Player Matchup

Medusa
Medusa
BEASTassCMo3
Medusa
Level 134
God Stats
109W - 80L
1,510 SR
Queue Stats
392W - 399L
1,426 Elo+
Party 1
Cabrakan
Cabrakan
Possum__Princess
Cabrakan
Level 95
God Stats
22W - 38L
1,597 SR
Queue Stats
468W - 589L
1,399 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jayteedluffy
Tsukuyomi
Level 83
God Stats
15W - 15L
1,493 SR
Queue Stats
333W - 396L
1,375 Elo+
Party 1
Bellona
Bellona
roadshark91
Bellona
Level 45
God Stats
35W - 42L
1,436 SR
Queue Stats
126W - 136L
1,383 Elo+
Party 1
Kukulkan
Kukulkan
streetshark91
Kukulkan
Level 64
God Stats
13W - 18L
1,419 SR
Queue Stats
344W - 361L
1,362 Elo+
Party 1
Team Averages
Level 84
1,491 SR
1,389 Elo+

VS

Team Averages
Level 86
1,567 SR
1,450 Elo+
Ra
Ra
BionicOpossum48
Ra
Level 47
God Stats
19W - 10L
1,587 SR
Queue Stats
31W - 19L
1,545 Elo+
Party 2
Arachne
Arachne
TheOldManJenks
Arachne
Level 89
God Stats
20W - 9L
1,670 SR
Queue Stats
148W - 175L
1,479 Elo+
Party 2
Medusa
Medusa
ballingamer9678
Medusa
Level 101
God Stats
2W - 0L
1,671 SR
Queue Stats
205W - 251L
1,397 Elo+
Party 2
Ymir
Ymir
lilb0red
Ymir
Level 88
God Stats
52W - 45L
1,556 SR
Queue Stats
172W - 198L
1,475 Elo+
Party 2
Scylla
Scylla
toothiccbih98
Scylla
Level 106
God Stats
12W - 15L
1,352 SR
Queue Stats
375W - 426L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
6 / 5 / 4
9,695
510
12,856
15,187
5,254
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

10
3 / 3 / 3
7,606
400
2,931
11,522
9,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tsukuyomi
jayteedluffy
Tsukuyomi
12
2 / 5 / 2
8,302
437
5,366
9,996
3,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
roadshark91
Bellona
15
2 / 9 / 4
9,212
485
10,536
18,288
18,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
streetshark91
Kukulkan
15
2 / 4 / 2
9,583
504
8,582
11,368
4,345
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 7
11,824
622
12,002
15,956
6,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

19
11 / 2 / 8
12,854
677
11,350
15,483
11,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 6 / 6
11,068
583
10,194
17,192
6,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
16
5 / 4 / 11
11,254
592
6,228
14,761
13,700
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
1 / 0 / 11
11,099
584
9,054
10,053
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
15
Kills
26
26
Deaths
15
15
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Medusa
6
5
4
1.6
W
6
3
7
3.17
L
3
3
3
1.5
W
11
2
8
7.5
W
3
6
6
1
L
Tsukuyomi
jayteedluffy
Tsukuyomi
2
5
2
0.6
W
Ymir
5
4
11
2.63
L
Bellona
roadshark91
Bellona
2
9
4
0.44
L
Kukulkan
streetshark91
Kukulkan
2
4
2
0.75
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,271
Damage
48,828
66,361
Taken
73,445
40,436
Mitigated
41,837
10,255
Healing
31,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
12,856
3,604
0
2,149
15,187
5,254
1,396
5,744
9,315
0
66,936
W
12,002
775
4,993
9,205
15,956
6,599
3,267
2,756
13,200
67,275
0
L
2,931
309
400
3,227
11,522
9,149
336
4,104
7,335
12,035
0
W
11,350
8,106
0
5,288
15,483
11,619
5,688
1,638
13,845
0
81,594
W
10,194
5,251
0
6,179
17,192
6,202
4,935
3,060
14,132
0
66,934
L
Tsukuyomi
jayteedluffy
Tsukuyomi
5,366
901
0
1,265
9,996
3,134
0
2,657
7,283
0
38,301
W
Ymir
6,228
874
210
2,271
14,761
13,700
234
3,168
11,593
45,030
0
L
Bellona
roadshark91
Bellona
10,536
3,868
0
1,706
18,288
18,554
0
8,031
10,251
0
59,441
L
Kukulkan
streetshark91
Kukulkan
8,582
717
0
1,508
11,368
4,345
64
6,295
4,829
63,304
0
W
9,054
187
25
2,869
10,053
3,717
3,329
1,279
8,774
66,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,398
Gold Earned
58,099
458
Minions Killed
546
0
Camps Cleared
0
1,451,245
Distance Traveled
1,814,553
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,695
510
113
6
0
344,565
5
W
Ra
11,824
622
120
6
0
356,373
5
L
Cabrakan
7,606
400
27
1
0
255,760
4
W
Arachne
12,854
677
122
6
0
420,715
3
W
Medusa
11,068
583
111
6
0
322,222
1
L
Tsukuyomi
8,302
437
85
4
0
225,425
2
W
Ymir
11,254
592
74
4
0
326,865
2
L
Bellona
9,212
485
102
5
0
322,841
0
L
Kukulkan
9,583
504
131
7
0
302,654
5
W
Scylla
11,099
584
119
6
0
388,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role