Player Matchup

Arachne
Arachne
BrasilNoGame
Arachne
Level 29
God Stats
2W - 1L
1,452 SR
Queue Stats
72W - 70L
1,349 Elo+
Solo
Neith
Neith
Invectt
Neith
Level 17
God Stats
3W - 0L
1,660 SR
Queue Stats
7W - 10L
1,197 Elo+
Party 1
Ymir
Ymir
SL8_VenoxZ
Ymir
Level 19
God Stats
6W - 3L
1,589 SR
Queue Stats
23W - 21L
1,385 Elo+
Solo
Fenrir
Fenrir
ZIGGZ REAPER2
Fenrir
Level 6
God Stats
6W - 4L
1,511 SR
Queue Stats
7W - 8L
1,243 Elo+
Party 1
Sylvanus
Sylvanus
dcmsantos92
Sylvanus
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
362W - 409L
1,500 Elo+
Solo
Team Averages
Level 15
1,542 SR
1,335 Elo+

VS

Team Averages
Level 12
1,474 SR
1,373 Elo+
Artio
Artio
GhostUzamaki
Artio
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,448 Elo+
Solo
Thor
Thor
swavBunyin0
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sobek
Sobek
that_one_guy520
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 50L
1,168 Elo+
Solo
Scylla
Scylla
xXMoi_19_CRXx
Scylla
Level 26
God Stats
7W - 9L
1,371 SR
Queue Stats
35W - 55L
1,250 Elo+
Solo
Nemesis
Nemesis
yufaman_SMC
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrasilNoGame
Arachne
15
8 / 0 / 7
8,773
585
10,718
7,981
3,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Invectt
Neith
12
6 / 2 / 8
7,425
495
7,305
6,706
2,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 0 / 1
7,212
481
2,504
7,034
3,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
5 / 2 / 4
6,412
427
4,088
5,034
1,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
dcmsantos92
Sylvanus
9
1 / 3 / 3
6,128
409
2,908
6,326
4,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
6,011
401
3,052
9,874
3,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 9 / 3
5,457
364
4,030
10,852
3,574
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 1
6,929
462
4,615
9,637
6,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 5 / 0
6,888
459
3,812
8,264
3,034
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
yufaman_SMC
Nemesis
8
0 / 8 / 3
5,592
373
3,802
10,911
2,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
23
Kills
6
7
Deaths
24
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
BrasilNoGame
Arachne
8
0
7
11.5
L
0
2
0
0
W
Neith
Invectt
Neith
6
2
8
5
W
3
0
1
3.5
W
5
2
4
3.5
W
Sylvanus
dcmsantos92
Sylvanus
1
3
3
0.83
L
1
9
3
0.28
L
2
0
1
2.5
L
3
5
0
0.6
L
Nemesis
yufaman_SMC
Nemesis
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,523
Damage
19,311
33,081
Taken
49,538
15,076
Mitigated
19,597
7,236
Healing
10,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BrasilNoGame
Arachne
10,718
7,788
0
1,499
7,981
3,631
472
2,901
5,080
0
50,954
L
3,052
363
426
3,987
9,874
3,861
0
0
9,874
29,276
0
W
Neith
Invectt
Neith
7,305
4,514
0
2,001
6,706
2,279
212
2,993
3,713
0
34,011
W
2,504
799
0
1,400
7,034
3,272
0
1,855
5,105
32,515
0
W
4,088
1,622
0
94
5,034
1,881
802
970
4,064
0
6,918
W
Sylvanus
dcmsantos92
Sylvanus
2,908
1,123
399
1,843
6,326
4,013
288
2,760
3,566
10,700
2,778
L
4,030
1,421
0
292
10,852
3,574
0
1,177
9,675
0
9,685
L
4,615
699
0
3,951
9,637
6,460
0
3,190
6,447
28,989
0
L
3,812
723
0
1,103
8,264
3,034
431
0
8,264
26,864
0
L
Nemesis
yufaman_SMC
Nemesis
3,802
2,079
0
596
10,911
2,668
575
621
10,290
0
21,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,950
Gold Earned
30,877
262
Minions Killed
229
0
Camps Cleared
0
1,379,116
Distance Traveled
1,234,427
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,773
585
109
7
0
338,904
3
L
Artio
6,011
401
72
5
0
241,477
1
W
Neith
7,425
495
60
4
0
241,878
1
W
Ymir
7,212
481
65
4
0
289,388
2
W
Fenrir
6,412
427
8
1
0
280,839
2
W
Sylvanus
6,128
409
20
1
0
228,107
0
L
Thor
5,457
364
10
1
0
256,826
0
L
Sobek
6,929
462
51
3
0
282,643
4
L
Scylla
6,888
459
54
4
0
212,514
0
L
Nemesis
5,592
373
42
3
0
240,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role