Player Matchup

Achilles
Achilles
Atsiemfets
Achilles
Level 121
God Stats
17W - 9L
1,580 SR
Queue Stats
311W - 281L
1,520 Elo+
Party 2
Vulcan
Vulcan
CosmicPyramid
Vulcan
Level 146
God Stats
38W - 38L
1,572 SR
Queue Stats
441W - 359L
1,570 Elo+
Party 2
Charybdis
Charybdis
Jakeyboi-1990
Charybdis
Level 118
God Stats
18W - 26L
1,515 SR
Queue Stats
169W - 174L
1,544 Elo+
Solo
Team Averages
Level 128
1,556 SR
1,545 Elo+

VS

Team Averages
Level 99
1,524 SR
1,482 Elo+
Fenrir
Fenrir
Apeiron_Reaper
Fenrir
Level 98
God Stats
0W - 1L
1,393 SR
Queue Stats
12W - 17L
1,458 Elo+
Party 1
Loki
Loki
YENA99_M8
Loki
Level 89
God Stats
0W - 1L
1,729 SR
Queue Stats
7W - 7L
1,605 Elo+
Party 1
Zeus
Zeus
mr_red1990
Zeus
Level 109
God Stats
9W - 13L
1,449 SR
Queue Stats
11W - 15L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Atsiemfets
Achilles
13
3 / 2 / 8
9,652
742
8,078
13,784
9,386
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 3 / 8
8,962
689
10,536
7,782
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Jakeyboi-1990
Charybdis
16
12 / 1 / 5
10,770
828
15,763
8,201
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
9,268
713
7,608
18,059
12,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
10
0 / 8 / 3
7,556
581
4,193
11,062
4,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 6 / 2
8,639
665
8,721
9,685
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
17
Kills
6
6
Deaths
17
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
W
Achilles
Atsiemfets
Achilles
3
2
8
3.5
W
2
3
8
2
W
Charybdis
Jakeyboi-1990
Charybdis
12
1
5
14.5
L
Loki
0
8
3
0.19
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,377
Damage
20,522
29,767
Taken
38,806
15,719
Mitigated
20,110
6,156
Healing
7,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,608
1,458
0
4,769
18,059
12,296
0
6,194
11,547
0
19,055
W
Achilles
Atsiemfets
Achilles
8,078
2,034
0
3,931
13,784
9,386
77
4,458
9,326
0
21,738
W
10,536
3,611
0
881
7,782
2,876
331
2,456
5,326
30,712
0
W
Charybdis
Jakeyboi-1990
Charybdis
15,763
9,679
0
1,344
8,201
3,457
1,162
2,400
5,801
0
51,859
L
Loki
4,193
682
271
1,390
11,062
4,466
0
3,128
7,763
0
13,582
L
8,721
405
218
636
9,685
3,348
0
1,038
8,619
34,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,384
Gold Earned
25,463
157
Minions Killed
114
9
Camps Cleared
3
763,845
Distance Traveled
698,606
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,268
713
26
2
2
255,374
3
W
Achilles
9,652
742
24
2
1
262,561
4
W
Vulcan
8,962
689
71
5
1
264,035
3
W
Charybdis
10,770
828
62
5
7
237,249
2
L
Loki
7,556
581
18
1
1
238,111
3
L
Zeus
8,639
665
70
5
0
205,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role