Player Matchup

Terra
Terra
Silver I
Haptics
Terra
Silver I
Level 116
God Stats
16W - 16L
1,611 SR
Queue Stats
106W - 97L
1,317 MMR
Solo
Osiris
Osiris
Bronze III
IIkaoticII
Osiris
Bronze III
Level 62
God Stats
1W - 2L
1,783 SR
Queue Stats
6W - 12L
1,365 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
NotMishter
Morgan Le Fay
Silver III
Level 125
God Stats
0W - 1L
1,697 SR
Queue Stats
27W - 25L
1,322 MMR
Party 1
Bastet
Bastet
Gold IV
Philostratus
Bastet
Gold IV
Level 141
God Stats
212W - 183L
1,610 SR
Queue Stats
436W - 448L
1,311 MMR
Solo
Izanami
Izanami
Silver I
PrinceMisu
Izanami
Silver I
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 120L
1,293 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,640 SR
1,322 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,518 SR
1,321 MMR
Sylvanus
Sylvanus
Bronze III
NnblakolpnN
Sylvanus
Bronze III
Level 154
God Stats
1W - 0L
1,483 SR
Queue Stats
9W - 9L
1,320 MMR
Solo
Bakasura
Bakasura
Gold V
VladTepes667
Bakasura
Gold V
Level 123
God Stats
35W - 29L
1,463 SR
Queue Stats
779W - 796L
1,241 MMR
Solo
Tiamat
Tiamat
Gold V
XLionEddy
Tiamat
Gold V
Level 103
God Stats
3W - 1L
1,540 SR
Queue Stats
53W - 56L
1,331 MMR
Solo
Danzaburou
Danzaburou
Silver II
lBlvckLvndl
Danzaburou
Silver II
Level 109
God Stats
2W - 1L
1,528 SR
Queue Stats
12W - 22L
1,376 MMR
Solo
Artio
Artio
Gold IV
willwillwill123
Artio
Gold IV
Level 98
God Stats
23W - 24L
1,577 SR
Queue Stats
89W - 107L
1,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Haptics
Terra
20
4 / 3 / 17
14,329
573
9,657
26,705
34,411
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
IIkaoticII
Osiris
18
1 / 6 / 8
11,803
472
8,503
28,886
22,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
NotMishter
Morgan Le Fay
20
10 / 4 / 11
15,267
611
21,737
22,728
11,577
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
20
5 / 8 / 6
13,728
549
15,814
23,209
9,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
PrinceMisu
Izanami
20
7 / 3 / 9
14,249
570
19,940
18,856
9,547
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AthenaBellonaArtemisKukulkanSet

VS

Bans
CthulhuThanatosOdinFenrirTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
NnblakolpnN
Sylvanus
18
3 / 7 / 6
11,955
478
10,076
19,112
26,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
VladTepes667
Bakasura
20
6 / 6 / 8
13,918
557
14,938
24,791
11,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tiamat
XLionEddy
Tiamat
20
4 / 5 / 7
13,908
556
21,547
19,910
14,327
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
lBlvckLvndl
Danzaburou
20
8 / 6 / 2
15,234
609
16,424
19,084
8,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 3 / 10
11,947
478
18,120
25,498
34,296
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
56
27
Kills
23
24
Deaths
27
51
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Terra
Haptics
Terra
4
3
17
4.17
L
Osiris
IIkaoticII
Osiris
1
6
8
0.83
W
Sylvanus
NnblakolpnN
Sylvanus
3
7
6
0.86
L
Morgan Le Fay
NotMishter
Morgan Le Fay
10
4
11
3.88
L
Bastet
5
8
6
1
L
Izanami
PrinceMisu
Izanami
7
3
9
3.83
W
Bakasura
VladTepes667
Bakasura
6
6
8
1.67
W
Tiamat
XLionEddy
Tiamat
4
5
7
1.5
W
Danzaburou
lBlvckLvndl
Danzaburou
8
6
2
1.5
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,651
Damage
81,105
120,384
Taken
108,395
87,989
Mitigated
95,030
42,665
Healing
36,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Haptics
Terra
9,657
2,702
4,694
9,500
26,705
34,411
128
13,044
12,536
36,528
0
L
Osiris
IIkaoticII
Osiris
8,503
3,746
318
9,908
28,886
22,673
3,141
17,383
11,116
0
54,999
W
Sylvanus
NnblakolpnN
Sylvanus
10,076
2,321
2,087
4,047
19,112
26,110
857
5,061
14,051
48,501
16,617
L
Morgan Le Fay
NotMishter
Morgan Le Fay
21,737
1,906
0
5,464
22,728
11,577
0
9,324
12,076
112,106
0
L
Bastet
15,814
4,265
0
8,285
23,209
9,781
886
8,089
14,536
0
105,201
L
Izanami
PrinceMisu
Izanami
19,940
14,652
0
4,496
18,856
9,547
518
7,507
11,022
0
147,814
W
Bakasura
VladTepes667
Bakasura
14,938
9,308
0
4,512
24,791
11,752
1,375
8,304
16,487
0
107,538
W
Tiamat
XLionEddy
Tiamat
21,547
1,922
82
6,037
19,910
14,327
1,194
7,552
12,358
109,595
0
W
Danzaburou
lBlvckLvndl
Danzaburou
16,424
7,881
0
6,879
19,084
8,545
1,583
5,351
13,733
0
116,872
W
18,120
1,895
1,530
11,480
25,498
34,296
948
6,358
19,140
57,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,376
Gold Earned
66,962
701
Minions Killed
712
0
Camps Cleared
0
2,430,287
Distance Traveled
2,396,959
43
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
14,329
573
55
2
0
529,915
11
L
Osiris
11,803
472
103
4
0
452,406
5
W
Sylvanus
11,955
478
105
4
0
413,481
5
L
Morgan Le Fay
15,267
611
183
7
0
475,189
11
L
Bastet
13,728
549
160
6
0
505,379
8
L
Izanami
14,249
570
200
8
0
467,398
8
W
Bakasura
13,918
557
169
7
0
531,508
4
W
Tiamat
13,908
556
187
7
0
464,116
8
W
Danzaburou
15,234
609
167
7
0
466,794
2
W
Artio
11,947
478
84
3
0
521,060
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role