Player Matchup

Ymir
Ymir
 
Ymir
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Aℓℓy
Hel
Level 123
God Stats
16W - 15L
1,409 SR
Queue Stats
344W - 291L
1,528 Elo+
Party 1
Thanatos
Thanatos
CapoBucciaratti
Thanatos
Level 46
God Stats
4W - 0L
2,060 SR
Queue Stats
184W - 60L
1,836 Elo+
Party 1
Khepri
Khepri
KITSUNEGENZAI
Khepri
Level 121
God Stats
4W - 6L
1,423 SR
Queue Stats
137W - 128L
1,487 Elo+
Party 1
Anhur
Anhur
TeruCasablancas
Anhur
Level 142
God Stats
42W - 12L
1,776 SR
Queue Stats
253W - 145L
1,718 Elo+
Party 1
Team Averages
Level 95
1,633 SR
1,614 Elo+

VS

Team Averages
Level 47
1,407 SR
1,521 Elo+
Izanami
Izanami
 
Izanami
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Kosmon
Nike
Level 64
God Stats
0W - 2L
1,196 SR
Queue Stats
7W - 8L
1,507 Elo+
Party 2
Set
Set
SanchoM
Set
Level 43
God Stats
0W - 1L
1,302 SR
Queue Stats
32W - 20L
1,599 Elo+
Solo
Kukulkan
Kukulkan
TalvezSorvete
Kukulkan
Level 17
God Stats
0W - 1L
1,539 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 0 / 5
6,433
643
6,885
7,104
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 0 / 1
6,240
624
3,009
4,311
1,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
12
3 / 0 / 0
7,131
713
5,019
6,473
5,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 2 / 5
5,094
509
1,507
5,282
2,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
5 / 0 / 1
5,917
592
3,089
4,392
1,150
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 3 / 1
5,036
504
2,968
5,636
1,516
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
 
Fafnir
6
1 / 2 / 0
4,883
488
2,071
7,028
4,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
Kosmon
Nike
8
0 / 2 / 0
4,647
465
2,922
6,569
2,604
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Set
6
0 / 3 / 2
4,353
435
2,696
5,174
1,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Kukulkan
TalvezSorvete
Kukulkan
8
0 / 3 / 0
5,019
502
1,490
4,978
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
13
Kills
2
2
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
5
4.5
L
Izanami
 
Izanami
1
3
1
0.5
L
Fafnir
 
Fafnir
1
2
0
0.5
W
3
0
1
3.5
W
Thanatos
3
0
0
3
W
0
2
5
1.25
L
Nike
Kosmon
Nike
0
2
0
0
L
Set
0
3
2
0.33
L
Kukulkan
TalvezSorvete
Kukulkan
0
3
0
0
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,509
Damage
12,147
27,562
Taken
29,385
14,065
Mitigated
11,747
20,252
Healing
5,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,885
994
0
4,624
7,104
3,157
0
564
6,540
45,835
0
L
Izanami
 
Izanami
2,968
2,499
0
1,255
5,636
1,516
0
2,675
2,961
0
35,717
L
Fafnir
 
Fafnir
2,071
881
0
1,964
7,028
4,718
0
3,507
3,521
5,643
0
W
3,009
148
534
3,280
4,311
1,373
568
1,485
2,826
32,690
0
W
Thanatos
5,019
1,019
0
9,001
6,473
5,411
203
0
6,473
0
40,748
W
1,507
0
420
988
5,282
2,974
147
259
5,023
8,970
0
L
Nike
Kosmon
Nike
2,922
748
0
1,980
6,569
2,604
0
928
5,641
0
19,119
L
Set
2,696
1,701
0
448
5,174
1,286
0
970
4,204
0
15,607
L
Kukulkan
TalvezSorvete
Kukulkan
1,490
314
0
322
4,978
1,623
463
3,321
1,657
24,373
0
W
3,089
2,177
0
1,405
4,392
1,150
734
1,253
3,139
0
24,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,815
Gold Earned
23,938
326
Minions Killed
212
0
Camps Cleared
0
1,036,877
Distance Traveled
870,563
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,433
643
94
9
0
218,405
1
L
Izanami
5,036
504
74
7
0
181,458
4
L
Fafnir
4,883
488
8
1
0
178,554
6
W
Hel
6,240
624
74
7
0
234,987
5
W
Thanatos
7,131
713
91
9
0
201,942
1
W
Khepri
5,094
509
6
1
0
194,982
3
L
Nike
4,647
465
40
4
0
192,918
2
L
Set
4,353
435
31
3
0
140,350
0
L
Kukulkan
5,019
502
59
6
0
177,283
1
W
Anhur
5,917
592
61
6
0
186,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role