Player Matchup

Bacchus
Bacchus
Alex_lupe
Bacchus
Level 103
God Stats
18W - 8L
1,576 SR
Queue Stats
172W - 165L
1,456 Elo+
Party 2
Bellona
Bellona
Plimplollo04
Bellona
Level 28
God Stats
3W - 5L
1,290 SR
Queue Stats
95W - 101L
1,426 Elo+
Party 2
Chiron
Chiron
Rubanlo83
Chiron
Level 108
God Stats
3W - 4L
1,460 SR
Queue Stats
61W - 70L
1,503 Elo+
Party 2
Fenrir
Fenrir
angel_251204
Fenrir
Level 14
God Stats
16W - 27L
1,500 SR
Queue Stats
59W - 83L
1,421 Elo+
Party 2
Hel
Hel
psicomusic
Hel
Level 87
God Stats
6W - 6L
1,713 SR
Queue Stats
124W - 137L
1,515 Elo+
Party 2
Team Averages
Level 68
1,508 SR
1,464 Elo+

VS

Team Averages
Level 85
1,561 SR
1,521 Elo+
Zhong Kui
Zhong Kui
Ehrlicher_Tom_96
Zhong Kui
Level 118
God Stats
25W - 24L
1,541 SR
Queue Stats
440W - 430L
1,533 Elo+
Party 1
Mulan
Mulan
Georexar11
Mulan
Level 60
God Stats
25W - 17L
1,495 SR
Queue Stats
70W - 69L
1,532 Elo+
Party 1
Guan Yu
Guan Yu
Keviin11
Guan Yu
Level 39
God Stats
20W - 13L
1,621 SR
Queue Stats
88W - 92L
1,480 Elo+
Party 1
He Bo
He Bo
Puma-Denis
He Bo
Level 100
God Stats
1W - 0L
1,786 SR
Queue Stats
236W - 222L
1,515 Elo+
Party 1
Medusa
Medusa
eddi1409
Medusa
Level 107
God Stats
5W - 4L
1,361 SR
Queue Stats
271W - 253L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alex_lupe
Bacchus
17
1 / 2 / 11
12,407
460
10,385
27,362
44,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Plimplollo04
Bellona
20
6 / 9 / 6
13,277
492
13,132
26,953
25,414
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
Rubanlo83
Chiron
20
7 / 6 / 6
13,811
512
20,611
24,537
10,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
16
1 / 6 / 5
10,688
396
2,781
22,808
15,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
1 / 7 / 8
11,476
425
11,579
27,112
11,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
20
7 / 5 / 13
15,157
561
29,932
20,266
15,323
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
20
6 / 4 / 9
14,628
542
17,800
20,028
16,136
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
Keviin11
Guan Yu
17
4 / 3 / 11
13,019
482
5,032
24,555
36,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

He Bo
20
6 / 2 / 9
15,280
566
17,536
17,992
6,805
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
eddi1409
Medusa
20
7 / 2 / 14
16,117
597
27,750
26,120
12,116
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
86
16
Kills
30
30
Deaths
16
36
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Alex_lupe
Bacchus
1
2
11
3.25
W
Zhong Kui
7
5
13
2.7
W
Mulan
6
4
9
2.63
W
Guan Yu
Keviin11
Guan Yu
4
3
11
3.17
L
Bellona
Plimplollo04
Bellona
6
9
6
1
W
He Bo
6
2
9
5.25
L
Chiron
Rubanlo83
Chiron
7
6
6
1.67
L
Fenrir
1
6
5
0.58
W
Medusa
eddi1409
Medusa
7
2
14
7
L
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,488
Damage
98,050
128,772
Taken
108,961
106,307
Mitigated
86,736
33,252
Healing
49,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Alex_lupe
Bacchus
10,385
866
0
4,359
27,362
44,331
49
8,998
18,111
38,172
0
W
Zhong Kui
29,932
1,227
110
8,172
20,266
15,323
2,501
6,143
14,123
109,452
0
W
Mulan
17,800
1,445
0
6,551
20,028
16,136
1,282
4,022
13,159
324
72,477
W
Guan Yu
Keviin11
Guan Yu
5,032
1,018
4,793
7,361
24,555
36,356
864
8,365
16,148
0
31,142
L
Bellona
Plimplollo04
Bellona
13,132
1,205
0
1,606
26,953
25,414
0
9,924
16,731
9,925
54,883
W
He Bo
17,536
1,384
0
9,293
17,992
6,805
1,592
3,615
14,195
144,369
0
L
Chiron
Rubanlo83
Chiron
20,611
5,380
1,156
5,017
24,537
10,186
2,538
7,386
16,877
0
108,257
L
Fenrir
2,781
137
0
5,747
22,808
15,325
304
6,584
16,010
0
46,943
W
Medusa
eddi1409
Medusa
27,750
15,465
0
13,064
26,120
12,116
6,698
5,208
20,912
0
157,015
L
11,579
660
6,255
9,112
27,112
11,051
592
13,389
13,251
83,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,659
Gold Earned
74,201
511
Minions Killed
716
0
Camps Cleared
0
2,302,545
Distance Traveled
2,433,993
9
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,407
460
45
2
0
506,552
3
W
Zhong Kui
15,157
561
160
6
0
470,882
9
W
Mulan
14,628
542
121
4
0
459,344
6
W
Guan Yu
13,019
482
44
2
0
495,641
3
L
Bellona
13,277
492
113
4
0
425,534
2
W
He Bo
15,280
566
195
7
0
504,372
7
L
Chiron
13,811
512
163
6
0
470,013
0
L
Fenrir
10,688
396
77
3
0
454,134
2
W
Medusa
16,117
597
196
7
0
503,754
8
L
Hel
11,476
425
113
4
0
446,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role