Player Matchup

Artemis
Artemis
TaKoZz89
Artemis
Level 6
God Stats
8W - 12L
1,105 SR
Queue Stats
10W - 21L
1,070 Elo+
Party 1
Thor
Thor
TangentLake349
Thor
Level 23
God Stats
1W - 3L
1,257 SR
Queue Stats
33W - 61L
1,248 Elo+
Solo
Janus
Janus
jmch17102001
Janus
Level 22
God Stats
0W - 2L
1,254 SR
Queue Stats
3W - 8L
1,070 Elo+
Party 1
Team Averages
Level 17
1,205 SR
1,129 Elo+

VS

Team Averages
Level 56
1,407 SR
1,484 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
VillaInHD3
Zeus
Level 16
God Stats
4W - 5L
1,222 SR
Queue Stats
35W - 21L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
TaKoZz89
Artemis
12
4 / 7 / 0
8,899
685
8,992
12,973
4,238
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 11 / 3
8,080
622
5,788
15,550
6,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 13 / 0
7,712
593
6,216
11,794
2,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
16 / 1 / 8
11,415
878
11,820
12,998
9,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
 
Artemis
14
7 / 1 / 10
10,080
775
6,746
8,264
2,972
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

13
8 / 4 / 15
10,557
812
16,894
10,256
4,269
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
64
6
Kills
31
31
Deaths
6
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
16
1
8
20
W
Artemis
 
Artemis
7
1
10
12
L
Artemis
TaKoZz89
Artemis
4
7
0
0.57
L
1
11
3
0.23
W
8
4
15
3.88
L
1
13
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,996
Damage
35,460
40,317
Taken
31,518
13,615
Mitigated
16,941
1,710
Healing
7,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
11,820
3,662
391
3,824
12,998
9,700
337
2,474
10,524
0
35,618
W
Artemis
 
Artemis
6,746
2,978
0
796
8,264
2,972
635
1,302
6,962
0
28,329
L
Artemis
TaKoZz89
Artemis
8,992
3,854
0
1,301
12,973
4,238
0
4,950
8,023
0
27,351
L
5,788
1,924
0
159
15,550
6,500
0
6,916
8,634
0
17,742
W
16,894
464
0
2,039
10,256
4,269
396
3,069
7,187
40,334
0
L
6,216
559
0
250
11,794
2,877
0
5,294
6,500
15,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,691
Gold Earned
32,052
80
Minions Killed
140
2
Camps Cleared
8
549,583
Distance Traveled
705,826
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,415
878
34
3
6
257,008
2
W
Artemis
10,080
775
53
4
2
232,334
0
L
Artemis
8,899
685
36
3
0
180,418
1
L
Thor
8,080
622
25
2
2
178,876
0
W
Zeus
10,557
812
53
4
0
216,484
1
L
Janus
7,712
593
19
1
0
190,289
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role