Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Chillabi772
Agni
Level 101
God Stats
6W - 5L
1,648 SR
Queue Stats
201W - 194L
1,487 Elo+
Party 3
Anhur
Anhur
Fanocka
Anhur
Level 39
God Stats
1W - 4L
1,500 SR
Queue Stats
92W - 93L
1,505 Elo+
Party 1
Bellona
Bellona
Supermonkeymax
Bellona
Level 69
God Stats
24W - 21L
1,464 SR
Queue Stats
261W - 251L
1,499 Elo+
Party 3
Pele
Pele
miniwells1
Pele
Level 16
God Stats
2W - 1L
1,724 SR
Queue Stats
69W - 57L
1,555 Elo+
Party 3
Team Averages
Level 69
1,567 SR
1,509 Elo+

VS

Team Averages
Level 84
1,538 SR
1,480 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Aresjk
Achilles
Level 43
God Stats
15W - 13L
1,629 SR
Queue Stats
287W - 291L
1,536 Elo+
Solo
Ymir
Ymir
Drakkros272
Ymir
Level 26
God Stats
34W - 35L
1,556 SR
Queue Stats
35W - 41L
1,447 Elo+
Party 2
Vamana
Vamana
Kaddylicious
Vamana
Level 127
God Stats
5W - 1L
1,434 SR
Queue Stats
101W - 109L
1,445 Elo+
Solo
Izanami
Izanami
xXSamuelGibsonXx
Izanami
Level 67
God Stats
28W - 24L
1,570 SR
Queue Stats
279W - 314L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 3 / 0
4,818
482
2,338
9,210
3,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
2 / 2 / 1
6,646
665
5,725
5,023
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Fanocka
Anhur
8
1 / 3 / 0
5,061
506
3,172
5,138
1,398
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 0
5,178
518
3,017
6,708
4,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

10
1 / 5 / 1
5,754
575
2,091
7,903
2,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
4 / 2 / 2
6,760
676
5,004
6,106
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Aresjk
Achilles
11
4 / 0 / 5
6,362
636
4,547
6,703
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
1 / 0 / 4
5,243
524
2,178
4,780
2,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vamana
10
4 / 1 / 0
6,183
618
5,134
6,435
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
3 / 1 / 2
5,496
550
3,868
3,705
838
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
16
16
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
0
0
W
Kukulkan
 
Kukulkan
4
2
2
2.5
W
Achilles
Aresjk
Achilles
4
0
5
6.5
L
2
2
1
1.25
W
1
0
4
3
L
Anhur
Fanocka
Anhur
1
3
0
0.33
W
Vamana
4
1
0
4
L
0
3
0
0
L
1
5
1
0.3
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,343
Damage
20,731
33,982
Taken
27,729
13,507
Mitigated
11,820
7,548
Healing
6,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,338
856
177
2,236
9,210
3,375
0
2,302
6,908
16,992
0
W
Kukulkan
 
Kukulkan
5,004
1,074
0
622
6,106
1,604
0
3,744
2,240
41,509
0
W
Achilles
Aresjk
Achilles
4,547
1,547
0
35
6,703
3,285
0
1,275
5,345
0
33,394
L
5,725
802
0
1,601
5,023
1,510
531
2,585
2,438
37,063
0
W
2,178
487
0
830
4,780
2,064
27
1,250
3,530
10,354
0
L
Anhur
Fanocka
Anhur
3,172
1,583
0
807
5,138
1,398
0
1,107
4,031
0
25,389
W
Vamana
5,134
2,643
0
3,502
6,435
4,029
48
527
5,521
0
27,697
L
3,017
1,174
0
2,246
6,708
4,973
192
0
6,708
0
24,168
L
2,091
294
0
481
7,903
2,251
0
1,406
6,497
0
30,890
W
3,868
2,037
0
1,051
3,705
838
552
1,113
2,592
0
30,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,457
Gold Earned
30,044
301
Minions Killed
287
0
Camps Cleared
0
990,209
Distance Traveled
983,152
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,818
482
27
3
0
158,929
2
W
Kukulkan
6,760
676
99
10
0
187,375
2
W
Achilles
6,362
636
62
6
0
227,157
0
L
Agni
6,646
665
88
9
0
206,344
0
W
Ymir
5,243
524
10
1
0
205,739
6
L
Anhur
5,061
506
56
6
0
179,923
3
W
Vamana
6,183
618
57
6
0
162,237
1
L
Bellona
5,178
518
65
7
0
213,632
1
L
Pele
5,754
575
65
7
0
231,381
0
W
Izanami
5,496
550
59
6
0
200,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role