Player Matchup

Neith
Neith
Diamond V
 
Neith
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond III
 
Bakasura
Diamond III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze III
Epocholips1972
Ganesha
Bronze III
Level 85
God Stats
3W - 2L
1,519 SR
Queue Stats
4W - 6L
1,410 MMR
Solo
Achilles
Achilles
Gold IV
HansStrudelHaus
Achilles
Gold IV
Level 159
God Stats
2W - 0L
1,442 SR
Queue Stats
30W - 8L
1,935 MMR
Solo
Vulcan
Vulcan
Silver V
hereschaotic
Vulcan
Silver V
Level 125
God Stats
1W - 2L
1,453 SR
Queue Stats
167W - 172L
908 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,483 SR
1,451 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,582 SR
1,795 MMR
Izanami
Izanami
Silver IV
 
Izanami
Silver IV
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver II
BebeGaymer
Tyr
Silver II
Level 127
God Stats
3W - 2L
1,583 SR
Queue Stats
42W - 49L
873 MMR
Solo
Merlin
Merlin
Diamond I
Heiг
Merlin
Diamond I
Level 160
God Stats
6W - 6L
1,826 SR
Queue Stats
87W - 63L
2,552 MMR
Solo
Khepri
Khepri
Platinum IV
TacoBannedMe
Khepri
Platinum IV
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 10L
2,053 MMR
Party 1
Ravana
Ravana
Platinum I
WhiteDots
Ravana
Platinum I
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 193L
1,996 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 0 / 6
9,834
656
7,281
6,340
1,921
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
 
Bakasura
15
5 / 1 / 5
9,152
610
7,763
11,808
5,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 2 / 8
7,717
514
2,153
8,703
6,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Achilles
16
10 / 1 / 1
10,036
669
17,230
14,901
14,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
14
1 / 1 / 2
8,306
554
3,317
4,124
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshTiamatMorgan Le FayArtemisAthena

VS

Bans
OdinPersephoneGebRaijinApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 5 / 0
7,589
506
5,153
8,463
2,659
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 6 / 1
7,488
499
2,856
16,015
7,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
Heiг
Merlin
14
1 / 3 / 2
8,396
560
4,915
6,516
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
11
1 / 3 / 1
7,312
487
3,406
10,164
9,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
WhiteDots
Ravana
11
0 / 2 / 3
7,085
472
3,278
6,406
3,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
19
Kills
5
5
Deaths
19
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
6
6
W
Bakasura
 
Bakasura
5
1
5
7.5
L
Izanami
 
Izanami
2
5
0
0.4
L
1
6
1
0.25
W
0
2
8
2
W
Achilles
10
1
1
10.5
L
Merlin
Heiг
Merlin
1
3
2
0.67
L
Khepri
1
3
1
0.5
L
Ravana
WhiteDots
Ravana
0
2
3
0.75
W
Vulcan
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,744
Damage
19,608
45,876
Taken
47,564
29,044
Mitigated
25,548
19,947
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,281
2,733
0
4,065
6,340
1,921
2,995
1,278
5,062
0
74,994
W
Bakasura
 
Bakasura
7,763
4,623
0
5,374
11,808
5,410
32
2,082
9,726
0
53,966
L
Izanami
 
Izanami
5,153
3,135
0
1,345
8,463
2,659
0
1,233
7,005
0
52,589
L
2,856
373
0
5,757
16,015
7,830
0
2,308
11,410
0
34,782
W
2,153
108
426
1,039
8,703
6,058
421
2,048
6,655
15,010
0
W
Achilles
17,230
3,121
0
8,369
14,901
14,016
148
2,041
12,860
14,885
38,567
L
Merlin
Heiг
Merlin
4,915
386
51
1,288
6,516
2,519
0
1,878
4,172
68,593
0
L
Khepri
3,406
453
0
1,319
10,164
9,515
0
1,329
7,894
17,835
0
L
Ravana
WhiteDots
Ravana
3,278
802
0
1,261
6,406
3,025
0
1,245
4,439
0
42,347
W
Vulcan
3,317
515
0
674
4,124
1,639
568
1,005
3,119
50,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,045
Gold Earned
37,870
493
Minions Killed
407
0
Camps Cleared
0
1,588,339
Distance Traveled
1,506,455
31
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,834
656
157
10
0
285,592
8
W
Bakasura
9,152
610
108
7
0
389,034
6
L
Izanami
7,589
506
101
7
0
274,497
2
L
Tyr
7,488
499
65
4
0
276,122
2
W
Ganesha
7,717
514
10
1
0
313,587
7
W
Achilles
10,036
669
89
6
0
286,043
5
L
Merlin
8,396
560
134
9
0
299,241
9
L
Khepri
7,312
487
34
2
0
314,275
5
L
Ravana
7,085
472
73
5
0
342,320
6
W
Vulcan
8,306
554
129
9
0
314,083
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role