Player Matchup

Thoth
Thoth
HootHoot22
Thoth
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 50L
1,484 Elo+
Party 1
Geb
Geb
NovaChroma
Geb
Level 149
God Stats
7W - 1L
1,634 SR
Queue Stats
62W - 56L
1,471 Elo+
Party 1
Anhur
Anhur
bigboybillionz
Anhur
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
45W - 33L
1,298 Elo+
Party 1
Team Averages
Level 61
1,545 SR
1,418 Elo+

VS

Team Averages
Level 42
1,528 SR
1,400 Elo+
Bacchus
Bacchus
CausedConfusion
Bacchus
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,480 Elo+
Party 2
Discordia
Discordia
HoahBear
Discordia
Level 18
God Stats
1W - 3L
1,585 SR
Queue Stats
2W - 6L
1,348 Elo+
Party 2
Izanami
Izanami
gettinjiggy3245
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
5 / 3 / 13
11,510
719
7,429
8,254
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 0 / 16
10,333
646
6,632
10,094
9,967
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
12 / 2 / 4
12,286
768
13,149
6,621
2,206
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
8,254
516
2,121
10,246
9,240
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
HoahBear
Discordia
14
5 / 5 / 0
10,226
639
9,632
13,002
3,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 9 / 3
9,021
564
3,976
12,868
3,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
18
Kills
5
5
Deaths
18
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Discordia
HoahBear
Discordia
5
5
0
1
W
Thoth
5
3
13
3.83
W
1
0
16
9
W
12
2
4
7
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,210
Damage
15,729
24,969
Taken
36,116
14,927
Mitigated
16,896
1,710
Healing
2,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,121
100
211
339
10,246
9,240
0
2,682
7,564
9,984
0
L
Discordia
HoahBear
Discordia
9,632
590
0
1,038
13,002
3,843
0
5,690
7,312
24,637
0
W
Thoth
7,429
156
0
0
8,254
2,754
1,087
4,496
3,758
43,520
0
W
6,632
809
0
242
10,094
9,967
267
4,134
5,960
29,745
0
W
13,149
6,555
0
1,468
6,621
2,206
1,014
3,629
2,992
0
31,358
L
3,976
1,558
0
1,046
12,868
3,813
0
5,859
7,009
0
37,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,129
Gold Earned
27,501
156
Minions Killed
121
8
Camps Cleared
2
817,475
Distance Traveled
709,488
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,254
516
9
1
0
139,811
1
L
Discordia
10,226
639
30
2
0
358,974
2
W
Thoth
11,510
719
89
6
2
283,170
0
W
Geb
10,333
646
37
2
2
284,397
3
W
Anhur
12,286
768
30
2
4
249,908
2
L
Izanami
9,021
564
82
5
2
210,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role