Player Matchup

Sylvanus
Sylvanus
DonBosto
Sylvanus
Level 21
God Stats
1W - 1L
1,355 SR
Queue Stats
52W - 43L
1,556 Elo+
Solo
Cthulhu
Cthulhu
FLAMEDPLAGUE
Cthulhu
Level 21
God Stats
27W - 24L
1,589 SR
Queue Stats
41W - 38L
1,539 Elo+
Solo
Charybdis
Charybdis
Hamku
Charybdis
Level 151
God Stats
5W - 4L
1,491 SR
Queue Stats
15W - 16L
1,633 Elo+
Party 2
Yemoja
Yemoja
NatbliddA
Yemoja
Level 11
God Stats
5W - 4L
1,572 SR
Queue Stats
5W - 7L
1,605 Elo+
Party 2
Arachne
Arachne
Smigdt
Arachne
Level 29
God Stats
10W - 8L
1,480 SR
Queue Stats
66W - 67L
1,427 Elo+
Solo
Team Averages
Level 47
1,497 SR
1,552 Elo+

VS

Team Averages
Level 29
1,659 SR
1,578 Elo+
Mercury
Mercury
Creativename1013
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 48L
1,552 Elo+
Party 3
Jormungandr
Jormungandr
DwarfInAJar
Jormungandr
Level 81
God Stats
3W - 3L
1,636 SR
Queue Stats
525W - 472L
1,559 Elo+
Party 3
Bellona
Bellona
Kraazytrain
Bellona
Level 12
God Stats
15W - 7L
1,841 SR
Queue Stats
26W - 18L
1,673 Elo+
Party 1
Charybdis
Charybdis
MashuSmashu
Charybdis
Level 17
God Stats
1W - 1L
1,701 SR
Queue Stats
23W - 32L
1,417 Elo+
Solo
Nu Wa
Nu Wa
kaptensnopp123
Nu Wa
Level 29
God Stats
1W - 2L
1,617 SR
Queue Stats
27W - 21L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DonBosto
Sylvanus
10
4 / 3 / 2
6,150
615
4,402
7,664
3,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
FLAMEDPLAGUE
Cthulhu
10
1 / 1 / 1
5,732
573
4,677
9,033
4,816
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Hamku
Charybdis
10
6 / 1 / 2
6,281
628
6,955
4,236
1,080
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
NatbliddA
Yemoja
8
1 / 1 / 4
4,819
482
1,208
2,565
1,165
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Smigdt
Arachne
11
1 / 0 / 4
6,000
600
3,303
5,825
2,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
6,184
618
2,294
6,623
2,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
DwarfInAJar
Jormungandr
8
1 / 4 / 0
5,227
523
2,249
8,681
4,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Kraazytrain
Bellona
10
0 / 1 / 1
5,557
556
4,803
7,117
4,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
MashuSmashu
Charybdis
8
0 / 2 / 0
4,930
493
1,920
4,116
965
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
3 / 5 / 0
5,846
585
6,358
5,754
1,604
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
6
6
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
1
2
3
W
Sylvanus
DonBosto
Sylvanus
4
3
2
1.67
L
Jormungandr
DwarfInAJar
Jormungandr
1
4
0
0.25
W
Cthulhu
FLAMEDPLAGUE
Cthulhu
1
1
1
1.5
W
Charybdis
Hamku
Charybdis
6
1
2
7
L
Bellona
Kraazytrain
Bellona
0
1
1
0.5
L
Charybdis
MashuSmashu
Charybdis
0
2
0
0
W
Yemoja
NatbliddA
Yemoja
1
1
4
3
W
Arachne
Smigdt
Arachne
1
0
4
3
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,545
Damage
17,624
29,323
Taken
32,291
12,424
Mitigated
13,230
12,203
Healing
7,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,294
1,207
0
1,496
6,623
2,220
0
1,238
5,385
0
34,360
W
Sylvanus
DonBosto
Sylvanus
4,402
1,654
126
1,986
7,664
3,225
0
4,810
2,588
22,233
6,127
L
Jormungandr
DwarfInAJar
Jormungandr
2,249
502
0
1,623
8,681
4,327
0
993
7,688
16,304
0
W
Cthulhu
FLAMEDPLAGUE
Cthulhu
4,677
979
0
4,498
9,033
4,816
686
576
8,389
31,783
0
W
Charybdis
Hamku
Charybdis
6,955
4,554
0
1,280
4,236
1,080
1,600
783
3,391
0
27,612
L
Bellona
Kraazytrain
Bellona
4,803
1,208
0
3,096
7,117
4,114
942
3,783
3,334
204
25,037
L
Charybdis
MashuSmashu
Charybdis
1,920
1,244
0
661
4,116
965
0
713
3,403
0
22,358
W
Yemoja
NatbliddA
Yemoja
1,208
384
1,264
94
2,565
1,165
454
1,167
1,312
7,926
0
W
Arachne
Smigdt
Arachne
3,303
2,342
0
2,955
5,825
2,138
0
839
4,924
0
34,158
L
6,358
1,674
0
250
5,754
1,604
160
2,781
2,973
26,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,982
Gold Earned
27,744
248
Minions Killed
272
0
Camps Cleared
0
947,950
Distance Traveled
990,148
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,184
618
62
6
0
231,874
3
W
Sylvanus
6,150
615
62
6
0
170,313
3
L
Jormungandr
5,227
523
34
3
0
196,696
1
W
Cthulhu
5,732
573
56
6
0
203,027
5
W
Charybdis
6,281
628
55
6
0
184,113
2
L
Bellona
5,557
556
64
6
0
208,360
0
L
Charybdis
4,930
493
53
5
0
178,688
1
W
Yemoja
4,819
482
11
1
0
161,156
3
W
Arachne
6,000
600
64
6
0
229,341
4
L
Nu Wa
5,846
585
59
6
0
174,530
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role