
1.42
L
Heimdallr
DerKhajiit
Heimdallr
5
4
10
2.5
L
Bacchus
5
4
13
2.88
W
2
3
10
2.33
W
Serqet
SuperSimp-
Serqet
3
5
12
1.8
L
Scylla
crelj
Scylla
4
4
11
2.38
W
2
2
15
4.75
L
Chang'e
ruicouto
Chang'e
3
5
10
1.6
L
Cerberus
sopeesfrinx
Cerberus
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,514
Damage
103,555
123,208
Taken
132,753
109,004
Mitigated
101,677
72,718
Healing
56,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
34,613
4,093
3,202
5,868
18,436
9,438
1,444
12,360
6,076
78,969
0
W
Xbalanque
 
Xbalanque
14,586
6,378
2,760
4,890
21,284
11,856
1,323
17,889
3,395
0
29,201
L
Heimdallr
DerKhajiit
Heimdallr
23,530
8,570
2,409
3,103
21,124
10,062
2,291
9,749
11,135
0
53,056
L
Bacchus
32,971
1,204
3,259
7,284
30,185
26,676
112
11,751
17,779
43,370
0
W
30,411
3,625
928
13,659
31,906
41,607
915
17,792
14,114
0
68,056
W
Serqet
SuperSimp-
Serqet
15,668
2,552
2,674
4,669
20,847
11,469
2,049
15,293
5,554
0
18,177
L
Scylla
crelj
Scylla
22,388
305
2,883
2,802
19,930
8,782
1,039
6,081
13,459
44,697
0
W
18,236
1,349
17,435
16,633
30,735
34,634
397
16,691
14,044
26,178
0
L
Chang'e
ruicouto
Chang'e
15,346
2,815
14,738
10,206
25,105
11,920
1,183
9,948
14,550
36,481
0
L
Cerberus
sopeesfrinx
Cerberus
9,320
488
2,431
7,728
36,409
44,237
138
15,320
20,699
18,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,897
Gold Earned
64,540
215
Minions Killed
197
0
Camps Cleared
0
1,986,202
Distance Traveled
1,750,458
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
15,887
757
98
5
0
365,638
5
W
Xbalanque
12,552
598
36
2
0
327,142
1
L
Heimdallr
13,793
657
83
4
0
353,280
0
L
Bacchus
13,230
630
24
1
0
381,311
2
W
Chaac
13,443
640
45
2
0
423,008
1
W
Serqet
12,250
583
14
1
0
408,363
0
L
Scylla
12,632
602
42
2
0
316,006
3
W
Terra
12,765
608
22
1
0
462,051
0
L
Chang'e
12,026
573
36
2
0
308,831
1
L
Cerberus
12,859
612
12
1
0
391,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role