Player Matchup

Arachne
Arachne
Babii_886
Arachne
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
329W - 366L
1,455 Elo+
Party 1
Thoth
Thoth
BiO_HaZarD_PT
Thoth
Level 128
God Stats
19W - 18L
1,671 SR
Queue Stats
661W - 678L
1,509 Elo+
Party 1
Charybdis
Charybdis
MiGuel_On_Fire17
Charybdis
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
226W - 232L
1,581 Elo+
Party 1
Danzaburou
Danzaburou
R8D-Eyes_80
Danzaburou
Level 47
God Stats
6W - 6L
1,571 SR
Queue Stats
120W - 138L
1,425 Elo+
Solo
Ares
Ares
expanhol13
Ares
Level 127
God Stats
4W - 10L
1,365 SR
Queue Stats
722W - 710L
1,521 Elo+
Party 1
Team Averages
Level 103
1,521 SR
1,498 Elo+

VS

Team Averages
Level 99
1,654 SR
1,548 Elo+
Cu Chulainn
Cu Chulainn
F70o0ly_2
Cu Chulainn
Level 108
God Stats
29W - 20L
1,545 SR
Queue Stats
322W - 323L
1,455 Elo+
Party 2
Nox
Nox
F70o0ly_3
Nox
Level 102
God Stats
13W - 9L
1,543 SR
Queue Stats
662W - 677L
1,513 Elo+
Party 2
Izanami
Izanami
HrodvitnirWolf
Izanami
Level 124
God Stats
6W - 3L
1,814 SR
Queue Stats
327W - 276L
1,615 Elo+
Party 3
Fenrir
Fenrir
MatMatForce
Fenrir
Level 37
God Stats
15W - 11L
1,657 SR
Queue Stats
90W - 74L
1,563 Elo+
Party 3
Sol
Sol
fabricemartine
Sol
Level 126
God Stats
55W - 21L
1,709 SR
Queue Stats
344W - 286L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Babii_886
Arachne
9
0 / 0 / 0
5,127
513
1,473
6,224
2,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
0 / 3 / 0
5,044
504
2,392
4,603
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
9
0 / 3 / 0
5,109
511
2,884
5,325
1,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
R8D-Eyes_80
Danzaburou
8
0 / 2 / 0
4,977
498
3,379
5,922
1,298
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 3 / 0
4,751
475
1,773
5,815
3,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
F70o0ly_2
Cu Chulainn
11
3 / 0 / 1
6,488
649
5,594
5,663
3,227
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 0 / 4
5,538
554
1,099
6,469
3,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 0 / 0
5,614
561
4,258
4,989
1,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
9
4 / 0 / 0
5,622
562
1,464
4,044
1,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
1 / 0 / 2
6,140
614
3,579
4,408
1,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
11
11
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
Babii_886
Arachne
0
0
0
0
L
0
3
0
0
W
Cu Chulainn
F70o0ly_2
Cu Chulainn
3
0
1
3.5
W
0
0
4
2
W
3
0
0
3
W
Fenrir
4
0
0
4
L
Charybdis
0
3
0
0
L
Danzaburou
R8D-Eyes_80
Danzaburou
0
2
0
0
L
0
3
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,901
Damage
15,994
27,889
Taken
25,573
10,543
Mitigated
10,662
7,385
Healing
14,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Babii_886
Arachne
1,473
973
0
2,756
6,224
2,267
0
357
5,737
0
27,662
L
2,392
83
0
663
4,603
1,361
0
2,073
2,530
24,540
0
W
Cu Chulainn
F70o0ly_2
Cu Chulainn
5,594
1,020
0
2,957
5,663
3,227
0
339
5,324
0
33,179
W
1,099
371
0
2,642
6,469
3,550
224
191
6,278
8,282
0
W
4,258
2,068
0
2,431
4,989
1,311
710
195
4,794
0
33,904
W
Fenrir
1,464
172
0
2,556
4,044
1,198
0
851
3,193
0
18,741
L
Charybdis
2,884
1,520
0
1,040
5,325
1,892
33
0
5,018
0
27,129
L
Danzaburou
R8D-Eyes_80
Danzaburou
3,379
709
0
1,574
5,922
1,298
0
446
5,476
0
28,538
L
1,773
31
302
1,050
5,815
3,725
0
1,802
3,924
13,699
0
W
3,579
1,052
0
3,470
4,408
1,376
1,691
2,589
1,819
42,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,008
Gold Earned
29,402
271
Minions Killed
283
0
Camps Cleared
0
928,868
Distance Traveled
1,018,722
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,127
513
60
6
0
219,725
2
L
Thoth
5,044
504
73
7
0
184,949
1
W
Cu Chulainn
6,488
649
70
7
0
212,550
3
W
Nox
5,538
554
10
1
0
191,458
2
W
Izanami
5,614
561
87
9
0
192,285
2
W
Fenrir
5,622
562
47
5
0
226,888
0
L
Charybdis
5,109
511
58
6
0
167,326
0
L
Danzaburou
4,977
498
54
5
0
172,715
4
L
Ares
4,751
475
26
3
0
184,153
2
W
Sol
6,140
614
69
7
0
195,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role