Player Matchup

Ymir
Ymir
Platinum V
Elarvenzis
Ymir
Platinum V
Level 129
God Stats
2W - 0L
1,531 SR
Queue Stats
229W - 235L
1,841 MMR
Solo
Khepri
Khepri
Platinum III
FatGirlKing
Khepri
Platinum III
Level 57
God Stats
20W - 14L
1,718 SR
Queue Stats
133W - 113L
1,873 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum III
Native_Anubis
Tsukuyomi
Platinum III
Level 158
God Stats
18W - 17L
1,647 SR
Queue Stats
516W - 520L
1,833 MMR
Solo
Hel
Hel
Platinum III
Plumpalino
Hel
Platinum III
Level 42
God Stats
4W - 1L
1,996 SR
Queue Stats
31W - 15L
1,988 MMR
Party 2
Chiron
Chiron
Platinum I
tejera2000
Chiron
Platinum I
Level 118
God Stats
2W - 1L
1,625 SR
Queue Stats
173W - 163L
1,920 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 101
1,703 SR
1,891 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,549 SR
1,885 MMR
Sobek
Sobek
Platinum II
IliketacosKLE83
Sobek
Platinum II
Level 108
God Stats
0W - 3L
1,729 SR
Queue Stats
75W - 64L
1,852 MMR
Solo
Fenrir
Fenrir
Platinum I
Mango_Lee7
Fenrir
Platinum I
Level 160
God Stats
9W - 11L
1,592 SR
Queue Stats
207W - 192L
1,930 MMR
Party 3
Raijin
Raijin
Gold I
PrimalLove14
Raijin
Gold I
Level 133
God Stats
0W - 1L
1,330 SR
Queue Stats
99W - 86L
1,703 MMR
Party 3
Cupid
Cupid
Gold I
RelaxedVillain
Cupid
Gold I
Level 39
God Stats
2W - 1L
1,449 SR
Queue Stats
302W - 304L
1,953 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum II
emmaawesome11
Kuzenbo
Platinum II
Level 157
God Stats
97W - 97L
1,644 SR
Queue Stats
342W - 359L
1,987 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 10
13,518
520
14,236
32,723
37,759
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
17
4 / 1 / 23
13,470
518
8,678
18,689
31,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Native_Anubis
Tsukuyomi
20
6 / 5 / 14
13,842
532
24,132
21,274
11,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 2 / 13
15,662
602
27,214
22,287
15,306
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
tejera2000
Chiron
20
15 / 4 / 8
16,020
616
23,199
20,252
10,491
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AthenaMorgan Le FayGilgameshTiamatOdin

VS

Bans
PersephoneCu ChulainnLokiGuan YuKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 5
10,016
385
6,911
32,679
32,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Mango_Lee7
Fenrir
19
9 / 7 / 0
13,251
510
11,278
21,943
9,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Raijin
16
0 / 11 / 4
10,848
417
11,367
18,053
5,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 7 / 2
13,908
535
22,657
19,666
6,243
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
17
1 / 3 / 3
11,623
447
16,552
31,897
42,888
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
28
36
Kills
14
14
Deaths
37
68
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
2
10
3.5
W
Khepri
4
1
23
15.5
L
1
9
5
0.39
L
Fenrir
Mango_Lee7
Fenrir
9
7
0
1.29
W
Tsukuyomi
Native_Anubis
Tsukuyomi
6
5
14
2.6
W
9
2
13
7.75
L
Raijin
0
11
4
0.18
L
3
7
2
0.57
L
Kuzenbo
1
3
3
0.83
W
Chiron
tejera2000
Chiron
15
4
8
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,459
Damage
68,765
115,225
Taken
124,238
105,793
Mitigated
96,803
55,977
Healing
22,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,236
3,185
0
12,965
32,723
37,759
1,381
14,542
18,011
95,046
0
W
Khepri
8,678
1,173
0
3,412
18,689
31,136
355
6,464
12,058
29,487
0
L
6,911
346
0
5,456
32,679
32,762
0
14,803
17,876
19,725
0
L
Fenrir
Mango_Lee7
Fenrir
11,278
2,436
0
3,139
21,943
9,405
28
4,058
17,885
99
89,687
W
Tsukuyomi
Native_Anubis
Tsukuyomi
24,132
6,454
0
6,747
21,274
11,101
913
5,609
15,548
0
111,549
W
27,214
1,118
9,326
12,560
22,287
15,306
3,001
8,866
12,993
137,798
0
L
Raijin
11,367
827
0
2,112
18,053
5,505
0
10,694
7,359
74,908
0
L
22,657
13,374
798
4,403
19,666
6,243
0
5,428
14,238
0
129,484
L
Kuzenbo
16,552
4,782
0
6,913
31,897
42,888
0
16,610
15,287
74,877
0
W
Chiron
tejera2000
Chiron
23,199
10,419
1,724
9,243
20,252
10,491
2,334
3,382
16,825
0
126,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,512
Gold Earned
59,646
691
Minions Killed
641
0
Camps Cleared
0
2,527,978
Distance Traveled
2,217,178
24
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,518
520
169
7
0
443,503
3
W
Khepri
13,470
518
28
1
0
517,286
7
L
Sobek
10,016
385
17
1
0
476,318
11
L
Fenrir
13,251
510
124
5
0
459,652
10
W
Tsukuyomi
13,842
532
122
5
0
553,017
2
W
Hel
15,662
602
194
7
0
539,350
10
L
Raijin
10,848
417
158
6
0
382,358
6
L
Cupid
13,908
535
203
8
0
438,495
1
L
Kuzenbo
11,623
447
139
5
0
460,355
11
W
Chiron
16,020
616
178
7
0
474,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role