Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Galyxy
Charybdis
Level 143
God Stats
2W - 3L
1,828 SR
Queue Stats
27W - 17L
1,499 Elo+
Party 2
Nox
Nox
Malexaroni
Nox
Level 148
God Stats
1W - 0L
1,304 SR
Queue Stats
12W - 3L
1,640 Elo+
Party 2
Cthulhu
Cthulhu
PopSquat
Cthulhu
Level 104
God Stats
1W - 0L
1,720 SR
Queue Stats
4W - 9L
1,352 Elo+
Party 2
Loki
Loki
xXD4RKL0RD420Xx
Loki
Level 23
God Stats
3W - 0L
1,863 SR
Queue Stats
4W - 2L
1,727 Elo+
Party 2
Team Averages
Level 91
1,643 SR
1,544 Elo+

VS

Team Averages
Level 76
1,425 SR
1,539 Elo+
Loki
Loki
DssIV
Loki
Level 28
God Stats
4W - 3L
1,401 SR
Queue Stats
51W - 48L
1,627 Elo+
Solo
Freya
Freya
JOSEJAIDER
Freya
Level 126
God Stats
1W - 1L
1,424 SR
Queue Stats
290W - 290L
1,537 Elo+
Party 1
Hercules
Hercules
Microkeys
Hercules
Level 47
God Stats
6W - 7L
1,487 SR
Queue Stats
221W - 186L
1,574 Elo+
Solo
Hades
Hades
Oscar101102
Hades
Level 49
God Stats
7W - 3L
1,495 SR
Queue Stats
90W - 117L
1,432 Elo+
Party 1
Merlin
Merlin
johanpro26
Merlin
Level 129
God Stats
0W - 1L
1,319 SR
Queue Stats
188W - 182L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
10 / 0 / 14
11,949
919
12,296
10,839
9,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Galyxy
Charybdis
19
7 / 0 / 15
11,644
896
15,282
7,759
3,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
7 / 0 / 18
11,867
913
12,980
5,500
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
PopSquat
Cthulhu
15
0 / 5 / 14
8,901
685
7,689
11,592
6,109
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

16
7 / 5 / 14
11,098
854
17,365
13,322
4,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DssIV
Loki
14
2 / 4 / 2
8,422
648
2,965
8,142
2,559
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Freya
16
2 / 5 / 4
8,811
678
4,221
15,204
7,840
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
Microkeys
Hercules
15
2 / 4 / 4
8,780
675
9,708
20,203
14,740
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 8 / 8
7,980
614
9,620
17,088
11,346
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
johanpro26
Merlin
15
4 / 10 / 5
9,942
765
12,330
15,840
6,300
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
33
31
Kills
10
10
Deaths
31
75
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
10
0
14
17
L
Loki
DssIV
Loki
2
4
2
0.75
W
Charybdis
Galyxy
Charybdis
7
0
15
14.5
L
Freya
2
5
4
0.8
W
7
0
18
16
L
Hercules
Microkeys
Hercules
2
4
4
1
L
0
8
8
0.5
W
Cthulhu
PopSquat
Cthulhu
0
5
14
1.4
L
Merlin
johanpro26
Merlin
4
10
5
0.65
W
7
5
14
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,612
Damage
38,844
49,012
Taken
76,477
25,858
Mitigated
42,785
9,296
Healing
12,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,296
4,102
0
1,864
10,839
9,697
404
4,756
6,083
0
38,131
L
Loki
DssIV
Loki
2,965
595
0
735
8,142
2,559
0
2,225
5,917
0
19,270
W
Charybdis
Galyxy
Charybdis
15,282
9,596
0
1,771
7,759
3,544
4,211
2,696
5,063
0
52,548
L
Freya
4,221
1,450
0
3,154
15,204
7,840
0
2,846
12,358
29,794
0
W
12,980
2,170
0
1,008
5,500
2,266
1,435
3,105
2,395
46,171
0
L
Hercules
Microkeys
Hercules
9,708
3,473
0
5,490
20,203
14,740
0
6,014
14,189
0
26,659
L
9,620
383
388
1,749
17,088
11,346
0
5,209
11,879
22,805
0
W
Cthulhu
PopSquat
Cthulhu
7,689
762
198
1,279
11,592
6,109
271
8,072
3,520
20,067
0
L
Merlin
johanpro26
Merlin
12,330
759
0
840
15,840
6,300
0
4,913
10,927
34,796
0
W
17,365
8,170
0
3,176
13,322
4,242
0
7,733
5,589
0
30,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,459
Gold Earned
43,935
330
Minions Killed
244
11
Camps Cleared
7
1,279,841
Distance Traveled
1,126,672
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,949
919
85
7
3
265,473
0
L
Loki
8,422
648
36
3
3
231,007
1
W
Charybdis
11,644
896
92
7
5
251,071
0
L
Freya
8,811
678
62
5
1
221,497
1
W
Nox
11,867
913
86
7
1
274,373
0
L
Hercules
8,780
675
51
4
0
253,649
1
L
Hades
7,980
614
33
3
2
221,129
3
W
Cthulhu
8,901
685
33
3
0
257,406
0
L
Merlin
9,942
765
62
5
1
199,390
3
W
Loki
11,098
854
34
3
2
231,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role