Player Matchup

Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Hezroth
Skadi
Level 48
God Stats
2W - 3L
1,544 SR
Queue Stats
7W - 15L
1,325 Elo+
Party 3
Vulcan
Vulcan
PsychoGamerHD
Vulcan
Level 49
God Stats
11W - 7L
1,589 SR
Queue Stats
418W - 516L
1,389 Elo+
Party 2
Artio
Artio
RebornPhoenix4
Artio
Level 49
God Stats
6W - 8L
1,500 SR
Queue Stats
108W - 137L
1,420 Elo+
Party 2
Fenrir
Fenrir
RiseRM
Fenrir
Level 94
God Stats
16W - 16L
1,551 SR
Queue Stats
74W - 76L
1,417 Elo+
Party 3
Team Averages
Level 79
1,537 SR
1,410 Elo+

VS

Team Averages
Level 50
1,454 SR
1,395 Elo+
Fafnir
Fafnir
GoFall
Fafnir
Level 16
God Stats
1W - 2L
1,528 SR
Queue Stats
6W - 12L
1,416 Elo+
Party 1
Kukulkan
Kukulkan
arsxxx333
Kukulkan
Level 29
God Stats
3W - 6L
1,485 SR
Queue Stats
12W - 23L
1,392 Elo+
Party 1
Chaac
Chaac
baridaniel
Chaac
Level 46
God Stats
8W - 17L
1,341 SR
Queue Stats
69W - 96L
1,401 Elo+
Solo
Neith
Neith
gryka99
Neith
Level 94
God Stats
1W - 0L
1,390 SR
Queue Stats
12W - 23L
1,392 Elo+
Party 1
Da Ji
Da Ji
Лунег
Da Ji
Level 63
God Stats
3W - 9L
1,527 SR
Queue Stats
9W - 20L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 1 / 2
6,067
467
2,718
7,610
4,326
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
Hezroth
Skadi
11
1 / 1 / 2
6,599
508
4,181
6,727
1,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 7 / 0
5,957
458
2,897
7,826
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 2 / 0
6,576
506
6,669
11,816
9,714
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
RiseRM
Fenrir
11
2 / 3 / 0
6,966
536
4,023
9,901
3,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
GoFall
Fafnir
10
2 / 1 / 2
6,090
468
3,208
7,182
4,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
arsxxx333
Kukulkan
13
3 / 1 / 4
7,487
576
5,779
5,370
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
12
2 / 3 / 0
7,208
554
7,245
10,123
4,467
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
gryka99
Neith
10
0 / 1 / 2
6,235
480
3,961
3,985
1,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
12
7 / 0 / 3
7,781
599
7,829
7,717
2,485
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
14
14
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
1
2
2
W
Fafnir
GoFall
Fafnir
2
1
2
3
L
Skadi
Hezroth
Skadi
1
1
2
2
L
0
7
0
0
L
2
2
0
1
L
Fenrir
RiseRM
Fenrir
2
3
0
0.67
W
Kukulkan
arsxxx333
Kukulkan
3
1
4
5
W
Chaac
2
3
0
0.67
W
Neith
gryka99
Neith
0
1
2
1
W
Da Ji
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,488
Damage
28,022
43,880
Taken
34,377
22,406
Mitigated
14,705
12,753
Healing
13,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,718
837
105
950
7,610
4,326
0
2,726
4,884
14,981
0
W
Fafnir
GoFall
Fafnir
3,208
1,064
0
2,053
7,182
4,489
84
1,820
5,252
11,415
0
L
Skadi
Hezroth
Skadi
4,181
2,186
0
2,135
6,727
1,856
0
1,430
5,297
0
35,740
L
2,897
618
0
790
7,826
2,704
730
3,019
4,807
28,717
0
L
6,669
1,676
0
4,335
11,816
9,714
0
0
11,816
26,025
0
L
Fenrir
RiseRM
Fenrir
4,023
675
0
4,438
9,901
3,806
0
1,812
8,089
0
35,675
W
Kukulkan
arsxxx333
Kukulkan
5,779
846
0
1,650
5,370
1,975
0
1,669
3,583
49,348
0
W
Chaac
7,245
2,981
0
4,062
10,123
4,467
936
6,669
3,454
0
42,025
W
Neith
gryka99
Neith
3,961
1,092
0
1,907
3,985
1,289
928
828
3,157
0
33,208
W
Da Ji
7,829
2,622
0
4,094
7,717
2,485
0
1,004
6,647
0
40,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,165
Gold Earned
34,801
259
Minions Killed
335
0
Camps Cleared
0
1,258,806
Distance Traveled
1,233,399
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,067
467
28
2
0
251,565
5
W
Fafnir
6,090
468
10
1
0
256,913
2
L
Skadi
6,599
508
60
5
0
235,045
1
L
Vulcan
5,957
458
60
5
0
249,898
3
L
Artio
6,576
506
44
3
0
241,409
0
L
Fenrir
6,966
536
67
5
0
280,889
3
W
Kukulkan
7,487
576
110
8
0
262,465
2
W
Chaac
7,208
554
78
6
0
226,170
1
W
Neith
6,235
480
67
5
0
245,496
0
W
Da Ji
7,781
599
70
5
0
242,355
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role