Player Matchup

Nu Wa
Nu Wa
Bondira
Nu Wa
Level 38
God Stats
6W - 9L
1,496 SR
Queue Stats
133W - 143L
1,602 Elo+
Party 3
Sobek
Sobek
JustFantastic
Sobek
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 24L
1,720 Elo+
Solo
Medusa
Medusa
Rejectednewt
Medusa
Level 18
God Stats
1W - 0L
1,174 SR
Queue Stats
5W - 3L
1,553 Elo+
Solo
Serqet
Serqet
Salamandrei
Serqet
Level 24
God Stats
5W - 4L
1,516 SR
Queue Stats
72W - 59L
1,587 Elo+
Party 3
Sun Wukong
Sun Wukong
Thopeggy3
Sun Wukong
Level 22
God Stats
6W - 1L
1,828 SR
Queue Stats
42W - 38L
1,590 Elo+
Party 3
Team Averages
Level 23
1,503 SR
1,611 Elo+

VS

Team Averages
Level 14
1,602 SR
1,616 Elo+
Izanami
Izanami
Alvidola
Izanami
Level 15
God Stats
66W - 50L
1,688 SR
Queue Stats
282W - 330L
1,485 Elo+
Solo
Neith
Neith
Jalahead
Neith
Level 8
God Stats
0W - 1L
1,387 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Janus
Janus
OblongOstrich
Janus
Level 25
God Stats
3W - 6L
1,757 SR
Queue Stats
45W - 25L
1,682 Elo+
Party 2
Mercury
Mercury
TillyRiggs
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 17L
1,736 Elo+
Party 2
Ymir
Ymir
slippytheboi
Ymir
Level 2
God Stats
1W - 1L
1,676 SR
Queue Stats
1W - 2L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bondira
Nu Wa
11
2 / 0 / 2
6,314
574
2,264
2,830
795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 0 / 5
5,962
542
3,868
7,761
5,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
9
5 / 3 / 0
5,909
537
4,971
5,813
2,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
12
5 / 1 / 3
6,902
627
5,958
8,116
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Thopeggy3
Sun Wukong
14
5 / 1 / 0
8,032
730
4,960
8,288
5,650
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alvidola
Izanami
8
1 / 3 / 0
5,231
476
1,929
5,148
2,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
Jalahead
Neith
7
0 / 6 / 0
4,427
402
4,180
6,052
1,424
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 3 / 1
6,468
588
3,038
5,071
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
TillyRiggs
Mercury
10
2 / 3 / 0
5,816
529
2,846
7,710
3,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
1 / 3 / 1
5,175
470
3,292
8,347
2,881
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
18
Kills
5
5
Deaths
18
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alvidola
Izanami
1
3
0
0.33
W
Nu Wa
Bondira
Nu Wa
2
0
2
3
L
Neith
Jalahead
Neith
0
6
0
0
W
1
0
5
3.5
L
1
3
1
0.5
W
Medusa
5
3
0
1.67
W
Serqet
5
1
3
6.5
W
Sun Wukong
Thopeggy3
Sun Wukong
5
1
0
5
L
Mercury
TillyRiggs
Mercury
2
3
0
0.67
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,021
Damage
15,285
32,808
Taken
32,328
17,039
Mitigated
10,970
11,340
Healing
4,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alvidola
Izanami
1,929
1,380
0
766
5,148
2,058
0
251
4,709
0
20,559
W
Nu Wa
Bondira
Nu Wa
2,264
606
0
557
2,830
795
64
1,339
1,491
27,755
0
L
Neith
Jalahead
Neith
4,180
2,101
0
516
6,052
1,424
0
1,369
4,403
0
13,355
W
3,868
462
0
2,806
7,761
5,619
171
1,553
6,208
14,156
0
L
3,038
184
0
940
5,071
1,313
0
1,116
3,886
38,847
0
W
Medusa
4,971
2,472
0
1,060
5,813
2,172
971
2,000
3,813
0
27,058
W
Serqet
5,958
1,217
0
4,024
8,116
2,803
0
1,438
6,678
0
37,710
W
Sun Wukong
Thopeggy3
Sun Wukong
4,960
727
0
2,893
8,288
5,650
259
0
7,889
0
48,883
L
Mercury
TillyRiggs
Mercury
2,846
1,091
0
1,220
7,710
3,294
0
889
6,763
0
33,833
L
3,292
623
0
1,072
8,347
2,881
0
2,320
5,619
14,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,119
Gold Earned
27,117
296
Minions Killed
240
0
Camps Cleared
0
1,107,918
Distance Traveled
993,432
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,231
476
48
4
0
113,790
0
W
Nu Wa
6,314
574
60
5
0
207,071
0
L
Neith
4,427
402
23
2
0
198,450
3
W
Sobek
5,962
542
19
2
0
228,670
4
L
Janus
6,468
588
85
8
0
223,104
1
W
Medusa
5,909
537
35
3
0
202,673
2
W
Serqet
6,902
627
73
7
0
250,506
1
W
Sun Wukong
8,032
730
109
10
0
218,998
2
L
Mercury
5,816
529
70
6
0
255,299
0
L
Ymir
5,175
470
14
1
0
202,789
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role