Player Matchup

Fenrir
Fenrir
DABINDOGGO
Fenrir
Level 20
God Stats
5W - 11L
1,436 SR
Queue Stats
16W - 25L
1,166 Elo+
Party 1
Ra
Ra
Teriyakki666
Ra
Level 3
God Stats
10W - 10L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 2
Neith
Neith
Zava22-vinizava
Neith
Level 17
God Stats
2W - 6L
1,514 SR
Queue Stats
12W - 23L
1,193 Elo+
Solo
Odin
Odin
fivelies
Odin
Level 15
God Stats
4W - 3L
1,531 SR
Queue Stats
12W - 17L
1,166 Elo+
Party 1
Nemesis
Nemesis
sgtsnugglesz
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Team Averages
Level 11
1,496 SR
1,305 Elo+

VS

Team Averages
Level 22
1,471 SR
1,266 Elo+
Hades
Hades
PabloPollybar
Hades
Level 22
God Stats
15W - 15L
1,595 SR
Queue Stats
78W - 76L
1,396 Elo+
Solo
Bakasura
Bakasura
Xotiya
Bakasura
Level 17
God Stats
26W - 32L
1,362 SR
Queue Stats
61W - 70L
1,209 Elo+
Solo
Sun Wukong
Sun Wukong
Yalert
Sun Wukong
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 61L
1,291 Elo+
Solo
Izanami
Izanami
tadeus-fenrrier
Izanami
Level 14
God Stats
7W - 6L
1,400 SR
Queue Stats
53W - 67L
1,262 Elo+
Solo
Tiamat
Tiamat
taskmaster34156
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 57L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DABINDOGGO
Fenrir
14
5 / 10 / 2
10,134
375
7,972
18,122
6,399
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 6 / 11
10,448
387
11,663
13,461
4,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 7 / 8
10,906
404
12,864
24,667
9,350
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
15
4 / 15 / 5
10,407
385
12,107
26,206
12,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
sgtsnugglesz
Nemesis
19
4 / 7 / 4
11,892
440
8,144
16,199
8,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 7 / 10
12,943
479
14,604
23,335
12,932
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Xotiya
Bakasura
20
11 / 2 / 4
14,593
540
12,457
19,190
13,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Yalert
Sun Wukong
19
12 / 1 / 15
14,114
523
17,494
22,600
22,028
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
4 / 5 / 6
12,594
466
12,516
15,696
6,265
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
8 / 6 / 10
13,219
490
14,310
16,680
9,780
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
89
18
Kills
44
45
Deaths
21
30
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DABINDOGGO
Fenrir
5
10
2
0.6
W
9
7
10
2
L
2
6
11
1.25
W
Bakasura
Xotiya
Bakasura
11
2
4
6.5
W
Sun Wukong
Yalert
Sun Wukong
12
1
15
19.5
L
3
7
8
1
L
Odin
4
15
5
0.43
L
Nemesis
sgtsnugglesz
Nemesis
4
7
4
0.86
W
4
5
6
1.4
W
8
6
10
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,750
Damage
71,381
98,655
Taken
97,501
40,750
Mitigated
64,851
19,504
Healing
20,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DABINDOGGO
Fenrir
7,972
4,111
0
596
18,122
6,399
217
2,695
14,752
0
48,538
W
14,604
1,877
454
3,583
23,335
12,932
2,792
3,994
18,885
63,123
0
L
11,663
1,631
769
1,325
13,461
4,768
0
4,121
9,164
41,729
0
W
Bakasura
Xotiya
Bakasura
12,457
6,819
0
7,171
19,190
13,846
1,727
3,251
15,853
0
113,079
W
Sun Wukong
Yalert
Sun Wukong
17,494
3,504
0
3,529
22,600
22,028
3,795
5,118
17,155
0
67,978
L
12,864
6,275
0
11,969
24,667
9,350
0
6,066
18,180
0
78,893
L
Odin
12,107
5,879
0
3,781
26,206
12,140
9
10,684
14,833
0
37,996
L
Nemesis
sgtsnugglesz
Nemesis
8,144
2,282
0
1,064
16,199
8,093
0
5,348
10,711
0
53,701
W
12,516
6,309
0
976
15,696
6,265
3,504
2,902
12,588
0
65,446
W
14,310
2,067
240
4,315
16,680
9,780
2,195
1,659
14,795
67,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,787
Gold Earned
67,463
398
Minions Killed
572
0
Camps Cleared
0
2,091,222
Distance Traveled
2,232,764
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,134
375
78
3
0
332,247
0
W
Hades
12,943
479
92
3
0
419,046
2
L
Ra
10,448
387
69
3
0
443,700
0
W
Bakasura
14,593
540
173
6
0
483,395
0
W
Sun Wukong
14,114
523
95
4
0
489,702
2
L
Neith
10,906
404
109
4
0
376,074
0
L
Odin
10,407
385
43
2
0
411,671
1
L
Nemesis
11,892
440
99
4
0
527,530
1
W
Izanami
12,594
466
118
4
0
405,183
3
W
Tiamat
13,219
490
94
3
0
435,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role