Player Matchup

Ares
Ares
Platinum I
 
Ares
Platinum I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
Lemistic
Anhur
Platinum IV
Level 114
God Stats
3W - 1L
1,645 SR
Queue Stats
96W - 71L
2,006 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
TheZenGiraffe
Cu Chulainn
Platinum I
Level 124
God Stats
0W - 2L
1,438 SR
Queue Stats
59W - 51L
2,052 MMR
Party 1
Thoth
Thoth
Diamond IV
WockyySlush
Thoth
Diamond IV
Level 140
God Stats
1W - 2L
1,290 SR
Queue Stats
192W - 188L
2,121 MMR
Solo
Fenrir
Fenrir
Diamond III
XhibannaX
Fenrir
Diamond III
Level 109
God Stats
7W - 11L
1,661 SR
Queue Stats
290W - 284L
2,292 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 121
1,507 SR
1,994 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,757 SR
2,092 MMR
Artio
Artio
Platinum I
Bandota
Artio
Platinum I
Level 160
God Stats
8W - 3L
1,880 SR
Queue Stats
34W - 13L
2,299 MMR
Party 2
Rama
Rama
Platinum I
MabinoGooch
Rama
Platinum I
Level 148
God Stats
2W - 1L
1,687 SR
Queue Stats
241W - 228L
1,975 MMR
Solo
Mercury
Mercury
Platinum I
Nechryarch
Mercury
Platinum I
Level 157
God Stats
10W - 10L
1,593 SR
Queue Stats
119W - 120L
1,982 MMR
Solo
Raijin
Raijin
Platinum II
Tronikxx
Raijin
Platinum II
Level 125
God Stats
3W - 0L
1,880 SR
Queue Stats
37W - 20L
2,173 MMR
Party 2
Hades
Hades
Diamond V
WizardofDark
Hades
Diamond V
Level 159
God Stats
158W - 83L
1,745 SR
Queue Stats
480W - 463L
2,031 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
1 / 6 / 7
8,535
427
5,992
18,901
16,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Lemistic
Anhur
18
3 / 6 / 4
10,982
549
11,504
15,632
6,027
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
TheZenGiraffe
Cu Chulainn
17
1 / 4 / 1
10,462
523
14,860
20,441
21,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 8 / 2
9,777
489
11,532
13,831
4,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
XhibannaX
Fenrir
15
6 / 8 / 3
10,683
534
7,447
19,583
7,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Morgan Le FayTiamatGilgameshPersephoneOsiris

VS

Bans
ArtemisOdinAthenaHou YiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Bandota
Artio
16
3 / 2 / 16
11,185
559
5,088
16,290
16,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
6 / 4 / 5
12,309
615
13,245
16,648
6,815
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Nechryarch
Mercury
20
12 / 2 / 10
13,909
695
15,123
12,979
6,147
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
Tronikxx
Raijin
20
9 / 3 / 14
14,670
734
19,345
17,592
7,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
2 / 2 / 4
13,240
662
6,539
17,354
10,966
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
81
13
Kills
32
32
Deaths
13
17
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
6
7
0.75
W
Artio
Bandota
Artio
3
2
16
5.5
L
Anhur
Lemistic
Anhur
3
6
4
0.83
W
6
4
5
2.13
W
Mercury
Nechryarch
Mercury
12
2
10
8.5
L
Cu Chulainn
TheZenGiraffe
Cu Chulainn
1
4
1
0.38
W
Raijin
Tronikxx
Raijin
9
3
14
5.33
W
2
2
4
2
L
2
8
2
0.38
L
Fenrir
XhibannaX
Fenrir
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,335
Damage
59,340
88,388
Taken
80,863
55,130
Mitigated
47,589
18,453
Healing
33,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,992
289
0
1,853
18,901
16,165
0
5,021
13,714
14,406
0
W
Artio
Bandota
Artio
5,088
1,036
1,756
5,843
16,290
16,465
100
4,489
11,801
18,807
0
L
Anhur
Lemistic
Anhur
11,504
5,727
0
3,129
15,632
6,027
191
2,782
12,748
0
95,954
W
13,245
8,770
0
5,669
16,648
6,815
4,408
2,654
13,994
0
100,446
W
Mercury
Nechryarch
Mercury
15,123
8,585
0
3,785
12,979
6,147
1,690
4,319
8,660
0
116,990
L
Cu Chulainn
TheZenGiraffe
Cu Chulainn
14,860
2,001
0
5,829
20,441
21,131
0
8,598
11,731
12,697
71,784
W
Raijin
Tronikxx
Raijin
19,345
2,351
0
6,530
17,592
7,196
1,423
7,637
9,955
110,091
0
W
6,539
1,843
0
10,401
17,354
10,966
530
2,332
15,022
95,149
0
L
11,532
338
0
2,118
13,831
4,437
0
6,698
6,886
78,222
0
L
Fenrir
XhibannaX
Fenrir
7,447
4,062
0
5,524
19,583
7,370
0
7,148
12,195
0
63,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,439
Gold Earned
65,313
559
Minions Killed
743
0
Camps Cleared
0
1,824,733
Distance Traveled
2,102,002
21
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,535
427
12
1
0
331,466
7
W
Artio
11,185
559
18
1
0
397,822
14
L
Anhur
10,982
549
154
8
0
335,273
4
W
Rama
12,309
615
151
8
0
367,899
7
W
Mercury
13,909
695
166
8
0
518,907
5
L
Cu Chulainn
10,462
523
159
8
0
369,457
1
W
Raijin
14,670
734
189
9
0
421,422
10
W
Hades
13,240
662
219
11
0
395,952
4
L
Thoth
9,777
489
135
7
0
394,567
4
L
Fenrir
10,683
534
99
5
0
393,970
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role