Player Matchup

Hachiman
Hachiman
Finres
Hachiman
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 38L
1,557 Elo+
Party 1
Hel
Hel
LemonadeFam
Hel
Level 159
God Stats
1W - 2L
1,534 SR
Queue Stats
237W - 164L
1,678 Elo+
Party 1
Anubis
Anubis
Scyxeno
Anubis
Level 135
God Stats
3W - 2L
1,690 SR
Queue Stats
304W - 217L
1,708 Elo+
Party 1
Geb
Geb
Tomberino
Geb
Level 141
God Stats
4W - 0L
1,773 SR
Queue Stats
113W - 75L
1,645 Elo+
Party 1
Vamana
Vamana
Viltch
Vamana
Level 151
God Stats
4W - 1L
1,666 SR
Queue Stats
250W - 163L
1,695 Elo+
Party 1
Team Averages
Level 122
1,633 SR
1,657 Elo+

VS

Team Averages
Level 72
1,638 SR
1,602 Elo+
Merlin
Merlin
ETS_Sharkness04
Merlin
Level 109
God Stats
1W - 1L
1,797 SR
Queue Stats
34W - 10L
1,822 Elo+
Party 2
Vulcan
Vulcan
Halidyos
Vulcan
Level 103
God Stats
0W - 1L
1,592 SR
Queue Stats
15W - 13L
1,562 Elo+
Party 2
Artio
Artio
Hortamilk
Artio
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,511 Elo+
Solo
Thanatos
Thanatos
NotSoTyr
Thanatos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Mulan
Mulan
brunopdjo195
Mulan
Level 106
God Stats
0W - 1L
1,801 SR
Queue Stats
8W - 5L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Finres
Hachiman
17
9 / 7 / 20
11,071
791
18,883
18,088
7,811
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 2 / 26
10,943
782
15,445
15,451
11,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
Scyxeno
Anubis
20
2 / 0 / 26
11,367
812
19,778
15,790
10,139
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

19
1 / 1 / 31
11,123
795
14,843
21,160
15,619
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
Viltch
Vamana
20
20 / 4 / 12
12,991
928
21,680
21,921
23,751
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 7
9,935
710
20,627
12,287
5,067
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
Halidyos
Vulcan
17
3 / 7 / 6
10,256
733
17,151
11,011
4,533
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Hortamilk
Artio
15
1 / 8 / 7
9,070
648
9,715
22,892
12,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
NotSoTyr
Thanatos
18
6 / 7 / 5
11,465
819
7,475
19,806
10,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
2 / 9 / 6
9,860
704
11,555
32,943
21,585
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
44
38
Kills
13
14
Deaths
38
115
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
7
7
0.64
W
Hachiman
Finres
Hachiman
9
7
20
2.71
L
Vulcan
Halidyos
Vulcan
3
7
6
0.86
L
Artio
Hortamilk
Artio
1
8
7
0.56
W
6
2
26
9.5
L
Thanatos
NotSoTyr
Thanatos
6
7
5
1.21
W
Anubis
Scyxeno
Anubis
2
0
26
15
W
1
1
31
16.5
W
Vamana
Viltch
Vamana
20
4
12
6.5
L
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,629
Damage
66,523
92,410
Taken
98,939
68,794
Mitigated
54,420
59,074
Healing
36,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,627
797
1,872
1,430
12,287
5,067
636
4,148
8,139
48,210
0
W
Hachiman
Finres
Hachiman
18,883
10,611
0
1,812
18,088
7,811
1,588
9,654
8,323
0
33,641
L
Vulcan
Halidyos
Vulcan
17,151
4,166
1,349
845
11,011
4,533
366
4,387
6,624
33,779
0
L
Artio
Hortamilk
Artio
9,715
313
1,245
5,268
22,892
12,614
520
13,893
8,999
14,674
0
W
15,445
967
30,563
11,853
15,451
11,474
1,220
9,154
6,195
27,691
0
L
Thanatos
NotSoTyr
Thanatos
7,475
1,282
706
10,056
19,806
10,621
304
10,903
8,903
0
10,429
W
Anubis
Scyxeno
Anubis
19,778
1,555
570
2,995
15,790
10,139
1,243
8,505
6,997
45,510
0
W
14,843
1,159
2,564
4,856
21,160
15,619
575
10,475
10,549
30,369
0
W
Vamana
Viltch
Vamana
21,680
11,778
173
3,688
21,921
23,751
1,059
9,069
12,586
0
33,111
L
11,555
614
1,550
11,978
32,943
21,585
0
16,735
16,208
0
19,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,495
Gold Earned
50,586
165
Minions Killed
125
0
Camps Cleared
0
1,358,487
Distance Traveled
1,172,884
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,935
710
54
4
0
222,946
0
W
Hachiman
11,071
791
23
2
0
254,548
1
L
Vulcan
10,256
733
35
3
0
251,804
0
L
Artio
9,070
648
9
1
0
248,299
0
W
Hel
10,943
782
14
1
0
288,812
2
L
Thanatos
11,465
819
7
1
0
229,611
0
W
Anubis
11,367
812
68
5
0
280,990
0
W
Geb
11,123
795
34
2
0
282,911
0
W
Vamana
12,991
928
26
2
0
251,226
0
L
Mulan
9,860
704
20
1
0
220,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role