Player Matchup

Kumbhakarna
Kumbhakarna
AbdelBelial
Kumbhakarna
Level 83
God Stats
12W - 4L
1,667 SR
Queue Stats
250W - 311L
1,455 Elo+
Solo
Osiris
Osiris
crashaobondicota
Osiris
Level 158
God Stats
19W - 14L
1,615 SR
Queue Stats
811W - 759L
1,519 Elo+
Party 2
Set
Set
garrafa01
Set
Level 45
God Stats
26W - 35L
1,324 SR
Queue Stats
198W - 276L
1,317 Elo+
Solo
Apollo
Apollo
geleia_calmante
Apollo
Level 119
God Stats
1W - 6L
1,214 SR
Queue Stats
773W - 693L
1,490 Elo+
Party 2
Baron Samedi
Baron Samedi
luanpataro
Baron Samedi
Level 67
God Stats
90W - 120L
1,486 SR
Queue Stats
113W - 182L
1,391 Elo+
Solo
Team Averages
Level 94
1,461 SR
1,434 Elo+

VS

Team Averages
Level 110
1,532 SR
1,468 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
SunshineBr93
Apollo
Level 158
God Stats
11W - 3L
1,577 SR
Queue Stats
463W - 527L
1,443 Elo+
Party 1
Bakasura
Bakasura
XandeleonBR
Bakasura
Level 108
God Stats
4W - 5L
1,287 SR
Queue Stats
398W - 376L
1,506 Elo+
Solo
Hades
Hades
XxMETRALHAxX
Hades
Level 127
God Stats
25W - 12L
1,718 SR
Queue Stats
347W - 338L
1,525 Elo+
Solo
Zeus
Zeus
zGHOST-MAGNET
Zeus
Level 66
God Stats
13W - 16L
1,579 SR
Queue Stats
260W - 364L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AbdelBelial
Kumbhakarna
9
0 / 3 / 2
6,011
429
1,406
10,490
5,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 2 / 1
6,724
480
5,373
10,448
7,835
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 4 / 0
7,726
552
4,743
9,791
3,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 3 / 4
7,406
529
6,733
9,629
2,855
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
luanpataro
Baron Samedi
11
1 / 7 / 1
6,587
471
5,034
8,520
2,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 3 / 6
7,247
518
5,101
11,394
7,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
12
0 / 0 / 3
6,778
484
3,395
6,310
1,849
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
XandeleonBR
Bakasura
16
6 / 1 / 9
9,311
665
8,301
11,692
5,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 1 / 4
8,916
637
9,264
9,090
4,679
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 1 / 1
7,756
554
7,836
5,816
2,280
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
6
Kills
19
19
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
3
6
1.67
L
Kumbhakarna
AbdelBelial
Kumbhakarna
0
3
2
0.33
W
Apollo
0
0
3
1.5
W
Bakasura
XandeleonBR
Bakasura
6
1
9
10.5
W
8
1
4
10
L
0
2
1
0.25
L
4
4
0
1
L
1
3
4
1
L
Baron Samedi
luanpataro
Baron Samedi
1
7
1
0.21
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,289
Damage
33,897
48,878
Taken
44,302
22,831
Mitigated
21,984
11,691
Healing
17,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,101
262
405
2,278
11,394
7,507
450
1,126
10,138
22,749
0
L
Kumbhakarna
AbdelBelial
Kumbhakarna
1,406
176
0
1,813
10,490
5,865
150
4,514
5,856
12,210
0
W
Apollo
3,395
2,751
0
1,621
6,310
1,849
1,399
1,004
5,288
0
40,837
W
Bakasura
XandeleonBR
Bakasura
8,301
5,546
0
6,232
11,692
5,669
78
452
11,172
0
61,848
W
9,264
887
372
4,651
9,090
4,679
899
3,418
5,332
45,102
0
L
5,373
1,235
0
3,546
10,448
7,835
0
5,549
4,822
0
35,774
L
4,743
1,764
0
417
9,791
3,335
0
3,267
5,874
0
38,820
L
6,733
5,015
0
4,645
9,629
2,855
1,066
3,290
6,212
0
57,372
L
Baron Samedi
luanpataro
Baron Samedi
5,034
157
0
1,270
8,520
2,941
0
5,581
2,939
33,678
0
W
7,836
2,163
0
2,230
5,816
2,280
94
188
5,201
47,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,454
Gold Earned
40,008
311
Minions Killed
407
0
Camps Cleared
0
1,225,500
Distance Traveled
1,360,641
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,247
518
22
2
0
261,054
3
L
Kumbhakarna
6,011
429
18
1
0
255,405
5
W
Apollo
6,778
484
85
6
0
264,077
2
W
Bakasura
9,311
665
127
9
0
327,716
1
W
Hades
8,916
637
97
7
0
274,702
6
L
Osiris
6,724
480
73
5
0
245,124
3
L
Set
7,726
552
61
4
0
282,293
0
L
Apollo
7,406
529
100
7
0
261,775
2
L
Baron Samedi
6,587
471
59
4
0
180,903
1
W
Zeus
7,756
554
76
5
0
233,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role