Player Matchup

Sol
Sol
Platinum I
 
Sol
Platinum I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond V
 
Susano
Diamond V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond V
Avoidem
Hercules
Diamond V
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
2,001 MMR
Solo
Merlin
Merlin
Platinum I
MoneyBagSim
Merlin
Platinum I
Level 104
God Stats
68W - 55L
1,654 SR
Queue Stats
227W - 221L
2,046 MMR
Solo
Jormungandr
Jormungandr
Diamond V
TrueFundRaiser
Jormungandr
Diamond V
Level 105
God Stats
7W - 17L
1,402 SR
Queue Stats
381W - 389L
2,032 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 109
1,511 SR
1,816 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 129
1,492 SR
2,026 MMR
Cthulhu
Cthulhu
Diamond V
ByDefunct
Cthulhu
Diamond V
Level 149
God Stats
9W - 5L
1,503 SR
Queue Stats
220W - 210L
2,013 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
Idobesuckintoes
Baron Samedi
Diamond V
Level 102
God Stats
8W - 5L
1,637 SR
Queue Stats
563W - 569L
2,045 MMR
Solo
Sobek
Sobek
Platinum I
TolivdexD4066
Sobek
Platinum I
Level 149
God Stats
6W - 2L
1,471 SR
Queue Stats
280W - 264L
2,040 MMR
Solo
Loki
Loki
Platinum I
gr33nstarr941
Loki
Platinum I
Level 87
God Stats
3W - 5L
1,272 SR
Queue Stats
240W - 245L
1,986 MMR
Solo
Heimdallr
Heimdallr
Platinum I
maestro gu gu
Heimdallr
Platinum I
Level 156
God Stats
2W - 7L
1,580 SR
Queue Stats
125W - 109L
2,045 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 5 / 0
9,736
464
13,301
14,770
4,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Susano
 
Susano
1
0 / 2 / 0
5,485
261
0
1,209
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
Avoidem
Hercules
11
0 / 2 / 1
7,988
380
7,834
16,153
10,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
16
4 / 6 / 1
10,316
491
9,650
12,345
4,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
TrueFundRaiser
Jormungandr
18
1 / 2 / 1
10,924
520
12,153
20,371
18,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
Morgan Le FayTiamatAthenaSetGilgamesh

VS

Bans
OdinCu ChulainnFenrirAresKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ByDefunct
Cthulhu
18
0 / 1 / 3
11,598
552
12,977
15,868
12,310
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Idobesuckintoes
Baron Samedi
19
5 / 3 / 4
12,395
590
9,836
16,129
8,003
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 1 / 7
10,802
514
8,539
22,449
27,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
9 / 2 / 4
12,940
616
12,419
17,177
6,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
maestro gu gu
Heimdallr
18
1 / 0 / 5
10,947
521
5,841
12,535
5,210
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
7
Kills
17
17
Deaths
7
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
0
0.4
L
Susano
 
Susano
0
2
0
0
L
Hercules
Avoidem
Hercules
0
2
1
0.25
W
Cthulhu
ByDefunct
Cthulhu
0
1
3
1.5
W
Baron Samedi
Idobesuckintoes
Baron Samedi
5
3
4
2.33
L
Merlin
4
6
1
0.75
W
2
1
7
5.5
L
Jormungandr
TrueFundRaiser
Jormungandr
1
2
1
0.75
W
9
2
4
5.5
W
Heimdallr
maestro gu gu
Heimdallr
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,938
Damage
49,612
64,848
Taken
84,158
38,774
Mitigated
58,916
19,438
Healing
34,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,301
4,000
0
5,671
14,770
4,857
0
4,616
10,154
69,392
9,108
L
Susano
 
Susano
0
0
0
0
1,209
0
0
0
1,209
0
0
L
Hercules
Avoidem
Hercules
7,834
2,422
0
5,606
16,153
10,852
616
5,501
10,652
0
29,633
W
Cthulhu
ByDefunct
Cthulhu
12,977
2,249
1,222
5,778
15,868
12,310
736
8,762
5,679
77,826
0
W
Baron Samedi
Idobesuckintoes
Baron Samedi
9,836
1,070
1,279
7,640
16,129
8,003
1,452
8,185
7,462
84,742
0
L
Merlin
9,650
185
0
792
12,345
4,211
0
6,827
5,518
63,448
0
W
8,539
324
0
7,642
22,449
27,021
554
6,571
15,643
36,354
0
L
Jormungandr
TrueFundRaiser
Jormungandr
12,153
2,416
0
7,369
20,371
18,854
0
12,135
5,792
81,420
0
W
12,419
3,469
0
6,462
17,177
6,372
592
4,605
11,722
0
107,613
W
Heimdallr
maestro gu gu
Heimdallr
5,841
2,603
0
4,812
12,535
5,210
7,621
3,451
9,084
0
82,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,449
Gold Earned
58,682
483
Minions Killed
662
0
Camps Cleared
0
1,499,058
Distance Traveled
2,073,532
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,736
464
126
6
0
380,238
6
L
Susano
5,485
261
0
0
0
1,976
0
L
Hercules
7,988
380
38
2
0
415,590
4
W
Cthulhu
11,598
552
172
8
0
420,692
3
W
Baron Samedi
12,395
590
155
7
0
360,337
4
L
Merlin
10,316
491
143
7
0
352,129
3
W
Sobek
10,802
514
35
2
0
433,828
6
L
Jormungandr
10,924
520
176
8
0
349,125
7
W
Loki
12,940
616
170
8
0
457,122
1
W
Heimdallr
10,947
521
130
6
0
401,553
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role