Player Matchup

Anubis
Anubis
 
Anubis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Feddb
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Bellona
Bellona
MLTelite
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Rama
Rama
SirBedivere725
Rama
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,134 Elo+
Solo
Sobek
Sobek
Spartan1913
Sobek
Level 9
God Stats
4W - 15L
1,389 SR
Queue Stats
116W - 128L
1,254 Elo+
Solo
Team Averages
Level 8
1,478 SR
1,378 Elo+

VS

Team Averages
Level 12
1,519 SR
1,368 Elo+
Pele
Pele
Nevaeh777
Pele
Level 8
God Stats
12W - 11L
1,547 SR
Queue Stats
79W - 83L
1,301 Elo+
Party 2
Tiamat
Tiamat
YatoRogue
Tiamat
Level 12
God Stats
22W - 26L
1,425 SR
Queue Stats
84W - 90L
1,221 Elo+
Party 2
Bakasura
Bakasura
bolt14
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,368 Elo+
Party 1
Kali
Kali
flyingpotato42
Kali
Level 29
God Stats
4W - 7L
1,626 SR
Queue Stats
191W - 189L
1,448 Elo+
Solo
Hel
Hel
ian_sasuke
Hel
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
13 / 1 / 1
7,239
724
12,434
5,295
2,772
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Olorun
Feddb
Olorun
7
1 / 4 / 2
5,096
510
3,013
5,111
1,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bellona
MLTelite
Bellona
9
0 / 2 / 4
5,589
559
897
4,362
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 3 / 6
5,186
519
1,016
3,642
811
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 0 / 2
5,209
521
686
5,337
2,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
2 / 3 / 1
4,843
484
2,799
6,537
1,400
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
YatoRogue
Tiamat
8
3 / 4 / 1
5,295
530
3,581
7,766
2,483
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
bolt14
Bakasura
5
2 / 3 / 1
4,331
433
780
3,375
773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
2 / 4 / 0
4,752
475
2,697
6,596
1,780
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

4
0 / 3 / 2
3,949
395
0
3,360
492
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
15
Kills
9
10
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
13
1
1
13.5
W
Olorun
Feddb
Olorun
1
4
2
0.5
W
Bellona
MLTelite
Bellona
0
2
4
1
L
Pele
2
3
1
0.83
W
1
3
6
1.33
W
0
0
2
1
L
Tiamat
YatoRogue
Tiamat
3
4
1
0.88
L
Bakasura
bolt14
Bakasura
2
3
1
0.83
L
2
4
0
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,046
Damage
9,857
23,747
Taken
27,634
10,270
Mitigated
6,928
9,343
Healing
5,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,434
1,257
0
3,132
5,295
2,772
1,207
824
4,461
33,984
0
W
Olorun
Feddb
Olorun
3,013
1,509
0
1,365
5,111
1,689
415
1,146
3,965
10,789
2,003
W
Bellona
MLTelite
Bellona
897
367
172
1,851
4,362
2,122
1,840
588
3,744
0
20,145
L
Pele
2,799
1,167
0
1,818
6,537
1,400
0
2,739
3,798
0
18,019
W
1,016
896
0
420
3,642
811
1,304
814
2,828
0
9,087
W
686
66
0
2,403
5,337
2,876
658
209
5,128
10,460
0
L
Tiamat
YatoRogue
Tiamat
3,581
466
0
1,460
7,766
2,483
0
5,474
2,292
19,834
0
L
Bakasura
bolt14
Bakasura
780
477
0
367
3,375
773
27
1,401
1,974
0
6,011
L
2,697
700
0
1,661
6,596
1,780
0
4,996
1,600
0
12,957
L
0
0
55
295
3,360
492
80
1,060
2,300
4,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,319
Gold Earned
23,170
177
Minions Killed
132
0
Camps Cleared
0
804,939
Distance Traveled
782,155
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,239
724
56
6
0
155,535
3
W
Olorun
5,096
510
44
4
0
147,768
0
W
Bellona
5,589
559
49
5
0
152,719
0
L
Pele
4,843
484
38
4
0
143,490
0
W
Rama
5,186
519
16
2
0
150,671
1
W
Sobek
5,209
521
12
1
0
198,246
0
L
Tiamat
5,295
530
39
4
0
182,281
0
L
Bakasura
4,331
433
21
2
0
165,032
0
L
Kali
4,752
475
30
3
0
164,811
1
L
Hel
3,949
395
4
0
0
126,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role