Player Matchup

Neith
Neith
 
Neith
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
StudentBodyPres
Cu Chulainn
Level 64
God Stats
9W - 7L
1,431 SR
Queue Stats
127W - 148L
1,341 Elo+
Party 1
Zeus
Zeus
jordanwildman332
Zeus
Level 20
God Stats
8W - 8L
1,491 SR
Queue Stats
64W - 65L
1,251 Elo+
Party 1
Team Averages
Level 75
1,474 SR
1,364 Elo+

VS

Team Averages
Level 44
1,382 SR
1,301 Elo+
Hachiman
Hachiman
Caan4
Hachiman
Level 42
God Stats
0W - 1L
1,269 SR
Queue Stats
8W - 10L
1,356 Elo+
Solo
Cerberus
Cerberus
Ur_trash_kihhh
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 36L
1,226 Elo+
Party 2
Chang'e
Chang'e
xCxmpTito
Chang'e
Level 80
God Stats
1W - 4L
1,376 SR
Queue Stats
230W - 277L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
15 / 4 / 8
12,477
891
23,717
12,823
4,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
StudentBodyPres
Cu Chulainn
14
4 / 4 / 13
10,372
741
11,996
16,463
7,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 2 / 15
10,929
781
12,538
6,116
1,745
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Caan4
Hachiman
11
2 / 13 / 2
8,687
621
7,441
17,184
5,208
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
12
6 / 4 / 1
9,893
707
8,142
19,547
28,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chang'e
xCxmpTito
Chang'e
13
2 / 7 / 7
9,986
713
6,620
16,143
5,066
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
24
Kills
10
10
Deaths
24
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
15
4
8
4.75
L
Hachiman
Caan4
Hachiman
2
13
2
0.23
W
Cu Chulainn
StudentBodyPres
Cu Chulainn
4
4
13
2.63
L
Cerberus
6
4
1
1.63
W
5
2
15
6.25
L
Chang'e
xCxmpTito
Chang'e
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,251
Damage
22,203
35,402
Taken
52,874
13,868
Mitigated
38,768
5,680
Healing
12,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
23,717
13,475
0
3,225
12,823
4,756
1,308
5,304
7,519
0
43,732
L
Hachiman
Caan4
Hachiman
7,441
5,309
0
1,951
17,184
5,208
0
3,212
13,972
0
15,536
W
Cu Chulainn
StudentBodyPres
Cu Chulainn
11,996
4,263
0
1,001
16,463
7,367
138
7,770
8,693
0
43,139
L
Cerberus
8,142
512
674
3,875
19,547
28,494
0
6,667
12,880
28,985
0
W
12,538
1,443
0
1,454
6,116
1,745
374
2,542
3,574
32,511
0
L
Chang'e
xCxmpTito
Chang'e
6,620
1,525
2,700
3,545
16,143
5,066
0
3,071
13,072
21,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,778
Gold Earned
28,566
148
Minions Killed
144
7
Camps Cleared
2
780,697
Distance Traveled
705,232
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,477
891
50
4
3
236,957
1
L
Hachiman
8,687
621
23
2
1
202,883
1
W
Cu Chulainn
10,372
741
47
3
4
291,135
0
L
Cerberus
9,893
707
85
6
0
263,544
5
W
Zeus
10,929
781
51
4
0
252,605
5
L
Chang'e
9,986
713
36
3
1
238,805
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role