Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
ImJustBacon
Bakasura
Level 121
God Stats
23W - 18L
1,556 SR
Queue Stats
125W - 126L
1,465 Elo+
Party 1
Fenrir
Fenrir
Squid Chan69
Fenrir
Level 29
God Stats
23W - 35L
1,525 SR
Queue Stats
57W - 105L
1,287 Elo+
Party 3
Charybdis
Charybdis
ZoraAzuma
Charybdis
Level 62
God Stats
11W - 14L
1,420 SR
Queue Stats
103W - 136L
1,327 Elo+
Party 3
Olorun
Olorun
imjustjonez117
Olorun
Level 86
God Stats
10W - 5L
1,783 SR
Queue Stats
26W - 27L
1,404 Elo+
Party 1
Team Averages
Level 69
1,557 SR
1,397 Elo+

VS

Team Averages
Level 34
1,527 SR
1,411 Elo+
Charybdis
Charybdis
ComicSpark39141
Charybdis
Level 38
God Stats
8W - 7L
1,578 SR
Queue Stats
87W - 68L
1,419 Elo+
Party 4
Pele
Pele
Sunrae_
Pele
Level 41
God Stats
16W - 17L
1,673 SR
Queue Stats
21W - 31L
1,468 Elo+
Party 2
Ares
Ares
Whhysoserious
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 56L
1,340 Elo+
Party 2
King Arthur
King Arthur
sup3rv4n
King Arthur
Level 38
God Stats
3W - 4L
1,327 SR
Queue Stats
77W - 68L
1,387 Elo+
Party 4
Anubis
Anubis
xBODxJORY508
Anubis
Level 26
God Stats
35W - 26L
1,556 SR
Queue Stats
39W - 37L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 1 / 14
13,143
571
8,031
21,660
29,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
ImJustBacon
Bakasura
20
12 / 2 / 13
14,311
622
23,617
20,515
9,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
17
3 / 8 / 6
11,460
498
12,218
18,260
7,764
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
ZoraAzuma
Charybdis
19
9 / 3 / 8
12,975
564
18,075
12,390
5,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 1 / 10
14,008
609
17,513
13,905
6,502
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ComicSpark39141
Charybdis
15
5 / 7 / 0
9,898
430
13,043
17,470
5,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
Sunrae_
Pele
14
1 / 10 / 1
9,229
401
7,736
15,503
6,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 9 / 4
8,488
369
7,934
24,462
16,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
sup3rv4n
King Arthur
15
6 / 5 / 0
10,047
437
9,301
25,884
23,430
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
16
3 / 8 / 1
10,445
454
10,508
16,786
9,067
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
21
39
Kills
15
15
Deaths
39
51
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
14
12
L
Charybdis
ComicSpark39141
Charybdis
5
7
0
0.71
W
Bakasura
ImJustBacon
Bakasura
12
2
13
9.25
W
Fenrir
3
8
6
0.75
L
Pele
Sunrae_
Pele
1
10
1
0.15
L
0
9
4
0.22
W
Charybdis
ZoraAzuma
Charybdis
9
3
8
4.33
W
10
1
10
15
L
King Arthur
sup3rv4n
King Arthur
6
5
0
1.2
L
Anubis
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,454
Damage
48,522
86,730
Taken
100,105
59,149
Mitigated
60,551
27,271
Healing
19,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,031
1,402
0
2,487
21,660
29,689
241
5,672
15,988
37,797
0
L
Charybdis
ComicSpark39141
Charybdis
13,043
6,641
105
3,396
17,470
5,293
694
2,219
14,559
0
53,734
W
Bakasura
ImJustBacon
Bakasura
23,617
16,541
0
7,078
20,515
9,588
2,526
4,421
16,094
0
119,868
W
Fenrir
12,218
3,916
0
3,918
18,260
7,764
1,044
1,068
17,192
0
58,878
L
Pele
Sunrae_
Pele
7,736
1,688
0
1,362
15,503
6,585
0
4,486
10,566
0
55,951
L
7,934
378
0
1,390
24,462
16,176
384
4,571
19,396
23,849
0
W
Charybdis
ZoraAzuma
Charybdis
18,075
6,977
0
1,974
12,390
5,606
4,456
2,417
9,973
0
89,234
W
17,513
8,098
1,827
9,987
13,905
6,502
4,461
6,390
7,515
99,239
0
L
King Arthur
sup3rv4n
King Arthur
9,301
444
0
6,883
25,884
23,430
0
6,472
18,420
0
50,535
L
Anubis
10,508
711
0
6,643
16,786
9,067
0
7,914
7,920
71,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,897
Gold Earned
48,107
601
Minions Killed
443
0
Camps Cleared
0
2,251,204
Distance Traveled
1,926,681
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,143
571
55
2
0
433,970
2
L
Charybdis
9,898
430
95
4
0
360,398
4
W
Bakasura
14,311
622
175
8
0
504,976
4
W
Fenrir
11,460
498
78
3
0
449,330
0
L
Pele
9,229
401
102
4
0
443,088
1
L
Ares
8,488
369
22
1
0
411,859
5
W
Charybdis
12,975
564
126
5
0
424,483
2
W
Olorun
14,008
609
167
7
0
438,445
8
L
King Arthur
10,047
437
101
4
0
366,539
1
L
Anubis
10,445
454
123
5
0
344,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role