Player Matchup

Tiamat
Tiamat
BasiliskWanderer
Tiamat
Level 14
God Stats
3W - 3L
1,427 SR
Queue Stats
9W - 6L
1,601 Elo+
Solo
Fenrir
Fenrir
ChuckChuckYa
Fenrir
Level 22
God Stats
3W - 7L
1,429 SR
Queue Stats
25W - 18L
1,672 Elo+
Solo
Ymir
Ymir
TheVoice14
Ymir
Level 14
God Stats
1W - 2L
1,523 SR
Queue Stats
21W - 15L
1,645 Elo+
Solo
Ra
Ra
YRNHisoka
Ra
Level 27
God Stats
0W - 3L
1,209 SR
Queue Stats
104W - 105L
1,609 Elo+
Solo
Neith
Neith
yellowpuppies
Neith
Level 15
God Stats
8W - 8L
1,958 SR
Queue Stats
80W - 62L
1,705 Elo+
Solo
Team Averages
Level 18
1,509 SR
1,646 Elo+

VS

Team Averages
Level 19
1,579 SR
1,575 Elo+
Scylla
Scylla
 
Scylla
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
KeKLuLPoG
Anhur
Level 18
God Stats
6W - 2L
1,680 SR
Queue Stats
67W - 37L
1,678 Elo+
Solo
Janus
Janus
PlayArtMattiun
Janus
Level 17
God Stats
2W - 0L
1,714 SR
Queue Stats
27W - 23L
1,566 Elo+
Solo
Horus
Horus
serrat3d
Horus
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
70W - 50L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,282
524
2,633
5,073
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
9
1 / 0 / 1
5,748
479
1,925
5,773
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 2 / 3
5,826
486
3,047
9,337
4,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 1 / 0
7,760
647
4,175
7,081
3,162
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 3 / 1
6,030
503
5,160
7,049
1,225
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 2 / 1
6,531
544
5,522
5,567
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
 
Aphrodite
9
0 / 1 / 3
5,807
484
2,274
4,228
1,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
KeKLuLPoG
Anhur
13
4 / 0 / 0
7,123
594
8,065
7,376
1,938
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 0
6,893
574
4,346
4,893
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
serrat3d
Horus
10
1 / 2 / 2
6,146
512
1,870
6,092
2,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
5
Kills
8
8
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
2
1
1.25
W
Aphrodite
 
Aphrodite
0
1
3
1.5
L
1
2
0
0.5
L
Fenrir
1
0
1
1.5
W
Anhur
KeKLuLPoG
Anhur
4
0
0
4
W
1
1
0
1
L
0
2
3
0.75
L
2
1
0
2
W
Horus
serrat3d
Horus
1
2
2
1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,940
Damage
22,077
34,313
Taken
28,156
13,466
Mitigated
9,665
10,146
Healing
11,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,522
560
0
508
5,567
1,661
0
2,336
2,959
42,748
0
W
Aphrodite
 
Aphrodite
2,274
677
2,108
2,203
4,228
1,870
0
1,524
2,704
9,906
0
L
2,633
286
0
1,428
5,073
2,455
620
3,352
1,529
31,672
0
L
Fenrir
1,925
355
0
1,347
5,773
2,089
0
1,109
4,600
0
29,488
W
Anhur
KeKLuLPoG
Anhur
8,065
3,837
0
2,611
7,376
1,938
0
1,087
6,289
0
50,789
W
4,346
161
0
837
4,893
1,604
962
3,448
1,445
48,368
0
L
3,047
62
0
2,039
9,337
4,535
0
2,495
6,791
15,193
0
L
4,175
677
0
2,858
7,081
3,162
0
3,953
3,128
53,033
0
W
Horus
serrat3d
Horus
1,870
991
579
2,609
6,092
2,592
0
1,102
4,904
0
31,912
L
5,160
2,274
0
2,474
7,049
1,225
0
914
6,123
0
35,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,646
Gold Earned
32,500
346
Minions Killed
345
0
Camps Cleared
0
1,095,014
Distance Traveled
1,130,214
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,531
544
80
7
0
232,153
6
W
Aphrodite
5,807
484
23
2
0
203,459
4
L
Tiamat
6,282
524
78
7
0
209,284
1
L
Fenrir
5,748
479
55
5
0
227,427
0
W
Anhur
7,123
594
90
8
0
222,324
4
W
Janus
6,893
574
89
7
0
207,845
0
L
Ymir
5,826
486
16
1
0
213,776
3
L
Ra
7,760
647
122
10
0
222,244
2
W
Horus
6,146
512
63
5
0
264,433
3
L
Neith
6,030
503
75
6
0
222,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role