Player Matchup

Da Ji
Da Ji
Icаrus
Da Ji
Level 32
God Stats
3W - 0L
1,768 SR
Queue Stats
12W - 4L
1,888 Elo+
Party 2
Merlin
Merlin
karabasuka
Merlin
Level 136
God Stats
13W - 11L
1,478 SR
Queue Stats
247W - 277L
1,534 Elo+
Solo
Osiris
Osiris
Ζuko
Osiris
Level 125
God Stats
1W - 1L
1,421 SR
Queue Stats
99W - 28L
1,933 Elo+
Party 2
Team Averages
Level 98
1,555 SR
1,785 Elo+

VS

Team Averages
Level 105
1,607 SR
1,734 Elo+
Gilgamesh
Gilgamesh
Phsychxtic
Gilgamesh
Level 83
God Stats
32W - 20L
1,702 SR
Queue Stats
422W - 360L
1,753 Elo+
Party 1
Neith
Neith
YELIMSSMILEY
Neith
Level 91
God Stats
20W - 17L
1,635 SR
Queue Stats
509W - 387L
1,768 Elo+
Party 1
Merlin
Merlin
thicknquick1
Merlin
Level 142
God Stats
15W - 12L
1,483 SR
Queue Stats
781W - 732L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Icаrus
Da Ji
14
14 / 0 / 5
10,948
995
10,930
10,568
8,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
karabasuka
Merlin
13
2 / 2 / 5
8,441
767
5,820
6,389
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
Ζuko
Osiris
13
3 / 1 / 12
8,819
802
7,893
10,251
13,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Phsychxtic
Gilgamesh
9
2 / 9 / 1
6,930
630
4,256
12,149
9,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 6 / 2
7,391
672
8,221
10,373
3,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
7
0 / 4 / 1
6,255
569
1,691
6,510
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
19
Kills
3
3
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Icаrus
Da Ji
14
0
5
16.5
L
Gilgamesh
Phsychxtic
Gilgamesh
2
9
1
0.28
L
1
6
2
0.33
W
Merlin
karabasuka
Merlin
2
2
5
2.25
L
Merlin
0
4
1
0.13
W
Osiris
Ζuko
Osiris
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,643
Damage
14,168
27,208
Taken
29,032
24,946
Mitigated
15,549
9,843
Healing
1,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Icаrus
Da Ji
10,930
3,903
0
5,254
10,568
8,782
1,598
736
8,774
0
30,632
L
Gilgamesh
Phsychxtic
Gilgamesh
4,256
942
0
249
12,149
9,989
0
3,482
8,332
0
9,378
L
8,221
4,636
0
1,268
10,373
3,680
0
1,376
8,479
0
34,425
W
Merlin
karabasuka
Merlin
5,820
530
0
1,447
6,389
2,597
891
646
5,743
34,894
0
L
Merlin
1,691
177
0
252
6,510
1,880
0
1,338
4,998
8,569
0
W
Osiris
Ζuko
Osiris
7,893
1,094
0
3,142
10,251
13,567
405
830
8,965
0
21,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,208
Gold Earned
20,576
142
Minions Killed
85
8
Camps Cleared
2
672,664
Distance Traveled
448,739
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,948
995
27
2
6
221,926
3
L
Gilgamesh
6,930
630
9
1
0
180,405
2
L
Neith
7,391
672
62
6
0
178,927
3
W
Merlin
8,441
767
77
7
2
212,179
3
L
Merlin
6,255
569
14
1
2
89,407
2
W
Osiris
8,819
802
38
3
0
238,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role